[
  {
    "id": "_meta",
    "name": "全自动获胜装置",
    "author": "卷饼",
    "logo": "https://free.picui.cn/free/2025/11/25/69257964166da.png",
    "A jinxed": "相克"
  },
  {
    "ability": "每个夜晚，如果死亡的玩家数量大于或等于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/king.png",
    "edition": "custom",
    "flavor": "",
    "id": "king_c",
    "firstNightReminder": "如果国王在场，对恶魔展示国王角色标记并指向国王玩家。 ",
    "otherNightReminder": "如果死亡玩家人数大于存活玩家，唤醒国王并对其展示一个存活的角色标记。",
    "name": "国王",
    "otherNight": 13100.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 3100.0
  },
  {
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "balloonist_c",
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "name": "气球驾驶员",
    "otherNight": 9101.0,
    "setup": true,
    "reminders": [
      "得知",
      "得知",
      "得知",
      "得知",
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12101.0
  },
  {
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
    "edition": "custom",
    "flavor": "",
    "id": "town_crier_c",
    "firstNightReminder": "",
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "name": "城镇公告员",
    "otherNight": 11700.0,
    "setup": false,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，如果白天有玩家死于处决，你会得知存活镇民的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7627472943171_a65c3206.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "shiguan_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果白天有玩家死于处决，唤醒史官。对他用手势比划存活的镇民玩家的数量。",
    "name": "史官",
    "otherNight": 13110.0,
    "setup": false,
    "reminders": [
      "死于今日"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名存活的玩家：如果你选中了落难少女，她会变成一个不在场的镇民角色。[+落难少女]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/huntsman.png",
    "edition": "custom",
    "flavor": "",
    "id": "huntsman_c",
    "firstNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
    "otherNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
    "name": "巡山人",
    "otherNight": 10900.0,
    "setup": true,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 7400.0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
    "edition": "custom",
    "flavor": "",
    "id": "philosopher_c",
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "name": "哲学家",
    "otherNight": 400.0,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "team": "townsfolk",
    "firstNight": 300.0,
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
    "edition": "custom",
    "flavor": "",
    "id": "artist_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "艺术家",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
    "edition": "custom",
    "flavor": "",
    "id": "savant_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "博学者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
    "edition": "custom",
    "flavor": "",
    "id": "mayor_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "镇长",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/magician.png",
    "edition": "custom",
    "flavor": "",
    "id": "magician_c",
    "firstNightReminder": "如果魔术师在场，则需要对爪牙信息环节和恶魔信息环节的相关内容进行调整。",
    "otherNightReminder": "",
    "name": "魔术师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "是魔术师"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 1100.0,
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sage.png",
    "edition": "custom",
    "flavor": "",
    "id": "sage_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果恶魔杀死了贤者，唤醒贤者并指向两名玩家，其中一名玩家是杀死他的恶魔。",
    "name": "贤者",
    "otherNight": 9900.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
    "edition": "custom",
    "flavor": "",
    "id": "cannibal_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择或影响了你，你会立即变成一个不在场的镇民角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9233465308961_9aa67828.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "wudaozhe_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "悟道者",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是悟道者"
    ],
    "team": "townsfolk",
    "firstNight": 0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png",
    "edition": "custom",
    "flavor": "",
    "id": "damsel_c",
    "firstNightReminder": "如果落难少女在场，对爪牙展示落难少女角色标记。",
    "otherNightReminder": "",
    "name": "落难少女",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "已被猜测"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 2200.0
  },
  {
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
    "edition": "custom",
    "flavor": "",
