[
  {
    "id": "_meta",
    "name": "暗潮之下",
    "author": "摸鱼学徒",
    "bootlegger": [
      "\"科学怪人和海盗\"：\"如果海盗在场数量不足3人，科学怪人可以让恶魔拥有海盗的能力。\"",
      "\"战车和普卡\"：\"如果普卡的角色因战车发生了交换，不会因此移除原本普卡的“中毒”提示标记与效果。\""
    ],
    "logo": "https://i.postimg.cc/mgjcZZD4/LOGO.png",
    "townsfolkName": "镇民",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/bowuguan%3A03_bowuguan%2F%E4%B8%87%E8%B1%A1%E6%98%9F%E5%90%AF%EF%BC%88%E5%90%AB%E8%87%AA%E5%88%B6%EF%BC%89%2F%E6%9A%97%E6%BD%AE%E4%B9%8B%E4%B8%8B-%E6%91%B8%E9%B1%BC%E5%AD%A6%E5%BE%92%28%E6%97%B6%E6%96%B0%29.json"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你得知有多少名外来者在场。所有外来者醉酒。[+1外来者]",
    "firstNight": 7801,
    "otherNight": 0,
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "firstNightReminder": "唤醒铁匠，告知他在场外来者数量。",
    "team": "townsfolk",
    "name": "铁匠",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/blacksmith_assets_of_lei_gallery.png",
    "id": "tiejiang111q"
  },
  {
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "firstNight": 65,
    "otherNight": 56,
    "reminders": [
      "被得知"
    ],
    "setup": true,
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "team": "townsfolk",
    "name": "气球驾驶员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_balloonist_r.png"
    ],
    "id": "balloonist"
  },
  {
    "otherNightReminder": "唤醒少妇，标记一名玩家醉酒并指向该玩家。",
    "edition": "custom",
    "ability": "每个夜晚，你得知一名玩家。他醉酒直到下个黄昏，他因自身能力获得的信息均为错误。",
    "firstNight": 4551,
    "otherNight": 1202,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "firstNightReminder": "唤醒少妇，标记一名玩家醉酒并指向该玩家。",
    "team": "townsfolk",
    "name": "少妇",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/wench_assets_of_lei_gallery.png",
    "id": "wench"
  },
  {
    "otherNightReminder": "唤醒追猎者，让其选择一名玩家，或摇头表示不选择。如果他选择的玩家的邻座玩家中正好只有一名邪恶玩家，标记那名玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你可以选择一名玩家：如果他不是恶魔，且与他邻近的玩家中有且只有一名是邪恶的，他死亡。",
    "firstNight": 0,
    "otherNight": 8898,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "追猎者",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/dianite_assets_of_lei_gallery.png",
    "id": "zhenaosheajwiejp214ui90_japtu90q23j5t"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知几名海盗在场。如果所有存活善良角色均为海盗，善良阵营获胜。[+0或+1海盗]",
    "firstNight": 12321,
    "otherNight": 0,
    "setup": true,
    "team": "townsfolk",
    "name": "海盗",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/pirate_assets_of_lei_gallery.png",
    "id": "haidao"
  },
  {
    "otherNightReminder": "记下约定内容并时刻留意游戏情形，一旦该内容被违反或不再可能实现，你可以在合适的时机杀死其中一名玩家。同鹰身女妖一般，这个死亡可以发生在白天或夜晚。但鉴于该剧本中没有白天死亡的逻辑，因此建议在夜晚（推荐的行动顺序）杀死交易者",
    "edition": "custom",
    "ability": "你可以与任意一名其他玩家缔结约定。在新约定达成之前，如果有玩家违约，你和他之一会在当晚死亡。",
    "firstNight": 0,
    "otherNight": 9001,
    "reminders": [
      "缔约",
      "违约"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "商人",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter12_assets_of_lei_gallery.png",
    "id": "merchant"
  },
  {
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "edition": "custom",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "firstNight": 0,
    "otherNight": 55.2,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "造谣者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gossip_r.png"
    ],
    "id": "gossip"
  },
  {
    "otherNightReminder": "告知大亨今天白天同其握手的玩家中是否有邪恶的。",
    "edition": "custom",
    "ability": "一名与你握手的玩家可能会醉酒直到明天黄昏。每个夜晚*，你会得知你是否在今天白天与邪恶玩家握手。",
    "firstNight": 0,
    "otherNight": 14403,
    "reminders": [
      "醉酒",
      "握手"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "大亨",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter10_assets_of_lei_gallery.png",
    "id": "tyconn"
  },
  {
