[{
	"logo": "https://i.postimg.cc/J7PWdJj0/image.png",
	"description": "",
	"author": "Zets",
	"id": "_meta",    "townsfolkName":"镇民",
	"name": "幽灵茶会"
}, 
  {
    "firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
    "otherNightReminder": "",
    "name": "厨师",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "chefbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Chef",
    "firstNight": 35,
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chef.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "name": "共情者",
    "otherNight": 53,
    "setup": false,
    "reminders": [],
    "id": "empathbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Empath",
    "firstNight": 36,
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png"
  },
  {
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "otherNightReminder": "",
    "name": "小精灵",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "id": "pixiebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Pixie",
    "firstNight": 29,
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pixie.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "艺术家",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "artistbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Artist",
    "firstNight": 0,
    "ability": "每局游戏限一次，在白天时，你可以私下询问说书⼈一个是非问题，你会得知该问题的答案。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/artist.png"
  },
  {
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "name": "侍女",
    "otherNight": 70,
    "setup": false,
    "reminders": [],
    "id": "chambermaidbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Chambermaid",
    "firstNight": 50,
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "中毒",
      "死于处决"
    ],
    "id": "cannibalbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Cannibal",
    "firstNight": 0,
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png"
  },
  {
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "name": "疯子",
    "otherNight": 21,
    "setup": false,
    "reminders": [],
    "id": "lunaticbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是疯子",
      "被选择"
    ],
    "team": "outsider",
    "name_eng": "Lunatic",
    "firstNight": 7,
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lunatic.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "呆瓜",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "klutzbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Klutz",
    "firstNight": 0,
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/klutz.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "name": "红唇女郎",
    "otherNight": 20,
    "setup": false,
    "reminders": [],
    "id": "scarlet_womanbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是恶魔"
    ],
    "team": "minion",
    "name_eng": "Scarlet Woman",
    "firstNight": 0,
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png"
  },
  {
    "firstNightReminder": "恐惧之灵指向一名玩家，放置恐惧标记。宣布恐惧之灵选中或改变了目标。",
    "otherNightReminder": "恐惧之灵指向一名玩家。如果与之前选择的不同，则更换恐惧标记并宣布恐惧之灵选中或改变了目标。",
    "name": "恐惧之灵",
    "otherNight": 18,
    "setup": false,
    "reminders": [
      "恐惧蔓延"
    ],
    "id": "fearmongerbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Fearmonger",
    "firstNight": 26,
    "ability": "每个夜晚，你要选择一名玩家：如果你提名他且他被处决，他的阵营落败。当你首次选择或更换目标时，所有玩家都会得知你选择了新的玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fearmonger.png"
  },
  {
    "firstNightReminder": "给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
    "otherNightReminder": "",
    "name": "寡妇",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "id": "widowbutton",
    "edition": "custom",
    "remindersGlobal": [
      "被知晓"
    ],
    "team": "minion",
    "name_eng": "Widow",
    "firstNight": 18,
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/widow.png"
  },
  {
    "firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
    "otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
    "name": "小怪宝",
    "otherNight": 36,
    "setup": true,
    "reminders": [],
    "id": "lil_monstabutton",
    "edition": "custom",
    "remindersGlobal": [
      "是恶魔",
      "死亡"
    ],
    "team": "demon",
    "name_eng": "Lil\u0027 Monsta",
    "firstNight": 16,
    "ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，会有一名玩家死亡。[+1爪牙]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lil_monsta.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "name": "涡流",
    "otherNight": 31,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "vortoxbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Vortox",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没⼈被处决，邪恶阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "哨兵",
    "setup": true,
    "reminders": [],
    "team": "fabled",
    "name_eng": "Sentinel",
    "id": "sentinelbutton",
    "ability": "在初始设置时，可能会额外增加或减少一个外来者。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sentinel.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "依次唤醒他们，告诉他们从公爵夫人那里获得的信息有多少个邪恶玩家拜访(1, 2, 3)。被标记混淆的玩家会获得错误信息。",
    "name": "公爵夫人",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "访客",
      "错误信息"
    ],
    "team": "fabled",
    "name_eng": "Duchess",
    "id": "duchessbutton",
    "ability": "每个白天，三名玩家可以一起拜访你。当晚*，他们会得知他们之中有几个是邪恶的，但其中一人的信息是错的。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/duchess.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "firstNight": 0,
    "reminders": [],
    "id": "djinnbutton",
    "team": "fabled",
    "name_eng": "Djinn",
    "setup": false,
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
  }
]