[
  {
    "author": "Pakchoi",
    "name": "来煎人寿",
    "logo": "https://i.postimg.cc/mgjpMtMp/image.png",
    "id": "_meta",
    "townsfolkName": "镇民"
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "village_idiot_button",
    "firstNightReminder": "在为首个夜晚做准备时，（如果有超过一名村夫在场，）将村夫的“醉酒”提示标记放置到其中一个村夫角色标记旁。",
    "otherNightReminder": "每个夜晚，唤醒任意一名村夫。让他指向一名玩家。对他给出拇指向上或向下的手势。让他重新入睡。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "name": "村夫",
    "otherNight": 12800,
    "setup": 1,
    "reminders": [      "醉酒"    ],
    "remindersGlobal": [    ],
    "team": "townsfolk",
    "firstNight": 10100,
    "GstoneID": "village_idiot"
  },
  {
    "ability": "每个夜晚，你会得知一个在场角色。",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter22_assets_of_lei_gallery.png",
    "edition": "custom",
    "flavor": "",
    "id": "Stableboy",
    "firstNightReminder": "唤醒马厩男孩展示一个在场角色。",
    "otherNightReminder": "唤醒马厩男孩展示一个在场角色。",
    "name": "马厩男孩",
    "otherNight": 12101,
    "setup": 0,
    "reminders": [    ],
    "remindersGlobal": [    ],
    "team": "townsfolk",
    "firstNight": 9202
  },
  {
    "ability": "每个夜晚*，你会得知你提名过和提名过你的玩家共有几种角色类型。累计达到三种时，他们中会有一名玩家醉酒。",
    "image": "https://i.postimg.cc/xd7kqhgR/image.png",
    "edition": "custom",
    "flavor": "",
    "id": "baker",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "面包师",
    "otherNight": 12803,
    "setup": 0,
    "reminders": [      "提名" , "醉酒"   ],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：如果与他邻近的玩家中有且只有一名是邪恶的，且他不是恶魔，他死亡。",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/dianite_assets_of_lei_gallery.png",
    "edition": "custom",
    "flavor": "",
    "id": "Hunter",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "追猎者",
    "otherNight": 8898,
    "setup": 0,
    "reminders": [      "死亡"    ],
    "remindersGlobal": [    ],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你得知今天白天有多少邪恶玩家投票，如果整个白天都没有邪恶玩家投票，你醉酒，",
    "image": "https://www.bloodstar.xyz/p/Pakchoi/Bullfighter/1_bullfighter.png",
    "edition": "custom",
    "flavor": "",
    "id": "xiangliaoshang",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒香料商，告诉他有今天白天有多少邪恶玩家投票。如果没有邪恶玩家投票导致香料商即将得知0，香料商醉酒。",
    "name": "香料商",
    "otherNight": 11500,
    "setup": 0,
    "reminders": [      "投过票","醉酒"    ],
    "remindersGlobal": [    ],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你要选择一个除自己以外的角色：邪恶玩家的负面能力对他无效。",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/safeguard_assets_of_lei_gallery.png",
    "edition": "custom",
    "flavor": "",
    "id": "safeguard",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "保镖",
    "otherNight": 450,
    "setup": 0,
    "reminders": [      "守护","失去能力"    ],
    "remindersGlobal": [    ],
    "team": "townsfolk",
    "firstNight": 1201
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以得知今天有哪些除你以外的角色被邪恶玩家的能力选择或影响了。（从上个黎明到你被唤醒时）",
    "image": "https://i.postimg.cc/8zKzjTVP/image.png",
    "edition": "custom",
    "flavor": "",
    "id": "goldsmith_button",
    "firstNightReminder": "金匠可以选择使用能力。如果他这么做了，向金匠战术所有今天内被邪恶玩家选择或影响的角色，且金匠失去能力，之后的夜晚无需再唤醒金匠。",
    "otherNightReminder": "金匠可以选择使用能力。如果他这么做了，向金匠战术所有今天内被邪恶玩家选择或影响的角色，且金匠失去能力，之后的夜晚无需再唤醒金匠。",
    "name": "金匠",
    "otherNight": 13000,
    "setup": 0,
    "reminders": [      "受到影响","失去能力"    ],
    "remindersGlobal": [    ],
    "team": "townsfolk",
    "firstNight": 12451
  },
  {
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/professor.png",
    "edition": "custom",
    "flavor": "",
    "id": "professor_button",
    "firstNightReminder": "",
    "otherNightReminder": "教授可以选择一名死亡玩家。如果他这么做了，标记教授失去能力，然后如果那名玩家是镇民，标记那名玩家被复活。之后的夜晚无需再唤醒教授。",
    "name": "教授",
    "otherNight": 10500,
    "setup": 0,
    "reminders": [      "复活","失去能力"    ],
    "remindersGlobal": [    ],
    "team": "townsfolk",
    "firstNight": 0,
    "GstoneID": "professor"
  },
  {
    "image": "https://i.postimg.cc/fRGNWW1S/1736663814860.png",
    "name": "清道夫",
    "team": "townsfolk",
    "ability": "如果与你邻座的玩家均已死亡，会有好事发生。",
