[
    {
        "id": "_meta",
        "name": "塔尔塔罗斯-海雾",
        "logo": "https://www.helloimg.com/i/2025/02/04/67a22f1c7595b.png",
        "author":"海雾",
        "description": "塔尔塔罗斯",
        "townsfolkName": "镇民",
        "outsidersName": "外来者",
        "minionsName": "爪牙",
        "demonsName": "恶魔",
        "townsfolk": "镇民",
        "outsider": "外来者",
        "minion": "爪牙",
        "demon": "恶魔",
        "a jinxedName": "相克",
        "a jinxed": "相克",
        "state": [
            {
                "stateName": "本格推理",
                "stateDescription": "异端分子无法对调因处决说书人而带来的胜负。"
            }
        ]
    },{
	"ability": "在初始设置时，可能会额外增加或减少一个外来者。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sentinel.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_105",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "哨兵",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, 
    {
        "id": "shibaideshangdi1111111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/deusexfiasco.png",
        "edition": "custom",
        "name": "失败的上帝",
        "ability": "每局游戏限一次，说书人可能会犯一个“错误”，但会将其纠正，并公开承认自己曾处理有误。",
        "team": "fabled",
        "firstNight": 0,
        "otherNight": 0
    },
    {
        "id": "woshininainai111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/grandmother.png",
        "edition": "custom",
        "name": "祖母",
        "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 43,
        "otherNight": 66,
        "firstNightReminder": "唤醒祖母，对她指向一名善良玩家，并展示该玩家的角色标记。",
        "otherNightReminder": "如果恶魔杀死了孙子，祖母死亡。",
        "reminders": [
            "孙子",
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "arknights111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/knight.png",
        "edition": "custom",
        "name": "骑士",
        "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 48,
        "otherNight": 0,
        "firstNightReminder": "唤醒骑士，对他指向两名非恶魔玩家。",
        "otherNightReminder": "",
        "reminders": [
            "得知"
        ],
        "setup": false
    },
    {
        "id": "qingtianjianbei111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shugenja.png",
        "edition": "custom",
        "name": "修行者",
        "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 61,
        "otherNight": 0,
        "firstNightReminder": "唤醒修行者，对他指向对应方向来告知他最近的邪恶玩家的方向。",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "jiushigebaichi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/village_idiot.png",
        "edition": "custom",
        "name": "村夫",
        "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 54,
        "otherNight": 92,
        "firstNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
        "otherNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
        "reminders": [
            "醉酒"
        ],
        "setup": true
    },
    {
        "id": "zhuijidelaoda111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png",
        "edition": "custom",
        "name": "气球驾驶员",
        "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 50,
        "otherNight": 90,
        "firstNightReminder": "唤醒气球驾驶员，对他指向一名玩家。",
        "otherNightReminder": "唤醒气球驾驶员，对他指向一名玩家，这名玩家与之前气球驾驶员上一个夜晚得知过的玩家属于不同的角色类型。",
        "reminders": [
            "得知"
        ],
        "setup": true
    },
    {
        "id": "yeshimeishengmeyongdejuese111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/high_priestess.png",
        "edition": "custom",
        "name": "女祭司",
        "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 60,
        "otherNight": 98,
        "firstNightReminder": "唤醒女祭司，对她指向一名玩家。",
        "otherNightReminder": "唤醒女祭司，对她指向一名玩家。",
        "reminders": [],
        "setup": false
    },
    {
        "id": "haogaodeshan111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/huntsman.png",
        "edition": "custom",
        "name": "巡山人",
        "ability": "每局游戏限一次，在夜晚时，你可以选择一名存活的玩家：如果你选中了落难少女，她会变成一个不在场的镇民角色。[+落难少女]",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 34,
        "otherNight": 77,
