[
  {
    "id": "_meta",
    "name": "蠕动的圣典",
    "author": "乐乐侠",
    "townsfolkName": "镇民",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/bowuguan%3A03_bowuguan%2FBWG%C2%B7%E5%89%A7%E6%9C%AC%E5%A4%A7%E4%B9%B1%E6%96%97%2F%E6%88%91%E8%AF%B4%E4%B8%80%E4%B8%8B%E2%80%94SUI%E5%8E%82%E7%89%8C%2F%E8%A0%95%E5%8A%A8%E7%9A%84%E5%9C%A3%E5%85%B8-%E4%B9%90%E4%B9%90%E4%BE%A0%2F%E8%A0%95%E5%8A%A8%E7%9A%84%E5%9C%A3%E5%85%B8-%E4%B9%90%E4%B9%90%E4%BE%A0.json"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
    "firstNight": 56.6,
    "otherNight": 0,
    "reminders": [
      "追杀",
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "在为首个夜晚做准备时，将刀客的“追杀”标记放置在一个爪牙角色标记旁。\n在首个夜晚，唤醒刀客。对他展示标记了“追杀”的爪牙角色标记。让刀客重新入睡。",
    "team": "townsfolk",
    "name": "刀客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/daoke_r.png"
    ],
    "id": "daoke"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 46.8,
    "otherNight": 68.4,
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "team": "townsfolk",
    "name": "共情者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/empath_r.png"
    ],
    "id": "empath"
  },
  {
    "otherNightReminder": "唤醒郎中，让他指向除他以外的一名玩家。对郎中展示一个与该玩家能力相关的词语。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你以外的一名玩家：你会得知一个与他能力相关的词语。",
    "firstNight": 55.2,
    "otherNight": 76.9,
    "setup": false,
    "firstNightReminder": "唤醒郎中，让他指向除他以外的一名玩家。对郎中展示一个与该玩家能力相关的词语。",
    "team": "townsfolk",
    "name": "郎中",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/langzhong_r.png"
    ],
    "id": "langzhong"
  },
  {
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 47.5,
    "otherNight": 69.1,
    "reminders": [
      "干扰项"
    ],
    "setup": false,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "team": "townsfolk",
    "name": "占卜师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fortune_teller_r.png"
    ],
    "id": "fortune_teller"
  },
  {
    "otherNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "firstNight": 66.4,
    "otherNight": 86.9,
    "setup": false,
    "firstNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
    "team": "townsfolk",
    "name": "引路人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2147287694761_01761fcb.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/yinluren_r.png"
    ],
    "id": "yinluren"
  },
  {
    "otherNightReminder": "唤醒鸩，让其选择一个镇民角色，如果该角色在场，在其角色标记旁放置“死亡”和“醉酒”提示标记",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他醉酒并死亡。",
    "firstNight": 0,
    "otherNight": 52.9,
    "reminders": [
      "死亡",
      "失去能力",
      "醉酒"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "鸩",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1134823943171_5fc42e52.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/zhen_r.png"
    ],
    "id": "zhen"
  },
  {
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "firstNight": 0,
    "otherNight": 73,
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "卖花女孩",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/flowergirl_r.png"
    ],
    "id": "flowergirl"
  },
  {
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 14.1,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "赌徒",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gambler_r.png"
    ],
    "id": "gambler"
  },
  {
    "otherNightReminder": "唤醒半兽人，让他选择一名玩家。如果该玩家是善良玩家，该玩家死亡，且当晚恶魔不会造成死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名存活玩家：如果他是善良的，他死亡，并且当晚恶魔不会造成死亡。会有一名善良玩家始终被当作邪恶阵营。 ",
    "firstNight": 0,
    "otherNight": 25.1,
    "reminders": [
      "失足",
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "半兽人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/lycanthrope.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_lycanthrope_r.png"
    ],
    "id": "lycanthrope"
  },
  {
