[{
	"id": "_meta",
	"name": "改头换面",
	"author": "苏通染",
	"logo": "https://i.postimg.cc/FsPpq91R/mmexport1680147261841.png",
	"description": "“晓去龙华三半两， 归时香烬满炉装。九叩默祷万事愿，则灵无处不庙堂。”\n随着说书先生的声音戛然而止，众人还在讨论着刚刚的故事，只是众人都意识到似乎已经听了很多个故事。\n再次抬头，发现说书先生早已不见踪影，门外是怪物的嘶吼声，而周围的人脸上都戴上了奇怪的面具。\n他们是谁？你又是谁？",
	"townsfolkName": "镇民",
	"outsidersName": "外来者",
	"minionsName": "爪牙",
	"demonsName": "恶魔",
	"townsfolk": "镇民",
	"outsider": "外来者",
	"minion": "爪牙",
	"demon": "恶魔"
}, {
	"id": "63d7075f-c186-45c8-87ee-fc8fde53ee36",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png",
	"edition": "custom",
	"name": "气球驾驶员",
	"ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 44,
	"otherNight": 63,
	"firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
	"otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
	"reminders": ["得知镇民", "得知外来者", "得知爪牙", "得知恶魔", "得知旅行者"],
	"setup": true
}, {
	"id": "75f7a56a-e646-411f-973e-fd4a858969e1",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/preacher.png",
	"edition": "custom",
	"name": "传教士",
	"ability": "每个夜晚，你要选择一名玩家：如果选中了爪牙，他会得知被选中。所有被选中的爪牙失去能力。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 14,
	"otherNight": 7,
	"firstNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
	"otherNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
	"reminders": ["布道"],
	"setup": false
}, {
	"id": "fb0b13e8-2e7b-401a-84b9-1064008d2386",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lycanthrope.png",
	"edition": "custom",
	"name": "半兽人",
	"ability": "每个夜晚*，你要选择一名存活的玩家，如果他是善良的，他死亡，并且当晚不会再有其他玩家死亡。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 23,
	"firstNightReminder": "",
	"otherNightReminder": "半兽人指向一名存活玩家：如果那名玩家善良，则立刻死去且今夜不会再有玩家死亡。",
	"reminders": ["死亡"],
	"setup": false
}, {
	"id": "54660826-21dd-4721-8d82-5352fc51f87c",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poppy_grower.png",
	"edition": "custom",
	"name": "罂粟种植者",
	"ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 4,
	"otherNight": 3,
	"firstNightReminder": "不要让恶魔和爪牙相认。",
	"otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
	"reminders": ["邪恶角色互认"],
	"setup": false
}, {
	"id": "47fdc331-68ae-46f8-87cf-4be615040189",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/atheist.png",
	"edition": "custom",
	"name": "无神论者",
	"ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": true
}, {
	"id": "1b17c3fc-5ee5-4647-80f9-9fce4b6003a4",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png",
	"edition": "custom",
	"name": "舞蛇人",
	"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 20,
	"otherNight": 12,
	"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"reminders": ["中毒"],
	"setup": false
}, {
	"id": "facb4951-bea2-4393-86a2-02e5b7bd1196",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/professor.png",
	"edition": "custom",
	"name": "教授",
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 45,
	"firstNightReminder": "",
	"otherNightReminder": "教授可以选择一名死亡玩家。如果他这么做了，标记教授失去能力，然后如果那名玩家是镇民，标记那名玩家被复活。之后的夜晚无需再唤醒教授。",
	"reminders": ["复活", "失去能力"],
	"setup": false
}, {
	"id": "6b0cdb20-f750-4e47-b74a-a1e9fecb093f",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
	"edition": "custom",
	"name": "博学者",
	"ability": "每个白天，拜访说书人并获取两条信息，其中一条是正确的，一条是错误的。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": false
}, {
	"id": "966f781a-8e44-4339-b42e-ec566d3f814a",
	"image": "https://www.bloodstar.xyz/p/sbq199914/blood/9_blood.png",
	"edition": "custom",
	"name": "阴阳先生",
	"ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶阵营玩家在白天被处决，当夜，你变成一名不在场的镇民。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"reminders": ["觉醒"],
	"remindersGlobal": ["是阴阳先生"],
	"setup": true
}, {
	"id": "4d52b549-66ba-469c-9e9c-80da20007545",
	"image": "https://i.postimg.cc/rpNhF5QV/character.png",
	"edition": "custom",
	"name": "耳目",
	"ability": "每个夜晚，选择一名玩家，你得知他的角色类型，恶魔会被你误认为其他角色类型。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 45,
	"otherNight": 63
}, {
	"id": "cab7692e-2120-475b-8fad-78fb2b22e188",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
	"edition": "custom",
	"name": "赌徒",
	"ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 11,
	"firstNightReminder": "",
	"otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
	"reminders": ["死亡"],
	"setup": false
}, {
	"id": "67dd2b6e-bc84-4a48-8126-be9747e1129e",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
	"edition": "custom",
	"name": "筑梦师",
	"ability": "每个夜晚，选择一名其他玩家，你得知一个善良身份与一个邪恶身份，其中一个是他的真实身份。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 41,
	"otherNight": 57,
	"firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"reminders": [],
	"setup": false
}, {