        "firstNightReminder": "唤醒巡山人，他可以摇头不使用能力，或选择一名玩家。如果巡山人选中了落难少女，则在巡山人入睡后通知落难少女角色变化。",
        "otherNightReminder": "如果巡山人未曾使用能力，唤醒巡山人，他可以摇头不使用能力，或选择一名玩家。如果巡山人选中了落难少女，则在巡山人入睡后通知落难少女角色变化。",
        "reminders": [
            "失去能力"
        ],
        "setup": true
    },
    {
        "id": "xitele111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/artist.png",
        "edition": "custom",
        "name": "艺术家",
        "ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "失去能力"
        ],
        "setup": false
    },
    {
        "id": "diaoshangyizhengtiandeyu111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fisherman.png",
        "edition": "custom",
        "name": "渔夫",
        "ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "失去能力"
        ],
        "setup": false
    },
    {
        "id": "shiyizhezhezhezhe",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/amnesiac.png",
        "edition": "custom",
        "name": "失忆者",
        "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 1.5,
        "otherNight": 1.5,
        "firstNightReminder": "决定失忆者的能力，并根据具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
        "otherNightReminder": "根据失忆者的具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
        "reminders": [
            "？"
        ],
        "setup": false
    },
    {
        "id": "zz111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mayor.png",
        "edition": "custom",
        "name": "镇长",
        "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚死亡，可能会有一名其他玩家代替你死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "sb111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/soldier.png",
        "edition": "custom",
        "name": "士兵",
        "ability": "恶魔的负面能力对你无效。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "chuangsishuoshuren111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/atheist.png",
        "edition": "custom",
        "name": "无神论者",
        "ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": true
    },
    {
        "id": "woheduolema111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
        "edition": "custom",
        "name": "酒鬼",
        "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "remindersGlobal": [
            "是酒鬼"
        ],
        "setup": true
    },
    {
        "id": "liangjifanzhuan111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/heretic.png",
        "edition": "custom",
        "name": "异端分子",
        "ability": "对调胜负结果，即使你已死亡。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "bushiwo111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/damsel.png",
        "edition": "custom",
        "name": "落难少女",
        "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 5.1,
        "otherNight": 0,
        "firstNightReminder": "如果落难少女在场，对爪牙展示落难少女角色标记。",
        "otherNightReminder": "0",
        "reminders": [
            "已被猜测"
        ],
        "setup": false
    },
    {
        "id": "zabusini111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/golem.png",
        "edition": "custom",
        "name": "魔像",
        "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "无法提名"
        ],
        "setup": false
    },
    {
        "id": "touduzheeeeeeee111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png",
        "edition": "custom",
        "name": "投毒者",
        "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 18,
        "otherNight": 9,
        "firstNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
        "otherNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
        "reminders": [
            "中毒"
        ],
        "setup": false
    },
    {
        "id": "dafutoufeiguolaila111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/psychopath.png",
        "edition": "custom",
        "name": "精神病患者",
        "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "chukouchengzhang",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mezepheles.png",
        "edition": "custom",
        "name": "灵言师",