    "otherNightReminder": "唤醒巡查，让其选择两个善良角色，如果这两个角色都在场，在对应玩家角色标记旁放置“不会死亡”标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择除两个善良角色（与上晚不同）：如果他们都存活，他们当晚不会死亡。",
    "firstNight": 0,
    "otherNight": 27.4,
    "reminders": [
      "不会死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "巡察",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7108682943171_ed7a0042.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/xuncha_r.png"
    ],
    "id": "xuncha"
  },
  {
    "otherNightReminder": "移除上个夜晚放置的“保护”标记。唤醒锦衣卫，让其选择一名玩家。在该玩家角色标记旁放置“保护”提示标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：如果他在下个黄昏前死亡，你代替他死亡。",
    "firstNight": 0,
    "otherNight": 16,
    "reminders": [
      "保护"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "锦衣卫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5878087694761_691045fa.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/jinyiwei_r.png"
    ],
    "id": "jinyiwei"
  },
  {
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "edition": "custom",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "firstNight": 0,
    "otherNight": 55.2,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "造谣者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gossip_r.png"
    ],
    "id": "gossip"
  },
  {
    "edition": "custom",
    "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你在当晚可能会获得那个角色的能力，直到下个黄昏。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "变脸师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_2669745308961_3cd6048e.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/bianlianshi_r.png"
    ],
    "id": "bianlianshi"
  },
  {
    "edition": "custom",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "中毒",
      "死于处决"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "食人族",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_cannibal_r.png"
    ],
    "id": "cannibal"
  },
  {
    "edition": "custom",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "酒鬼",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/drunk_r.png"
    ],
    "id": "drunk"
  },
  {
    "otherNightReminder": "如果瘟疫医生死亡，说书人获得一项爪牙能力。",
    "edition": "custom",
    "ability": "当你死亡时，说书人会获得一个爪牙能力。",
    "firstNight": 0,
    "otherNight": 63.7,
    "reminders": [
      "说书人能力"
    ],
    "setup": false,
    "team": "outsider",
    "name": "瘟疫医生",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_plaguedoctor_r.png"
    ],
    "id": "plague_doctor"
  },
  {
    "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
    "edition": "custom",
    "ability": "你随时可能死亡。",
    "firstNight": 0,
    "otherNight": 57.5,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "outsider",
    "name": "修补匠",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/tinker.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/tinker_r.png"
    ],
    "id": "tinker"
  },
  {
    "otherNightReminder": "如果白天入殓师提名了恶魔且恶魔被处决，唤醒他，并对他展示“你是”提示标记和恶魔角色标记。",
    "edition": "custom",
    "ability": "如果你提名并处决了恶魔，你会变成邪恶的恶魔。当剩余存活玩家小于等于四人时（旅行者除外），你失去能力。",
    "firstNight": 0,
    "otherNight": 22.7,
    "reminders": [
      "是恶魔"
    ],
    "setup": false,
    "team": "outsider",
    "name": "入殓师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5757097694761_2de60c7b.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/rulianshi_r.png"
    ],
    "id": "rulianshi"
  },
  {
    "otherNightReminder": "前三个夜晚，让其选择一名玩家:他成为祭品。第三天夜晚结束时，祭品之一成为邪恶的枯木，其他两名祭品中毒，即使他已死亡。（无恶魔在场）",
    "edition": "custom",
    "ability": "在你的首个夜晚，你得知三个伪装。前三个夜晚，你要选择一名玩家:他成为祭品。第三天夜晚结束时，祭品之一成为邪恶的枯木，其他祭品中毒，你得知谁是枯木，即使你已死亡。[无恶魔在场]",
    "firstNight": 1,
    "otherNight": 2,
    "reminders": [
      "祭品1",
      "祭品2",
      "祭品3",
      "中毒"
    ],
    "setup": true,
    "firstNightReminder": "前三个夜晚，让其选择一名玩家:他成为祭品。第三天夜晚结束时，祭品之一成为邪恶的枯木，其他两名祭品中毒，即使他已死亡。（无恶魔在场）",
    "team": "minion",
    "name": "枯木教徒",