	"id": "3d80a8bd-52d9-413b-8434-e9227c31fdae",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png",
	"edition": "custom",
	"name": "贵族",
	"ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 43,
	"otherNight": 0,
	"firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
	"otherNightReminder": "",
	"reminders": ["被得知"],
	"setup": false
}, {
	"id": "150f4608-d112-4f65-8914-4b5edf631fae",
	"image": "https://i.postimg.cc/vHmdRZ8x/3-character.png",
	"edition": "custom",
	"name": "不良帅",
	"ability": "你以为你是一个爪牙，但其实你不是。你与邪恶阵营互相认识，恶魔知道你的角色。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"remindersGlobal": ["是不良帅"],
	"setup": true
}, {
	"id": "caf5a589-07a0-4d01-816a-e811aa7b661a",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/goon.png",
	"edition": "custom",
	"name": "莽夫",
	"ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": ["醉酒"],
	"setup": false
}, {
	"id": "f036c4c9-7cde-4cea-a84a-6817ff4d3170",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lunatic.png",
	"edition": "custom",
	"name": "疯子",
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你的角色以及你在每个夜晚选择了哪名玩家。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 7,
	"otherNight": 21,
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"reminders": ["被选择1", "被选择2", "被选择3", "是疯子"],
	"setup": false
}, {
	"id": "8a95367d-f558-4a43-ad32-2d81ad5fb5ab",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
	"edition": "custom",
	"name": "酒鬼",
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"setup": true
}, {
	"id": "bc1ca805-26bc-4c1f-bfc2-5e498a29b23e",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barber.png",
	"edition": "custom",
	"name": "理发师",
	"ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 40,
	"firstNightReminder": "",
	"otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
	"reminders": ["今晚理发"],
	"setup": false
}, {
	"id": "7455095c-22be-4e7c-b68e-fe7884c22350",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png",
	"edition": "custom",
	"name": "教父",
	"ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 21,
	"otherNight": 38,
	"firstNightReminder": "对他展示所有在场的外来者标记。",
	"otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
	"reminders": ["死于今日", "死亡"],
	"setup": true
}, {
	"id": "d460e8d3-937b-4c3f-8120-67f9b3dee63d",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
	"edition": "custom",
	"name": "麻脸巫婆",
	"ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 17,
	"firstNightReminder": "",
	"otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
	"reminders": [],
	"setup": false
}, {
	"id": "3ba5d7f2-7f3d-4c1a-824e-002d90a03230",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png",
	"edition": "custom",
	"name": "投毒者",
	"ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 17,
	"otherNight": 8,
	"firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
	"otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
	"reminders": ["中毒"],
	"setup": false
}, {
	"id": "37923e25-4ad6-4efc-abb0-5ce6a43ba2bb",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/baron.png",
	"edition": "custom",
	"name": "男爵",
	"ability": "会有额外的外来者在场。[+2 外来者]",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": true
}, {
	"id": "9085f504-1ea9-4446-8921-2b1aebaca574",
	"image": "https://i.postimg.cc/Z5Mbsyrq/2-character.png",
	"edition": "custom",
	"name": "千面人",
	"ability": "在游戏进行的第奇数个夜晚（除首夜），一名镇民变为不在场的外来者；在第偶数个夜晚，一名外来者变为不在场的镇民。每个夜晚*，你要选择一名玩家：他死亡。若对方是外来者，你可以再次行动。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 30,
	"reminders": ["死亡", "改变"],
	"setup": true
}, {
	"id": "67d65aec-ae1b-4f1e-860c-7dfcae72a7e8",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fang_gu.png",
	"edition": "custom",
	"name": "方古",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。首个会被这种能力杀死的外来者改为变成一个邪恶的方古且你代替他死亡。[+1外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 29,
	"firstNightReminder": "",
	"otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“首次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
	"reminders": ["死亡", "限一次"],
	"setup": true
}, {
	"id": "33d36cfd-240b-45f4-8706-5cd9f3d1bb52",
	"image": "https://i.postimg.cc/xdfKQrmp/1-character.png",
	"edition": "custom",
	"name": "双头蛟",
	"ability": "每个夜晚*，你可以选择一或两名玩家：若他们角色类型不同，他们死亡。每局游戏限一次，在夜晚时*，你可以使一名镇民变为不在场的外来者。[-1外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 31,
	"reminders": ["死亡", "改变"],
	"setup": true
}, {
	"id": "37d3a81c-6a08-4d3d-a85e-c37a3bcd28cd",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3300298608961_2077dc45.jpg",
	"edition": "custom",
	"name": "穷奇",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。如果今天白天有外来者死亡，当晚改为你要选择一名玩家：他死亡，但被当作仍然存活，随后会有一名其他玩家死亡。[+1外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 32
}]