[
  {
    "id": "_meta",
    "name": "淘金潮",
    "author": "卷饼",
    "logo": "https://www.helloimg.com/i/2024/07/18/669889e8484e6.png",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克",
    "state": [
      {
        "stateName": "交换生",
        "stateDescription": "在剧本设置中四名镇民成为外来者，四名外来者成为镇民。部分角色的能力描述会添加或减少\"即使你已死亡\"。"
      },{
        "stateName": "钛金化",
        "stateDescription": "一名玩家获得一个不在场的能力直到他死亡，且被当做该能力所属的角色。选择了该玩家的善良玩家会从他这里获取这个能力。建议使用角色名后带有\"♦\"的能力。"
      }
    ]
  },
    {
        "id": "NightwatchmanButton",
        "image": "https://clocktower-wiki.gstonegames.com/images/thumb/3/3f/Nightwatchman.png/300px-Nightwatchman.png",
        "edition": "custom",
        "name": "守夜人",
        "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 59,
        "otherNight": 83,
        "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
        "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
        "reminders": [
            "失去能力"
        ]
    },
  {
    "id": "rangwokangkang111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
    "edition": "custom",
    "name": "筑梦师",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 45,
    "otherNight": 84,
    "firstNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "otherNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "chonggggggggggfeiiiiiiiiiiiiiiiiiiiiiiiiiiiiiwww",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chongfei.png",
    "edition": "custom",
    "name": "宠妃",
    "ability": "每局游戏限一次，说书人会在关于你的事情上打破规则，即使你已死亡。随后，你会秘密得知说书人为此做了什么。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false
  },
  {
    "id": "xinde_xinjide111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/alchemist.png",
    "edition": "custom",
    "name": "炼金术士",
    "ability": "你拥有一个爪牙角色的能力，即使你已死亡。当你使用能力时，说书人可能会要求你更换选择。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 3.3,
    "otherNight": 0,
    "firstNightReminder": "唤醒炼金术士，对他展示他获得的能力所对应的爪牙角色标记。",
    "remindersGlobal": [
      "是炼金术士"
    ],
    "setup": true
  },
  {
    "id": "snakebite",
    "image": "https://i.postimg.cc/59FyJxNZ/snakebite.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 17,
    "otherNightReminder": "唤醒毒蛇，按照对应角色的能力进行运作。为被毒蛇选择的玩家放置“被选择”标记。说书人选择是否让带有“被选择”标记的玩家死亡，即使因为任何原因让他不会死亡。",
    "reminders": [],
    "remindersGlobal": [
      "是毒蛇",
      "死亡",
      "被选择"
    ],
    "setup": 1,
    "name": "毒蛇♦",
    "team": "townsfolk",
    "ability": "你以为你是一个镇民角色且拥有该角色能力。每个夜晚*，从今天黎明开始被你选择的一名玩家可能会死亡，即使因为任何原因让他不会死亡。"
  },
  {
    "id": "shiguanuwhaouhsoifhais",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shiguan.png",
    "edition": "custom",
    "name": "史官",
    "ability": "每个夜晚*，如果今天白天有玩家死于处决，你会得知存活镇民的数量。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 93.5,
    "firstNightReminder": "",
    "otherNightReminder": "如果今天白天有玩家死于处决，唤醒史官，告知其在场存活镇民数量。",
    "reminders": [
      "死于今日"
    ],
    "remindersGlobal": [],
    "setup": false
  },
  {
    "id": "54_che",
    "image": "https://www.bloodstar.xyz/p/humlet/che/54_che.png",
    "otherNightReminder": "唤醒",
    "reminders": [
      "失去能力",
      "偏斜格挡"
    ],
    "name": "浪人",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：如果当晚他被恶魔杀死，改为一名邪恶玩家代替他死亡，然后你重获能力。",
    "flavor": "孩子，不要害怕，闭上眼睛，用心感受杀意的流动。在杀意凝聚的顶点，剑刃出鞘，偏斜这股力量！",
    "otherNight": 7
  },
  {
    "id": "jianghu_renzhe",
    "image": "https://www.helloimg.com/i/2024/10/31/6723882a0712d.png",
    "edition": "custom",
    "name": "忍者",
    "ability": "每个夜晚*，你可以选择一名未以此法选择过的玩家：如果他是镇民，你获得他的能力，直到下个黄昏。否则你中毒。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 45,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒忍者，让忍者选择一名之前未选择过的玩家。如果这名玩家是镇民，忍者获得他的能力直到下个黄昏。如果不是镇民，忍者中毒。",
    "reminders": [
      "获得能力",
      "选择过",
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "jianghu_huahuoshi",
    "image": "https://www.helloimg.com/i/2024/10/31/6723883d89e66.png",
    "edition": "custom",
    "name": "花火师",
    "ability": "每个夜晚*，你可以选择一名除你以外的玩家：如果他是善良的，今晚任何玩家使用自身能力选择你们之一作为目标时，改为选中另一名玩家。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 21,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒花火师，让花火师选择一名除自己以外的其他玩家。如果该玩家是善良的，放置提示标记，当晚你和他之间会发生目标转移。",
    "reminders": [
      "花火升空"
    ],
    "setup": false
  },
  {
    "id": "jianghu_beimianwushi",