    "edition": "custom",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "中毒",
      "死于今日"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "食人族",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_cannibal_r.png"
    ],
    "id": "cannibal"
  },
  {
    "edition": "custom",
    "ability": "每个白天，你可以邀请一名玩家（与之前不同）与你分别私下询问说书人：他可以问一个是非问题，随后你会得知一个答案相同的是非问题。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "已邀请"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "小说家",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/1697467997_197011_5602.png",
    "id": "6_sanshenmiti"
  },
  {
    "edition": "custom",
    "ability": "每个夜晚*，你会得知你提名过和提名过你的玩家共有几种角色类型。累计达到三种时，他们中会有一名玩家醉酒。",
    "firstNight": 0,
    "otherNight": 14401,
    "reminders": [
      "吃面包",
      "醉酒"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "面包师",
    "image": "https://i.postimg.cc/xd7kqhgR/image.png",
    "id": "mianbaoshi"
  },
  {
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 51,
    "otherNight": 72.2,
    "setup": false,
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "team": "townsfolk",
    "name": "筑梦师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dreamer_r.png"
    ],
    "id": "dreamer"
  },
  {
    "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
    "edition": "custom",
    "ability": "你随时可能死亡。",
    "firstNight": 0,
    "otherNight": 57.5,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "outsider",
    "name": "修补匠",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/tinker.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/tinker_r.png"
    ],
    "id": "tinker"
  },
  {
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时*，你要选择一个除自己以外的角色：邪恶玩家的负面能力对他无效。",
    "firstNight": 4201,
    "otherNight": 1201,
    "reminders": [
      "守护",
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "保镖",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/safeguard_assets_of_lei_gallery.png",
    "id": "safeguard"
  },
  {
    "edition": "custom",
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "陌客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/recluse_r.png"
    ],
    "id": "recluse"
  },
  {
    "edition": "custom",
    "ability": "如果在对你的处决中有人投票，你可能会立即被处决。",
    "firstNight": 0,
    "otherNight": 0,
    "flavor": "我是被冤枉的，我没有偷他钱包里的身份证，他的钱包里明明只有一沓钞票！",
    "setup": false,
    "team": "outsider",
    "name": "流浪汉",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter19_assets_of_lei_gallery.png",
    "id": "tramp"
  },
  {
    "otherNightReminder": "如果在白天时多数玩家表决同意将你释放，在夜晚唤醒囚犯提示角色的转变。如有必要，提示其阵营得转变。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个不在场角色。如果超过半数玩家同意释放你，你会变成这个角色和对应的阵营。在你被释放前你不能投票。",
    "firstNight": 9203,
    "otherNight": 2,
    "setup": false,
    "firstNightReminder": "唤醒囚犯并向他出示一个不在场的角色标记。",
    "team": "outsider",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "囚犯",
    "image": [
      "https://clocktower-wiki.gstonegames.com/images/thumb/1/1e/Hermit.png/200px-Hermit.png",
      "https://i.postimg.cc/gYKjPKKM/r.png"
    ],
    "id": "hermit"
  },
  {
    "edition": "custom",
    "ability": "每个夜晚*，一名除你以外的，在你发起提名时投票的玩家会死亡，如果没有除你以外的玩家投票，你可能死亡。",
    "firstNight": 0,
    "otherNight": 8801,
    "remindersGlobal": [
      "死！"
    ],
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "minion",
    "name": "斗牛士",
    "image": "https://www.bloodstar.xyz/p/Pakchoi/Bullfighter/_bullfighter.png",
    "id": "bullfighter"
  },
  {
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 30.7,
    "otherNight": 49.8,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "team": "minion",
    "name": "教父",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/godfather_b.png"
    ],
    "id": "godfather"
  },