        "ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 28,
        "otherNight": 23,
        "firstNightReminder": "唤醒灵言师，对他展示他的关键词。",
        "otherNightReminder": "如果首次有善良玩家说出了灵言师的关键词，唤醒该玩家并通知他阵营变化。",
        "reminders": [
            "转为邪恶",
            "失去能力"
        ]
    },
    {
        "id": "zhadaobaozhala111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/boomdandy.png",
        "edition": "custom",
        "name": "炸弹人",
        "ability": "如果你被处决，除三名玩家以外的其他所有玩家均会死亡。倒数十声后，被最多玩家手指指着的玩家死亡。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "shabihouzi122211",
        "image": "https://clocktower-wiki.gstonegames.com/images/f/ff/Organgrinder.png",
        "edition": "custom",
        "name": "街头风琴手",
        "ability": "所有玩家在投票时闭眼，且票数会秘密统计。每个夜晚，你要选择自己是否醉酒直到下个黄昏。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 18.5,
        "otherNight": 17.5,
        "firstNightReminder": "让街头风琴手选择自己是否醉酒。如果他点头，标记街头风琴手醉酒。",
        "otherNightReminder": "让街头风琴手选择自己是否醉酒。如果他点头，标记街头风琴手醉酒。如果他摇头，移除街头风琴手的醉酒标记。",
        "reminders": [
            "醉酒"
        ]
    },
    {
        "id": "shenhaijuyao111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/leviathan.png",
        "edition": "custom",
        "name": "利维坦",
        "ability": "如果多于一名善良玩家被处决，邪恶阵营获胜。所有玩家都知道利维坦在场。在第五个白天结束时，邪恶阵营获胜。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 70,
        "otherNight": 42.2,
        "firstNightReminder": "如果利维坦在场，告知所有人利维坦在场，现在是第一个白天。",
        "otherNightReminder": "如果利维坦在场，告知所有人利维坦在场，现在是第几个白天。（如果玩家一致同意，则无需在已经知晓利维坦在场的前提下在其他夜晚执行此项操作。）",
        "reminders": [
            "第一天",
            "第二天",
            "第三天",
            "第四天",
            "第五天",
            "善良被处决"
        ],
        "setup": false
    },
    {
        "id": "zuixihuandeyiji111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/riot.png",
        "edition": "custom",
        "name": "暴乱",
        "ability": "在第三个白天，所有爪牙会变成暴乱，当天被提名的玩家会立即死亡且必须再次提名一名存活的玩家。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 42.1,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": true
    },
    {
        "id": "waibibaboabbbb1111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yaggababble.png",
        "edition": "custom",
        "name": "牙噶巴卜",
        "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 31,
        "otherNight": 45,
        "firstNightReminder": "唤醒牙噶巴卜，对他展示他的秘密短语。",
        "otherNightReminder": "根据已放置的提示标记数量，选择最多等同于该数量的玩家死亡。该夜晚行动只是一个提示，死亡的造成时机可以是白天，也可以是夜晚的任何时候。",
        "reminders": [
            "死亡"
        ],
        "setup": false
    },
  {
    "id": "58_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/0/0a/Leviathan.png/300px-Leviathan.png",
    "name": "利维坦&祖母",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果利维坦在场，孙子死于处决，祖母会一同死亡。"
  },
  {
    "id": "56_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/0/0a/Leviathan.png/300px-Leviathan.png",
    "name": "利维坦&镇长",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果利维坦在场，镇长存活且第五天没有处决发生，则善良阵营获胜。"
  },
  {
    "id": "49_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/0/0a/Leviathan.png/300px-Leviathan.png",
    "name": "利维坦&士兵",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果利维坦在场，士兵免疫所有邪恶阵营的负面效果。"
  },
  {
    "id": "85_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/c/c0/Riot.png/300px-Riot.png",
    "name": "暴乱&祖母",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果暴乱在场，孙子在白天死亡，祖母会一同死亡。"
  },
  {
    "id": "77_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/c/c0/Riot.png/300px-Riot.png",
    "name": "暴乱&镇长",
    "team": "a jinxed",
    "setup": 0,
    "ability": "镇长可以停止提名。如果他这样做了，并且场上只有一名暴乱存活，善良阵营获胜；否则，邪恶阵营获胜。"
  },
  {
    "id": "84_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/c/c0/Riot.png/300px-Riot.png",
    "name": "暴乱&士兵",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果暴乱在场，士兵免疫所有邪恶阵营的负面效果。"
  },
  {
    "id": "5558_meta",
    "image": "https://www.helloimg.com/i/2025/02/04/67a2305085a90.png",
    "name": "无神论者&异端分子",
    "team": "a jinxed",
    "setup": 0,
    "ability": "异端分子无法对调因处决说书人而带来的胜负。"
  }
]