    "id": "kumujiaotu"
  },
  {
    "otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择左或右：你得知该方向上的下一名存活善良玩家的角色，他中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
    "firstNight": 27.9,
    "otherNight": 12.1,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "team": "minion",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "怎么飞？"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "左飞"
      },
      {
        "name": "player",
        "type": "signal",
        "value": "右飞"
      }
    ],
    "name": "蛊雕",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4078497694761_5c6ddcce.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gudiao_b.png"
    ],
    "id": "gudiao"
  },
  {
    "otherNightReminder": "如果画皮选择的玩家重生，在画皮的角色标记旁放置“重获能力”标记。\n每个夜晚，如果画皮有“重获能力”标记，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你要选择一名存活玩家：他死亡但会被当作存活。当他下一次死亡时，他重生，随后你重获能力。",
    "firstNight": 37.7,
    "otherNight": 51.3,
    "reminders": [
      "以为存活",
      "重获能力"
    ],
    "setup": false,
    "firstNightReminder": "首个夜晚，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
    "team": "minion",
    "name": "画皮",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_8796728760171_7caa0950.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/huapi_b.png"
    ],
    "id": "huapi"
  },
  {
    "otherNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一个镇民角色：当他下一次通过自身能力获取信息时，改为得知你给出的信息。",
    "firstNight": 28.6,
    "otherNight": 12.7,
    "reminders": [
      "微醺"
    ],
    "setup": true,
    "firstNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
    "team": "minion",
    "name": "酿酒师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_3356597694761_0a4b67e6.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/niangjiushi_b.png"
    ],
    "id": "niangjiushi"
  },
  {
    "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "firstNight": 0,
    "otherNight": 42.8,
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "team": "demon",
    "name": "饕餮",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/taotie_b.png"
    ],
    "id": "taotie"
  },
  {
    "otherNightReminder": "根据已放置的提示标记数量，选择最多等同于该数量的玩家死亡。该夜晚行动只是一个提示，死亡的造成时机可以是白天，也可以是夜晚的任何时候。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "firstNight": 39.1,
    "otherNight": 39.7,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "唤醒牙噶巴卜，对他展示他的秘密短语。",
    "team": "demon",
    "name": "牙噶巴卜",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202402/c_9719440568071_03aa8062.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_yaggababble_b.png"
    ],
    "id": "yaggababble"
  },
  {
    "otherNightReminder": "决定今晚谁会因为军团能力死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[多数玩家为军团]",
    "firstNight": 0,
    "otherNight": 34.3,
    "reminders": [
      "即将被处决",
      "死亡"
    ],
    "setup": true,
    "team": "demon",
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ],
    "name": "军团",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/legion.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_legion_b.png"
    ],
    "id": "legion"
  },
  {
    "otherNightReminder": "每个夜晚*，选择一名玩家，将他杀害。被你杀死的爪牙保留他的能力，如果你这么做了此后所有善良阵营受到诅咒不会生长并失去生长的效果。你不会生长。",
    "edition": "custom",
    "ability": "你的能力由祭品玩家的能力词语或能力类型构成。[初始配置不在场]",
    "firstNight": 0,
    "otherNight": 1,
    "reminders": [
      "是恶魔"
    ],
    "setup": false,
    "team": "demon",
    "name": "枯木",
    "image": "https://www.bloodstar.xyz/p/kuikuisama/guiyihuayuan/25_guiyihuayuan.png",
    "id": "25_guiyihuayuan"
  },
  {
    "edition": "custom",
    "ability": "这个剧本包含自制角色或自制规则。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "fabled",
    "name": "私货商人",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_1310810162861_4da173fa.jpg",
    "id": "35addde2_e27a_4de2_9a9e_df0e78364717"
  }
]