[
  {
    "id": "_meta",
    "name": "逆转裁判",
    "author": "saki&言言希希希希",
    "logo": "https://free.picui.cn/free/2025/12/16/69414a7db5af0.png",
    "almanac": "https://www.bloodstar.xyz/p/SerraEvelyn/nizhuancaipan/almanac.html"
  },
  {
    "id": "_nizhuancaipan",
    "image": "https://free.picui.cn/free/2025/12/16/69414a7d6295f.png",
    "otherNightReminder": "如果整个白天都没有邪恶玩家投票，放置“醉酒”标记到香料商。唤醒香料商并告知今天白天有多少邪恶玩家在投票过程中举手。",
    "reminders": [
      "醉酒",
      "已投票"
    ],
    "name": "香料商",
    "team": "townsfolk",
    "ability": "每个夜晚*，你得知今天白天有多少邪恶玩家投票，如果整个白天都没有邪恶玩家投票，你醉酒。",
    "otherNight": 15
  },
  {
    "id": "1_nizhuancaipan",
    "image": "https://free.picui.cn/free/2025/12/16/69414a7d3ed3d.png",
    "otherNightReminder": "唤醒追猎者，询问他是否要选择一个玩家，如果他要选择且选择的玩家不是恶魔且与他邻近的玩家只有一个是邪恶的，那么他死亡。",
    "reminders": [
      "死亡"
    ],
    "name": "追猎者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你可以选择一名玩家：如果与他邻近的玩家之中有且仅有一名是邪恶的，他死亡。",
    "otherNight": 8
  },
  {
    "id": "2_nizhuancaipan",
    "image": "https://free.picui.cn/free/2025/11/17/691b057f8d9cf.png",
    "name": "车夫",
    "team": "townsfolk",
    "ability": "每个白天，你可以拜访说书人并选择一个话题以得知一个与其有关的事实。如果与你邻近的两名玩家阵营不同，你会得知错误信息。"
  },
  {
    "id": "3_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chef.png",
    "firstNightReminder": "唤醒厨师，对他用手势比划数字来告知他邻座邪恶玩家有几对。",
    "name": "厨师",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "firstNight": 3400
  },
  {
    "id": "4_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png",
    "firstNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "otherNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "name": "共情者",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 3500,
    "otherNight": 10
  },
  {
    "id": "5_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tea_lady.png",
    "reminders": [
      "不会死亡"
    ],
    "name": "茶艺师",
    "team": "townsfolk",
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。"
  },
  {
    "id": "6_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
    "firstNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "otherNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "name": "筑梦师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 3600,
    "otherNight": 11
  },
  {
    "id": "7_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png",
    "firstNightReminder": "唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "otherNightReminder": "如果女裁缝未曾使用能力，唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "reminders": [
      "失去能力"
    ],
    "name": "女裁缝",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 3700,
    "otherNight": 12
  },
  {
    "id": "8_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png",
    "firstNightReminder": "唤醒贵族，对他指向三名玩家。这三名玩家中有且仅有一名是邪恶玩家。",
    "reminders": [
      "被得知"
    ],
    "name": "贵族",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "firstNight": 3800
  },
  {
    "id": "9_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png",
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "name": "食人族",
    "team": "townsfolk",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。"
  },
  {
    "id": "10_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/village_idiot.png",
    "firstNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
    "otherNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "name": "村夫",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "firstNight": 4000,
    "otherNight": 14
  },
  {
    "id": "11_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fengshuishi.png",
    "firstNightReminder": "唤醒风水师，告知他“得知”标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
    "otherNightReminder": "唤醒风水师，告知他“得知”标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
    "reminders": [
      "得知"
    ],
    "name": "风水师",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一名玩家的角色类型。每个夜晚*，你会从他的顺时针方向得知下一名非旅行者玩家的角色类型。",
    "firstNight": 3900,
    "otherNight": 13
  },
  {
    "id": "12_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yinluren.png",
    "firstNightReminder": "唤醒引路人，让他选择至多三名玩家，告诉引路人今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "otherNightReminder": "唤醒引路人，让他选择至多三名玩家，告诉引路人今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "name": "引路人",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "firstNight": 4200,
    "otherNight": 16
  },
  {
