[
  {
    "id": "_meta",
    "name": "新世界",
    "author": "惊鸿&梦",
    "logo": "https://free.picui.cn/free/2025/10/06/68e3309592963.png",
    "A jinxed": "相克"
  },
  {
    "id": "wangshnegjiguzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  },
  {
    "ability": "在你的首个夜晚，你会得知两名善良玩家。他们之中会有一人醉酒，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_8586487694761_0ecde168.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "dianxiaoer_c",
    "firstNightReminder": "唤醒店小二，对他指向标记有店小二的“熟客”和“醉酒”提示标记的这两名玩家。",
    "otherNightReminder": "",
    "name": "店小二",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "熟客",
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 9400.0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202412/c_5565252874371_57935718.jpg",
    "name": "女家教",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你得知一个距离你最近的非镇民玩家类型（旅行者除外）。",
    "id": "governess",
    "edition": "custom",
    "firstNightReminder": "在首个夜晚，唤醒女教师，给她展示一个非镇民角色类型。该角色类型需要是距离他最近的非镇民玩家的角色类型。",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "firstNight": 11902,
    "otherNight": 0
  },
  {
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "balloonist_c",
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "name": "气球驾驶员",
    "otherNight": 9101.0,
    "setup": true,
    "reminders": [
      "得知",
      "得知",
      "得知",
      "得知",
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12101.0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "village_idiot_c",
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "name": "村夫",
    "otherNight": 12800.0,
    "setup": true,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 10100.0,
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ]
  },
  {
    "ability": "每个夜晚，如果死亡的玩家数量大于或等于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/king.png",
    "edition": "custom",
    "flavor": "",
    "id": "king_c",
    "firstNightReminder": "如果国王在场，对恶魔展示国王角色标记并指向国王玩家。 ",
    "otherNightReminder": "如果死亡玩家人数大于存活玩家，唤醒国王并对其展示一个存活的角色标记。",
    "name": "国王",
    "otherNight": 13100.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 3100.0
  },
  {
    "ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/general.png",
    "edition": "custom",
    "flavor": "",
    "id": "general_c",
    "firstNightReminder": "告诉将军你认为的答案。",
    "otherNightReminder": "告诉将军你认为的答案。",
    "name": "将军",
    "otherNight": 14700.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12300.0
  },
  {
    "ability": "每个夜晚*，你会得知与你今天提名的玩家最近的邪恶玩家位于他的顺时针还是逆时针方向。如果距离相等，你得知的信息由说书人决定。",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/prospector_assets_of_lei_gallery.png",
    "edition": "custom",
    "flavor": "",
    "id": "_prospector",
    "firstNightReminder": "",
    "otherNightReminder": "如果勘探者提名了一名玩家，告诉他最近的邪恶玩家位于那名玩家的顺时针还是逆时针方向。如果距离相等，你得知的信息由说书人决定。",
    "name": "勘探者",
    "otherNight": 14401,
    "setup": false,
    "reminders": [
      "被提名"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0,
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "顺时针"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "逆时针"
      }
    ]
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
    "edition": "custom",
    "flavor": "",
    "id": "nightwatchman_c",
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "name": "守夜人",
    "otherNight": 13400.0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 10700.0
  },
  {
    "ability": "在你的首个夜晚，你会得知一名玩家的角色类型。每个夜晚*，你会从他的顺时针方向得知下一名非旅行者玩家的角色类型。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_0697822943171_0efef766.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "fengshuishi_c",
    "firstNightReminder": "在首个夜晚，唤醒风水师，告知他“标记”提示标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
    "otherNightReminder": "唤醒风水师，告知他“标记”提示标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
    "name": "风水师",
    "otherNight": 12240.0,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 9420.0
  },
  {
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
    "edition": "custom",
    "flavor": "",
    "id": "poppy_grower_c",
    "firstNightReminder": "不要让恶魔和爪牙相认。",
    "otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
    "name": "罂粟种植者",
    "otherNight": 900.0,
    "setup": false,
    "reminders": [
      "唤醒邪恶"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 700.0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202412/c_1944911074371_f61a3c84.jpg",
    "name": "女王",
    "team": "townsfolk",
    "ability": "如果你的相邻玩家均为善良，他们得知你是女王。疯狂证明女王在场的玩家可能会被处决。",
    "id": "queen",
    "edition": "custom",
    "firstNightReminder": "如果女王两侧相邻的玩家都是善良的，分别唤醒她两侧的玩家，对其展示“该角色的能力对你生效”提示标记，女王的角色标记，然后指向女王玩家，随后让该玩家重新入睡。",
    "otherNightReminder": "如果女王两侧相邻的玩家都是善良的，分别唤醒她两侧的玩家，对其展示“该角色的能力对你生效”提示标记，女王的角色标记，然后指向女王玩家，随后让该玩家重新入睡。",
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "firstNight": 3401,
    "otherNight": 991
  },
  {
    "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/virgin.png",
    "edition": "custom",
    "flavor": "",
    "id": "virgin_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "贞洁者",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "如果恶魔杀死了国王，你会得知哪名玩家是恶魔。[+国王]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/choirboy.png",
