[{
	"logo": "https://i.postimg.cc/MpZ2nYHM/copy.png",
	"description": "",
	"author": "",
	"id": "_meta",
	"name": "失控造物",
	"townsfolkName":"镇民"
  },{
	"ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
	"edition": "custom",
	"flavor": "",
	"id": "chefbutton",
	"firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
	"otherNightReminder": "",
	"name": "厨师",
	"name_id": "chef",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 35
}, {
	"ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
	"edition": "custom",
	"flavor": "",
	"id": "undertakerbutton",
	"firstNightReminder": "",
	"otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
	"name": "送葬者",
	"name_id": "undertaker",
	"otherNight": 56,
	"setup": 0,
	"reminders": ["死于今日"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
	"edition": "custom",
	"flavor": "",
	"id": "mayorbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "镇长",
	"name_id": "mayor",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sage.png",
	"edition": "custom",
	"flavor": "",
	"id": "sagebutton",
	"firstNightReminder": "",
	"otherNightReminder": "如果恶魔杀死了贤者，唤醒贤者并指向两名玩家，其中一名玩家是杀死他的恶魔。",
	"name": "贤者",
	"name_id": "sage",
	"otherNight": 43,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/ravenkeeper.png",
	"edition": "custom",
	"flavor": "",
	"id": "ravenkeeperbutton",
	"firstNightReminder": "",
	"otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
	"name": "守鸦人",
	"name_id": "ravenkeeper",
	"otherNight": 42,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
	"edition": "custom",
	"flavor": "",
	"id": "oraclebutton",
	"firstNightReminder": "",
	"otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
	"name": "神谕者",
	"name_id": "oracle",
	"otherNight": 60,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "custom",
	"flavor": "",
	"id": "lunaticbutton",
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"name": "疯子",
	"name_id": "lunatic",
	"otherNight": 21,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子"],
	"team": "outsider",
	"firstNight": 7
}, {
	"ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
	"edition": "custom",
	"flavor": "",
	"id": "reclusebutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "陌客",
	"name_id": "recluse",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
	"edition": "custom",
	"flavor": "",
	"id": "poisonerbutton",
	"firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
	"otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
	"name": "投毒者",
	"name_id": "poisoner",
	"otherNight": 8,
	"setup": 0,
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 17
}, {
	"ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spy.png",
	"edition": "custom",
	"flavor": "",
	"id": "spybutton",
	"firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
	"otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
	"name": "间谍",
	"name_id": "spy",
	"otherNight": 68,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 48
}, {
	"ability": "每个夜晚*，如果今天白天没有人死亡，你会被唤醒并要选择一名玩家：他死亡。当你首次死亡后，你仍存活，但会被当作死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/zombuul.png",
	"edition": "custom",
	"flavor": "",
	"id": "zombuul",
	"firstNightReminder": "",
	"otherNightReminder": "如果今天白天没有人死亡，让僵怖选择一名玩家。标记那名玩家死亡。",
	"name": "僵怖",
	"name_id": "zombuul",
	"otherNight": 25,
	"setup": 0,
	"reminders": ["死亡", "死于今日"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
  "firstNightReminder": "",
  "otherNightReminder": "",
  "name": "哨兵",
  "setup": true,
    "reminders": [],
  "team": "fabled",
    "name_eng": "Sentinel",
    "id": "sentinelbutton",
    "ability": "在初始设置时，可能会额外增加或减少一个外来者。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sentinel.png"
  }]