  {
    "edition": "custom",
    "ability": "每局游戏限一次，即使你已死亡，你可以选择成为说书人（参与决策）。此后你仍然可以投票。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "minion",
    "name": "马戏领班",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter9_assets_of_lei_gallery.png",
    "id": "ringmaster"
  },
  {
    "edition": "custom",
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "firstNight": 4,
    "otherNight": 0,
    "setup": true,
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。",
    "team": "minion",
    "name": "科学怪人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/%E7%A7%91%E5%AD%A6%E6%80%AA%E4%BA%BA_b.png"
    ],
    "id": "boffin"
  },
  {
    "otherNightReminder": "将战车的“控制”提示标记以顺时针方向推进到下一名玩家。如果落在邪恶玩家上，则战车将与其交换角色，随后在新战车的顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记。",
    "edition": "custom",
    "ability": "与你顺时针距离为1的玩家中毒。如果是邪恶的非旅行者玩家，改为和他交换角色。每个夜晚*，或该玩家死亡时，该距离+1。",
    "firstNight": 4801,
    "otherNight": 1501,
    "remindersGlobal": [
      "控制"
    ],
    "reminders": [
      "中毒"
    ],
    "firstNightReminder": "初始设置时，在战车顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记以表示他是由于战车的能力中毒；如果战车的顺时针距离为1的玩家是邪恶的，则战车将与其交换角色，随后在新战车的顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记。",
    "team": "minion",
    "name": "战车",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/chariot_assets_of_lei_gallery.png",
    "id": "zhanchec"
  },
  {
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "firstNight": 38.4,
    "otherNight": 29.7,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "team": "demon",
    "name": "普卡",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/pukka_b.png"
    ],
    "id": "pukka"
  },
  {
    "otherNightReminder": "如果有镇民在白天提名了献礼，唤醒那名镇民并告诉他你现在是邪恶的献礼，但当天晚上不要让其选择目标攻击，而是标记原献礼死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。首个提名你的镇民会在当晚变成邪恶的献礼，而你会随之死亡。但每局游戏只能成功转化一次。",
    "firstNight": 0,
    "otherNight": 5401,
    "remindersGlobal": [
      "限一次"
    ],
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "demon",
    "name": "献礼",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/lecadeau_assets_of_lei_gallery.png",
    "id": "lecadeau"
  },
  {
    "otherNightReminder": "如果没有存活的爪牙，让西西斐斯指向角色列表上的一个其他恶魔角色标记，然后通知他角色变化，并将“行动两次”提示标记放在角色标记旁边。否则，唤醒西西斐斯。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让西西斐斯重新入睡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在夜晚时，如果所有爪牙死亡，你要选择一个除你以外的恶魔角色：你变成那个恶魔，并且每晚行动两次。",
    "firstNight": 0,
    "otherNight": 4899,
    "reminders": [
      "死亡",
      "行动两次"
    ],
    "setup": false,
    "team": "demon",
    "name": "西西弗斯",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/sissaphyth_assets_of_lei_gallery.png",
    "id": "sissaphyth"
  },
  {
    "edition": "custom",
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "firstNight": 0,
    "setup": false,
    "team": "fabled",
    "name": "灯神",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
    "id": "djinnbutton"
  },
  {
    "edition": "custom",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "禁止邪恶"
    ],
    "setup": false,
    "team": "fabled",
    "name": "圣洁之魂",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spirit_of_ivory.png",
    "id": "spirit_of_ivorybutton"
  },
  {
    "edition": "custom",
    "ability": "旅行者会被非旅行者角色当作不在游戏中，但恶魔仍然可以选择杀死旅行者。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "fabled",
    "name": "独奏家",
    "image": "https://i.postimg.cc/mD2DR7sv/image.png",
    "id": "recitalist"
  },
  {
    "ability": "如果海盗在场数量不足3人，科学怪人可以让恶魔拥有海盗的能力。",
    "team": "fabled",
    "name": "科学怪人和海盗",
    "id": "extra_jinx_科学怪人_海盗"
  },
  {
    "ability": "如果普卡的角色因战车发生了交换，不会因此移除原本普卡的“中毒”提示标记与效果。",
    "team": "fabled",
    "name": "战车和普卡",
    "id": "extra_jinx_战车_普卡"
  }
]