[
  {
    "id": "_meta",
    "name": "冰风谷：狂野魔法",
    "author": "黑猫",
    "logo": "https://free.picui.cn/free/2026/05/28/6a1799455eb1d.png",
    "almanac": "",
    "firstNight": [
      "dusk",
      "minioninfo",
      "demoninfo",
      "philosopher",
      "diy2222",
      "diy11111",
      "empath",
      "seamstress",
      "steward",
      "noble",
      "daoke",
      "4_222",
      "dawn"
    ],
    "otherNight": [
      "dusk",
      "1_222",
      "philosopher",
      "11_222",
      "no_dashii",
      "vortox",
      "assassin",
      "zhen",
      "5_222",
      "diy11111",
      "empath",
      "seamstress",
      "4_222",
      "dawn"
    ]
  },
  {
    "id": "5_222",
    "name": "追猎者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你可以选择一名玩家：如果与他邻近的玩家之中有且仅有一名是邪恶的，他死亡。",
    "otherNight": 8688,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "image": "https://free.picui.cn/free/2026/05/28/6a179b261c49b.png"
  },
  {
    "id": "11_222",
    "name": "浪人",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：如果当晚他被恶魔杀死，改为一名邪恶玩家代替他死亡，然后你重获能力。",
    "otherNight": 3500,
    "reminders": [
      "已使用",
      "弹刀"
    ],
    "setup": false,
    "image": "https://free.picui.cn/free/2026/05/28/6a179b25c7d7c.png"
  },
  {
    "id": "slayer",
    "name": "猎手",
    "team": "townsfolk",
    "ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“受死吧。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png"
  },
  {
    "id": "seamstress",
    "name": "女裁缝",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 8600,
    "otherNight": 11900,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“你听到那个穿羊绒大衣的家伙对我们小贝尔说什么了吗？他说……‘好’？哎，行吧，和哈利还有那个杂耍艺人那一出相比，这算不了什么。说什么？我可不说，我又不是什么长舌妇。”",
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png"
  },
  {
    "id": "zhen",
    "name": "鸩",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他醉酒并死亡。",
    "firstNight": 0,
    "otherNight": 8644,
    "reminders": [
      "死亡",
      "失去能力",
      "醉酒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "syyl",
    "flavor": "待更新",
    "otherNightReminder": "唤醒鸩，让其选择一个镇民角色，如果该角色在场，在其角色标记旁放置“死亡”和“醉酒”提示标记",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1134823943171_5fc42e52.jpg"
  },
  {
    "id": "chongfei",
    "name": "宠妃",
    "team": "townsfolk",
    "ability": "每局游戏限一次，说书人会在关于你的事情上打破规则。随后，你会秘密得知说书人为此做了什么。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "syyl",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_3373896816071_be9c7270.jpg"
  },
  {
    "id": "daoke",
    "name": "刀客",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
    "firstNight": 9410,
    "otherNight": 0,
    "reminders": [
      "追杀",
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "syyl",
    "flavor": "“无需畏惧死亡，因为你我皆是命运的囚徒。”",
    "firstNightReminder": "在为首个夜晚做准备时，将刀客的“追杀”标记放置在一个爪牙角色标记旁。\n在首个夜晚，唤醒刀客。对他展示标记了“追杀”的爪牙角色标记。让刀客重新入睡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg"
  },
  {
    "id": "noble",
    "name": "贵族",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "firstNight": 8900,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“讽刺的确是最不足挂齿的机智。尽管如此，先生，回应你的批评，就是一种机智。”",
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png"
  },
  {
    "id": "fisherman",
    "name": "渔夫",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“这是这条河流里我最喜欢的一截儿……看看阳光是如何让一道彩虹横跨修道院和集市的？这是能让鱼儿长得肥美的最好的地方。我一天天变老，它们也一天天长大。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fisherman.png"
  },
  {
    "id": "bianlianshi",
    "name": "变脸师",
    "team": "townsfolk",
    "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你可能会在当晚获得那个角色的能力，直到下个黄昏。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "疯狂"
    ],
    "remindersGlobal": [
      "是变脸师"
    ],
    "setup": false,
    "edition": "hdcs",
    "flavor": "“台上一分钟，台下十年功。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_2669745308961_3cd6048e.jpg"
  },
  {
    "id": "steward",
    "name": "事务官",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "firstNight": 8700,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“你竟敢指责夫人的过错？我认识她一辈子了！整整九年！”",
    "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202305/c_9219342584861_b889322f.jpg"
  },
  {
    "id": "empath",
    "name": "共情者",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 7900,
    "otherNight": 11000,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“我的皮肤有些刺痛。\r\n这有些不太对劲。我能感觉得到。”",
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png"
  },
  {
    "id": "philosopher",
    "name": "哲学家",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "firstNight": 3350,
    "otherNight": 400,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "setup": false,
    "edition": "snv",
    "flavor": "“如果你要说什么事情是最真实的？我想是啤酒。痛快喝吧，说不定我们明天就要死了。”",
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png"
  },
  {
    "id": "4_222",
    "name": "囚犯",
    "team": "outsider",
    "ability": "你不能投票。 每个夜晚，你会得知一个角色。 如果多数玩家同意释放你，你会变成该角色和对应的阵营。",
    "firstNight": 11850,