    "image": "https://www.helloimg.com/i/2024/10/31/6723885f61c2a.png",
    "edition": "custom",
    "name": "北面武士",
    "ability": "每个夜晚*，你要选择一名除你以外的玩家：如果他是镇民，他不会在今晚死亡，如果你死亡，他也死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 22,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒北面武士，让北面武士选择一名玩家。如果被选择的玩家是镇民，放置提示标记。如果选择了镇民的夜晚北面武士死亡，被选择的镇民一同死亡。",
    "reminders": [
      "守护"
    ],
    "setup": false
  },
  {
    "id": "10_city_of_illusio",
    "image": "https://www.bloodstar.xyz/p/jc3635/TwinCity/10_twincity.png",
    "reminders": [
      "已选择",
      "标记"
    ],
    "name": "弗兰肯斯坦",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你要选择三名其他玩家，说书人将他们的能力重新排列组合后成为你的能力，但你不知道是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "firstNight": 11,
    "otherNight": 0,
    "firstNightReminder": "让弗兰肯斯坦选择三名玩家，根据这些玩家的能力组合成为弗兰肯斯坦本局的能力，但是不要告诉他。",
    "otherNightReminder": "",
    "setup": false
  },
  {
    "id": "chaojifuhao",
    "image": "",
    "edition": "custom",
    "name": "富豪",
    "ability": "如果外来者的能力描述中没有“可能”，在合适的地方添加“可能”两个字。外来者能力不会表现得很负面。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
    ],
    "setup": false
  },
  {
    "id": "qiaoqiaoqiaoqiaojiang",
    "image": "",
    "edition": "custom",
    "name": "巧匠",
    "ability": "每个夜晚，你得知一名镇民玩家。如果有非镇民玩家死亡，你失去能力。恶魔始终被当做镇民。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 70,
    "otherNight": 70,
    "firstNightReminder": "唤醒巧匠，指向一名镇民玩家。",
    "otherNightReminder": "唤醒巧匠，指向一名镇民玩家。",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "shamoluotuo111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shijie.png",
    "edition": "custom",
    "name": "使节♦",
    "ability": "每个夜晚限一次，一名玩家在使用自身能力选择邪恶玩家时会改为选中你。",
     "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "已触发"
    ],
    "setup": false
  },
  {
    "id": "zabusini111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/golem.png",
    "edition": "custom",
    "name": "魔像",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
     "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "无法提名"
    ],
    "setup": false
  },
    {
        "id": "BanxianButton",
        "image": "https://clocktower-wiki.gstonegames.com/images/thumb/b/b7/Banxian.png/120px-Banxian.png",
        "edition": "custom",
        "name": "半仙♦",
        "ability": "任何在夜晚使用自身能力选择你的其他玩家，会改为选中另一名邪恶玩家作为替代。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 0
    },
  {
    "id": "youke",
    "image": "https://www.bloodstar.xyz//p//Deodar2//noone//16_noone.png",
    "edition": "custom",
    "name": "天外来客♦",
    "ability": "每个夜晚，一名玩家的信息会变得毫无意义，即使你已死亡。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 16,
    "otherNight": 13,
    "firstNightReminder": "",
    "reminders": [
      "虚无"
    ]
  },
  {
    "id": "chukouchengzhang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mezepheles.png",
    "edition": "custom",
    "name": "灵言师",
    "ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 28,
    "otherNight": 23,
    "firstNightReminder": "唤醒灵言师，对他展示他的关键词。",
    "otherNightReminder": "如果首次有善良玩家说出了灵言师的关键词，唤醒该玩家并通知他阵营变化。",
    "reminders": [
      "转为邪恶",
      "失去能力"
    ]
  },
  {
    "id": "tousioahsdoasidhas",
    "image": "https://clocktower-wiki.gstonegames.com/images/b/b9/Xaan.png",
    "edition": "custom",
    "name": "限",
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 17.9,
    "otherNight": 8.9,
    "firstNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
    "otherNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "setup": true
  },
  {
    "id": "weishenmebushilianjinshushi111",
    "image": "https://clocktower-wiki.gstonegames.com/images/f/f1/Boffin.png",
    "edition": "custom",
    "name": "科学怪人",
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 1.45,
    "otherNight": 0,
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。",
    "otherNightReminder": "",
    "reminders": [],
    "setup": true
  },
  {
    "id": "29_baobao",
    "image": "https://www.bloodstar.xyz/p/humlet/baobao/29_baobao.png",
    "remindersGlobal": [
      "初始玩偶",
      "新玩偶"
    ],
    "setup": 1,
    "name": "玩偶",
    "team": "minion",
    "ability": "你以为你是一个善良角色，但其实你不是。如果你被恶魔杀死，恶魔要选择一名玩家：他变成玩偶。[玩偶会与恶魔邻座]",
    "flavor": "他们说我是好孩子...但我总听见针脚裂开的声音。我后背的标签上的那串数字...好像在倒数？那位大人，您需要新朋友了对吗？这次我会乖乖躺进棺材里..."