    "id": "drunk_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "firstNight": 0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
    "edition": "custom",
    "flavor": "",
    "id": "lunatic_c",
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "name": "疯子",
    "otherNight": 4200.0,
    "setup": false,
    "reminders": [
      "被选择"
    ],
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "team": "outsider",
    "firstNight": 2300.0
  },
  {
    "ability": "对调胜负结果，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/heretic.png",
    "edition": "custom",
    "flavor": "",
    "id": "heretic_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "异端分子",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "如果有大于等于五名玩家存活，你必须在所有提名中投票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202408/c_8622652692271_a37e7f2c.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "zealot_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "狂热者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mezepheles.png",
    "edition": "custom",
    "flavor": "",
    "id": "mezepheles_c",
    "firstNightReminder": "唤醒灵言师，对他展示他的关键词。 ",
    "otherNightReminder": "唤醒第一个说出灵言师词语的玩家并告知他已经变成邪恶阵营。",
    "name": "灵言师",
    "otherNight": 3200.0,
    "setup": false,
    "reminders": [
      "转为邪恶",
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 6100.0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
    "edition": "custom",
    "flavor": "",
    "id": "poisoner_c",
    "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "name": "投毒者",
    "otherNight": 1400.0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4600.0
  },
  {
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "xaan_c",
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "name": "限",
    "otherNight": 1300.0,
    "setup": true,
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4575.0
  },
  {
    "ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mastermind.png",
    "edition": "custom",
    "flavor": "",
    "id": "mastermind_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "主谋",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
    "edition": "custom",
    "flavor": "",
    "id": "marionette_c",
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "otherNightReminder": "",
    "name": "提线木偶",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是提线木偶"
    ],
    "team": "minion",
    "firstNight": 3200.0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "如果多于一名善良玩家被处决，邪恶阵营获胜。所有玩家都知道利维坦在场。在第五个白天结束时，邪恶阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/leviathan.png",
    "edition": "custom",
    "flavor": "",
    "id": "leviathan_c",
    "firstNightReminder": "放置利维坦的第一天标记，告知所有玩家：利维坦在场，现在是第一天。",
    "otherNightReminder": "将利维坦的标记转换到下一天。",
    "name": "利维坦",
    "otherNight": 15100.0,
    "setup": false,
    "reminders": [
      "第一天",
      "第二天",
      "第三天",
      "第四天",
      "第五天",
      "善良被处决"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 12800.0
  },
  {
    "id": "cce20389-0f20-4f43-a14e-805184f23671",
    "name": "国王&利维坦",
    "team": "A jinxed",
    "ability": "如果利维坦在场，当至少一名玩家死亡时，国王每晚就会得知一个存活的角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/king.png"
  },
  {
    "id": "bf35ab43-b8e9-4e53-a02e-62a32852880f",
    "name": "气球驾驶员&提线木偶",
    "team": "A jinxed",
    "ability": "如果提线木偶抽到了气球驾驶员，也可能会+1外来者。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg"
  },
  {
    "id": "dfb48224-50bd-4e0a-b34d-f3cc13f9933e",
    "name": "巡山人&提线木偶",
    "team": "A jinxed",
    "ability": "如果提线木偶抽到了巡山人，也会增加落难少女。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/huntsman.png"
  },
  {
    "id": "16af48e5-49e7-429b-ab30-d3675c50bc55",
    "name": "镇长&利维坦",
    "team": "A jinxed",
    "ability": "如果利维坦在场，镇长存活且第五天没有处决发生，则善良阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png"
  },
  {
    "id": "528520f1-eda7-409f-a9f9-bed70c489fef",
    "name": "贤者&利维坦",
    "team": "A jinxed",
    "ability": "每个夜晚*，利维坦要选择一名存活的善良玩家（与之前的每个夜晚不同）：如果贤者被选择，他的能力生效但不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sage.png"
  },
  {
    "id": "3e9c4216-3317-461e-a7f8-d16d07e82a5a",
    "name": "食人族&狂热者",
    "team": "A jinxed",
    "ability": "如果食人族获得了狂热者的能力，他会得知这一信息。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png"
  },
  {
    "id": "2b08064a-01d7-43e8-a930-4edc63a2560b",
    "name": "落难少女&提线木偶",
    "team": "A jinxed",
    "ability": "提线木偶不会得知落难少女在场。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png"
  }
]