    "otherNight": 12200,
    "remindersGlobal": [
      "是囚犯"
    ],
    "setup": false,
    "image": "https://free.picui.cn/free/2026/05/28/6a179b27dc49e.png"
  },
  {
    "id": "puzzlemaster",
    "name": "解谜大师",
    "team": "outsider",
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "remindersGlobal": [],
    "jinxes": [
      {
        "id": "vortox",
        "reason": "如果涡流在场，因解谜大师醉酒的镇民必定获得正确信息。"
      }
    ],
    "setup": false,
    "edition": "exp",
    "flavor": "“当一个人开始认为某件事只不过是另一件事时，那么他通常都处在错误的边缘。耐心，耐心。不要把‘只不过’和‘应该’，‘是’和‘不是’混为一谈。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png"
  },
  {
    "id": "diy666",
    "name": "石像鬼",
    "team": "outsider",
    "ability": "你以为你是一个在场的镇民角色，但其实你不是。\n如果该镇民死亡，你转变为对立阵营。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [
      "是石像鬼"
    ],
    "jinxes": [],
    "setup": false,
    "edition": "",
    "image": "https://free.picui.cn/free/2026/04/25/69ec65d4514cb.png"
  },
  {
    "id": "diy11111",
    "name": "巡山人·改",
    "team": "outsider",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名存活的玩家：如果你选中了落难少女，她会变成一个不在场的镇民角色。[+落难少女]",
    "firstNight": 7400,
    "otherNight": 8777,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "exp",
    "flavor": "“我的小屋温暖而坚固。我的斧头靠在门边，我的靴子在火旁烘干，我的麋鹿肉正在锅里细火慢炖……听听！有尖叫声在山谷中回荡！或许雨水、泥泞和寒风会掩盖狼的气味，但我熟悉山路，我的步伐坚定。我来了。”",
    "firstNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
    "otherNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/huntsman.png"
  },
  {
    "id": "diy2222",
    "name": "落难少女·改",
    "team": "outsider",
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。[仅会因巡山人在场]",
    "firstNight": 3700,
    "otherNight": 0,
    "reminders": [
      "已被猜测"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "exp",
    "flavor": "“别摸头发，亲爱的。”",
    "firstNightReminder": "如果落难少女在场，对爪牙展示落难少女角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png"
  },
  {
    "id": "1_222",
    "name": "帕克",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一个非恶魔角色：他死亡。如果该角色不在场，你要再选择一名玩家：他变成该角色。",
    "otherNight": 375,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [
      "是帕克"
    ],
    "jinxes": [
      {
        "id": "diy2222",
        "reason": "帕克不能选择落难少女"
      }
    ],
    "setup": false,
    "image": "https://free.picui.cn/free/2026/05/28/6a179b26091a9.png"
  },
  {
    "id": "bbb",
    "name": "致幻师",
    "team": "minion",
    "ability": "与你邻近的玩家会被善良玩家的能力当作错误的阵营和角色。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "致幻"
    ],
    "remindersGlobal": [],
    "jinxes": [],
    "setup": false,
    "edition": "",
    "image": "https://free.picui.cn/free/2026/05/28/6a179b283ef4d.png"
  },
  {
    "id": "assassin",
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "firstNight": 0,
    "otherNight": 8600,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "remindersGlobal": [],
    "jinxes": [
      {
        "id": "bootlegger",
        "reason": "刺客可以在白天公开选择玩家死亡。"
      }
    ],
    "setup": false,
    "edition": "bmr",
    "flavor": "“……”",
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png"
  },
  {
    "id": "wo",
    "name": "玩偶",
    "team": "minion",
    "ability": "你以为你是一个善良角色，但其实你不是。\n如果你被恶魔杀死，恶魔要选择一名玩家：他变成玩偶。[玩偶会与恶魔邻座]",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [
      "是玩偶"
    ],
    "jinxes": [
      {
        "id": "bootlegger",
        "reason": "只要恶魔选择了拥有能力的玩偶，他就可以选择一名玩家变成玩偶。"
      }
    ],
    "setup": true,
    "edition": "",
    "flavor": "“他们说我是好孩子...但我总听见针脚裂开的声音。我后背的标签上的那串数字...好像在倒数？那位大人，您需要新朋友了对吗？这次我会乖乖躺进棺材里...”",
    "image": "https://free.picui.cn/free/2026/05/28/6a179b26060c2.png"
  },
  {
    "id": "vortox",
    "name": "涡流",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "firstNight": 0,
    "otherNight": 5600,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“黑白颠倒，对错不再，左右变换，长短无猜。万物紊乱无可寻，短视死亡把命栽，何处寻答？随我来。”",
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png"
  },
  {
    "id": "no_dashii",
    "name": "诺-达鲺",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "firstNight": 0,
    "otherNight": 5500,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“彼因汝之罪孽，吾已嗅汝之恶臭满溢全身。时日曷丧？予及汝皆亡。竖子命如草芥，以吾之力，使汝终末于深海，终于此良夜。”",
    "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png"
  },
  {
    "id": "bootlegger",
    "name": "私货商人",
    "team": "fabled",
    "ability": "术法之源\n每名玩家限一次，所有玩家可以在得知死亡的当晚和下个白天重获和使用能力。\n如果有大于等于六名玩家时恶魔死亡，会有一名存活爪牙变成那个恶魔。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [
      "重获能力"
    ],
    "setup": false,
    "flavor": "",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202511/c_7284747082671_95e87214.jpg"
  },
  {
    "id": "spirit_of_ivory",
    "name": "圣洁之魂",
    "team": "fabled",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "禁止邪恶"
    ],
    "remindersGlobal": [],
    "setup": false,
    "flavor": "“荒芜之地传来呼唤，生肉枯骨，落入尘土。是圣洁之魂在生长，是圣洁之魂在注视，是圣洁之魂在引导。人类遵循这一切，否则早已被覆灭。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spirit_of_ivory.png"
  }
]