    "id": "13_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。"
  },
  {
    "id": "14_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/moonchild.png",
    "otherNightReminder": "如果月之子在今天白天的时候使用自己的能力选择了一名善良玩家，那名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "name": "月之子",
    "team": "outsider",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "otherNight": 9
  },
  {
    "id": "15_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snitch.png",
    "firstNightReminder": "如果告密者在场，对爪牙展示三个不在场的善良角色标记。",
    "name": "告密者",
    "team": "outsider",
    "ability": "爪牙会在其首个夜晚得知三个伪装。",
    "firstNight": 2200
  },
  {
    "id": "16_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/golem.png",
    "reminders": [
      "无法提名"
    ],
    "name": "魔像",
    "team": "outsider",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。"
  },
  {
    "id": "17_nizhuancaipan",
    "image": "https://free.picui.cn/free/2025/12/16/69414a7d56e79.png",
    "reminders": [
      "致幻"
    ],
    "name": "致幻师",
    "team": "minion",
    "ability": "与你邻近的玩家会被善良玩家的能力当作错误的阵营和角色。"

  },
  {
    "id": "18_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png",
    "otherNightReminder": "如果刺客未曾使用能力，唤醒刺客，他可以摇头不使用能力，或选择攻击一名玩家。",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "otherNight": 7
  },
  {
    "id": "19_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
    "otherNightReminder": "唤醒麻脸巫婆，让她选择一名玩家和角色列表上的一个角色。如果该角色不在场，则在麻脸巫婆入睡后通知该玩家角色变化。根据实际情况，可以将相关通知合并，例如玩家变成了恶魔，则在恶魔行动时一并唤醒，通知角色变化并让他执行相应行动。",
    "name": "麻脸巫婆",
    "team": "minion",
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "otherNight": 2
  },
  {
    "id": "20_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/ganshiren.png",
    "reminders": [
      "活尸"
    ],
    "setup": true,
    "name": "赶尸人",
    "team": "minion",
    "ability": "与你邻近的两名镇民玩家会在其首次死亡时被当作仍然存活。[-1外来者]"
  },
  {
    "id": "21_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lil_monsta.png",
    "firstNightReminder": "唤醒所有爪牙选择由谁照看小怪宝。",
    "otherNightReminder": "唤醒所有爪牙选择由谁照看小怪宝。随后，决定今晚谁会因为小怪宝能力死亡。",
    "remindersGlobal": [
      "是恶魔",
      "死亡"
    ],
    "setup": true,
    "name": "小怪宝",
    "team": "demon",
    "ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，可能会有一名玩家死亡。[+1爪牙]",
    "firstNight": 3300,
    "otherNight": 3
  },
  {
    "id": "22_nizhuancaipan",
    "image": "https://clocktower-wiki.gstonegames.com/images/1/18/Lordoftyphon.png",
    "firstNightReminder": "将位于堤丰之首两侧的对应数量的玩家变成邪恶的爪牙，并分别唤醒他们通知他们的角色和阵营变化。",
    "otherNightReminder": "唤醒堤丰之首，让他攻击一名玩家。",
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "name": "堤丰之首",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[邪恶玩家全部邻座，你位于正中，+1爪牙，-或+任意数量外来者]",
    "firstNight": 11,
    "otherNight": 4
  },
  {
    "id": "23_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/guhuoniao.png",
    "otherNightReminder": "唤醒姑获鸟，让他攻击一名玩家。",
    "reminders": [
      "死亡",
      "获得能力"
    ],
    "name": "姑获鸟",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。你可能会拥有上一个死于处决的爪牙的能力。",
    "otherNight": 6
  },
  {
    "id": "24_nizhuancaipan",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yanluo.png",
    "firstNightReminder": "唤醒阎罗，让他查看魔典。让阎罗选择一名玩家，将“三更将死”标记放置该玩家角色标记旁。之后再让阎罗选择一名玩家，将“即将死亡”标记放置该玩家角色标记旁。",
    "otherNightReminder": "唤醒阎罗，让他选择一名玩家，将“即将死亡”标记放置该玩家角色标记旁，并将上一个夜晚的“即将死亡”标记替换为“死亡”标记。如果这是游戏的第三个夜晚，将“三更将死”标记的玩家判死，即使因为任何原因让他不会死亡。",
    "reminders": [
      "三更将死",
      "即将死亡",
      "死亡"
    ],
    "name": "阎罗",
    "team": "demon",
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他在第三个夜晚死亡，即使因为任何原因让他不会死亡。每个夜晚，你要选择一名玩家：上个夜晚被你选择的玩家死亡。",
    "firstNight": 4100,
    "otherNight": 5
  },
  {
    "id": "25_nizhuancaipan",
    "image":"https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/180px-Bootlegger.png",
    "reminders": [
      "是厨师",
      "是贵族",
      "是风水师",
      "是共情者",
      "是筑梦师",
      "是村夫",
      "是引路人",
      "是香料商",
      "是追猎者",
      "是车夫",
      "是女裁缝",
      "是茶艺师",
      "是食人族",
      "是告密者",
      "是魔像",
      "是月之子",
      "是酒鬼"
    ],
    "name": "甘苦交响乐",
    "team": "fabled",
    "ability": "游戏开始前说书人会公开宣布，本局游戏是否采用该规则。[玩家不会抽到邪恶角色]由说书人决定哪几名玩家是对应初始配置数目的邪恶角色，这几位玩家会被其他玩家当作对应的邪恶角色及其阵营，全程由说书人代替这几名邪恶玩家进行操作，所有玩家的获胜条件为所有“是恶魔”的玩家死亡。"
  },
  {
    "id": "26_nizhuancaipan",
    "name": "麻脸巫婆&村夫",
    "team": "a jinxed",
    "ability": "如果村夫在场数量不足3人，麻脸巫婆可以创造新的村夫，如果她这么做，村妇的醉酒效果可能会更换目标。"
  }
]