    "edition": "custom",
    "flavor": "",
    "id": "choirboy_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果国王被恶魔杀死，将唱诗男孩唤醒并告诉他谁是那个杀死国王的恶魔。",
    "name": "唱诗男孩",
    "otherNight": 10200.0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202412/c_0372326784371_e24569cc.jpg",
    "name": "乌鸦嘴",
    "team": "outsider",
    "ability": "可能会有一名善良玩家得知一条虚假的信息，即使你已死亡。",
    "id": "cassandra",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
    "edition": "custom",
    "flavor": "",
    "id": "lunatic_c",
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "name": "疯子",
    "otherNight": 4200.0,
    "setup": false,
    "reminders": [
      "被选择"
    ],
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "team": "outsider",
    "firstNight": 2300.0
  },
  {
    "id": "prisoner",
    "image": "https://i.postimg.cc/fbDF4cbp/image-1.png",
    "edition": "custom",
    "name": "囚犯",
    "ability": "你知道一个不在场角色。如果超过半数玩家同意释放你，你会在当晚变成这个角色和对应的阵营。在你被释放前你不能投票。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 9203,
    "otherNight": 3400,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [],
    "setup": false
  },
  {
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，只有他投票时你才能投票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/butler.png",
    "edition": "custom",
    "flavor": "",
    "id": "butler_c",
    "firstNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "otherNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "name": "管家",
    "otherNight": 11200.0,
    "setup": false,
    "reminders": [
      "主人"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 8100.0
  },
  {
    "ability": "当小于等于五名存活玩家（旅行者不计算在内），邪恶阵营落败时，所有玩家要同时猜测谁是谜题魔，如果少于两名善良玩家猜测你，邪恶阵营获胜，即使你已死亡。",
    "image": "https://i.postimg.cc/mk0Cn6R1/image.png",
    "edition": "custom",
    "flavor": "",
    "id": "mitimo",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "谜题魔",
    "otherNight": 0,
    "firstNight": 0,
    "setup": 0,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion"
  },
  {
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "xaan_c",
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "name": "限",
    "otherNight": 1300.0,
    "setup": true,
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4575.0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
    "edition": "custom",
    "flavor": "",
    "id": "poisoner_c",
    "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "name": "投毒者",
    "otherNight": 1400.0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4600.0
  },
  {
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
    "edition": "custom",
    "flavor": "",
    "id": "marionette_c",
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "otherNightReminder": "",
    "name": "提线木偶",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是提线木偶"
    ],
    "team": "minion",
    "firstNight": 3200.0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "boffin_c",
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。 ",
    "otherNightReminder": "",
    "name": "科学怪人",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 110.0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
    "edition": "custom",
    "flavor": "",
    "id": "fang_gu_c",
    "firstNightReminder": "",
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "name": "方古",
    "otherNight": 5400.0,
    "setup": true,
    "reminders": [
      "死亡",
      "限一次"
    ],
    "remindersGlobal": [
      "限一次"
    ],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[多数玩家为军团]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/legion.png",
    "edition": "custom",
    "flavor": "",
    "id": "legion_c",
    "firstNightReminder": "",
    "otherNightReminder": "由说书人决定，让哪一名玩家死亡。",
    "name": "军团",
    "otherNight": 6000.0,
    "setup": true,
    "reminders": [
      "即将被处决",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0,
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ]
  },
  {
    "ability": "每个夜晚*，选择一名玩家：他死亡。一名善良玩家会知道你在两名玩家之中。如果有爪牙存活时你被处决，你的阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202412/c_4590907105371_3078053f.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "J'Nak",
    "firstNightReminder": "在首个夜晚，唤醒一名善良玩家。对他展示齐纳克的角色标记，并指向包含齐纳克在内的两名玩家，然后让这名玩家入睡。",
    "otherNightReminder": "除首个夜晚以外的每个夜晚，唤醒齐纳克。让齐纳克指向任意一名玩家。让齐纳克重新入睡。被选择的玩家死亡——在那名玩家的角色标记旁放置齐纳克的“死亡”提示标记并放置帷幕标记。",
    "name": "齐纳克",
    "otherNight": 8432,
    "firstNight": 4701,
    "setup": 0,
    "reminders": [
      "得知",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon"
  },
  {
    "id": "7fa5a5e3-2009-4ff3-9b5c-9acfa6a7f8a2",
    "name": "气球驾驶员&提线木偶",
    "team": "A jinxed",
    "ability": "如果提线木偶抽到了气球驾驶员，也可能会+1外来者。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg"
  },
  {
    "id": "b2476cc1-fff9-40a7-92a4-eb49fe5a45ba",
    "name": "村夫&科学怪人",
    "team": "A jinxed",
    "ability": "如果村夫在场数量不足3人，科学怪人可以让恶魔拥有村夫的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg"
  },
  {
    "id": "4828b746-e567-47c4-a05b-8a29c6607db2",
    "name": "罂粟种植者&提线木偶",
    "team": "A jinxed",
    "ability": "当罂粟种植者死亡后，恶魔会知道谁是提线木偶，但提线木偶什么都不会知道。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png"
  }
]