  },
  {
    "id": "haliluya111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/al-hadikhia.png",
    "edition": "custom",
    "name": "哈迪寂亚",
    "ability": "每个夜晚*，你可以选择三名玩家（所有玩家会得知你选了谁）：他们分别秘密决定自己的生死，然后如果他们都存活则都死亡。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 42,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒哈迪寂亚，让他选择三名玩家。执行哈迪寂亚的能力流程（参考哈迪寂亚的百科页面）。",
    "reminders": [
      "1",
      "2",
      "3",
      "选择生",
      "选择死"
    ],
    "setup": false
  },
    {
        "id": "BoomdandyButton",
        "image": "https://clocktower-wiki.gstonegames.com/images/thumb/b/b0/Boomdandy.png/300px-Boomdandy.png",
        "edition": "custom",
        "name": "炸弹人",
        "ability": "如果你被处决，除三名玩家以外的其他所有玩家均会死亡。一分钟之后，被最多玩家手指指着的玩家死亡。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
  {
    "ability": "每个夜晚*，你要选择一名存活的善良玩家：他会被唤醒并要选择除他以外的一名存活玩家，他们死亡。如果你以这种方式死亡，邪恶阵营获胜。",
    "image": "https://i.postimg.cc/L8kRRpPj/image.png",
    "edition": "custom",
    "flavor": "",
    "id": "ezihua",
    "firstNightReminder": "",
    "otherNightReminder": "让恶之花选择一名存活的善良玩家，唤醒这名玩家，向他展示“恶之花”的角色标记，让他再选择一名存活玩家，标记他们死亡。",
    "name": "恶之花",
    "otherNight": 34,
    "firstNight": 0,
    "setup": 0,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon"
  },
  {
    "id": "dajiangdajiang",
    "image": "",
    "edition": "custom",
    "name": "大将",
    "ability": "每个夜晚*，你要秘密选择两名玩家（所有玩家都会得知你选择了谁）：他们猜拳，只有获胜的玩家存活。每有一名在猜拳中落败的玩家，邪恶的获胜条件便+1存活玩家。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 35,
    "otherNightReminder": "除首夜外的每个夜晚，唤醒大将，让大将指向两名玩家。让大将重新入睡。在这两名玩家旁放置“猜拳”标记。然后对所有玩家宣布需要猜拳的两名玩家。所有玩家睁眼观看这两名玩家的猜拳结果。",
    "reminders": [
      "死亡",
      "猜拳",
      "不服输"
    ],
    "setup": false
  },
  {
    "id": "wangshnegjiguzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 1,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  },
  {
    "id": "shengjiezhihun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spirit_of_ivory.png",
    "edition": "custom",
    "name": "圣洁之魂",
    "setup": false,
    "reminders": [
      "禁止邪恶"
    ],
    "team": "fabled",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名（旅行者不计算在内）。"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "交换生",
    "setup": false,
    "ismeet": true,
    "reminders": [],
    "team": "fabled",
    "name_eng": "Boot-legger",
    "id": "sihuoshangren",
    "ability": "在剧本设置中四名镇民成为外来者，四名外来者成为镇民。部分角色的能力描述会添加或减少\"即使你已死亡\"。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bootlegger.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "钛金化",
    "setup": false,
    "ismeet": true,
    "reminders": [],
    "team": "fabled",
    "name_eng": "Boot-legger",
    "id": "sihuoshangren2",
    "ability": "一名玩家获得一个不在场的能力直到他死亡，且被当做该能力所属的角色。选择了该玩家的善良玩家会从他这里获取这个能力。建议使用角色名后带有\"♦\"的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bootlegger.png"
  },
  {
    "id": "112222222222435325645742222222222222333_meta",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/alchemist.png",
    "name": "炼金术士&科学怪人",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果炼金术士拥有科学怪人的能力，炼金术士不会得知恶魔因此获得了哪个角色的能力。"
  },
  {
    "id": "86254951491419416542654265416405459_meta",
    "image": "https://i.postimg.cc/59FyJxNZ/snakebite.png",
    "name": "毒蛇&科学怪人",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果恶魔拥有毒蛇的能力，他不会以为自己是镇民，且会得知毒蛇原本所属的角色。"
  }
]