    "id": "Scavenger",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [      "好事"    ],
    "remindersGlobal": [    ],
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "ability": "你可以与任意一名其他玩家缔结约定。在新约定达成之前，如果有玩家违约，当晚你和他之一会死亡。",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/newcharacter12_assets_of_lei_gallery.png",
    "edition": "custom",
    "id": "merchant",
    "firstNightReminder": "",
    "otherNightReminder": "记下约定内容并时刻留意游戏情形，一旦该内容被违反或不再可能实现，你可以在合适的时机杀死其中一名玩家。同鹰身女妖一般，这个死亡可以发生在白天或夜晚。但鉴于该剧本中没有白天死亡的逻辑，因此建议在夜晚（推荐的行动顺序）杀死交易者",
    "name": "商人",
    "setup": 0,
    "reminders": [   "缔约",  "违约"   ],
    "remindersGlobal": [    ],
    "team": "townsfolk",
    "otherNight": 9001

  },
  {
    "ability": "在你的首个白天，你可以拜访说书人获得一个剧本外角色的能力，即使你醉酒或中毒。",
    "image": "https://www.bloodstar.xyz/p/Pakchoi/Pakchoi/machinist_pakchoi.png",
    "edition": "custom",
    "flavor": "",
    "id": "jixiugong",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "机修工",
    "otherNight": 0,
    "firstNight": 0,
    "setup": 0,
    "reminders": [     "获得能力"    ],
    "remindersGlobal": [    ],
    "team": "townsfolk"
  },
  {
    "ability": "每个白天，你可以拜访说书人并选择一个话题，说书人会告诉你一个与他有关的事实。如果你的相邻存活玩家阵营不同，你得知错误信息。",
    "image": "https://i.postimg.cc/5thTqHnf/1736650063295.png",
    "edition": "custom",
    "flavor": "",
    "id": "Coachman",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "车夫",
    "name_id": "Coachman",
    "otherNight": 0,
    "setup": 0,
    "reminders": [    ],
    "remindersGlobal": [    ],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "id": "xixifafashishishishishishishi",
    "image": "https://clocktower-wiki.gstonegames.com/images/d/d6/Alsaahir.png",
    "edition": "custom",
    "name": "戏法师",
    "ability": "每个白天限一次，你可以公开猜测谁是爪牙，谁是恶魔。如果你猜对，善良阵营获胜。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [    ],
    "setup": false
  },
  {
    "id": "confidential",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/1722264633_197011_5916.png",
    "reminders": [ "机密" ],
    "name": "绝密档案",
    "team": "outsider",
    "ability": "当你死于处决时，与你邻近的存活玩家不计入邪恶阵营获胜条件。",
    "flavor": "“张三李四邀请五大掌门于六日后前去七里神秘请柬同赏腊八粥”"
  },
  {
    "ability": "恶魔知道你在场。每局游戏限一次，恶魔可以拜访说书人并猜测谁是书生。如果恶魔猜测正确，即使你已死亡，当晚该恶魔可以选择一名玩家：他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9486455308961_c35f60ab.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "shusheng_button",
    "firstNightReminder": "唤醒恶魔，并对他展示“该角色的能力对你触发”提示标记与书生角色标记。",
    "otherNightReminder": "如果白天恶魔成功猜中了书生是谁，唤醒那个恶魔，让其选择一名玩家。标记那名玩家死亡。",
    "name": "书生",
    "otherNight": 8500,
    "setup": 0,
    "reminders": [      "已猜测","猜测正确","死亡"    ],
    "remindersGlobal": [    ],
    "team": "outsider",
    "firstNight": 3300,
    "GstoneID": "shusheng"
  },
  {
    "ability": "每次提名中，在你之后与你投票不同的一名玩家可能死亡。",
    "image": "https://i.postimg.cc/xdtYCFB2/Bully.png",
    "edition": "custom",
    "flavor": "",
    "id": "Bully",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "暴徒",
    "otherNight": 9002,
    "setup": 0,
    "reminders": [      "死"    ],
    "remindersGlobal": [    ],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
    "edition": "custom",
    "flavor": "",
    "id": "moonchild_button",
    "firstNightReminder": "",
    "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
    "name": "月之子",
    "otherNight": 9300,
    "setup": 0,
    "reminders": [     "死亡"    ],
    "remindersGlobal": [    ],
    "team": "outsider",
    "firstNight": 0,
    "GstoneID": "moonchild"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "憎恶",
    "otherNight": 8501,
    "setup": false,
    "reminders": [      "复活","死亡"    ],
    "id": "Patchwerk",
    "edition": "custom",
    "team": "minion",
    "firstNight": 0,
    "ability": "每个夜晚*，你可以选择一名玩家：他死亡，在此之前，与他阵营相同的另一名玩家复活。恶魔死亡不会导致游戏结束。",
    "image": "https://www.bloodstar.xyz/p/Pakchoi/Pakchoi/patchwerk_pakchoi.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "夜影",
    "otherNight": 1601,
    "setup": false,
    "reminders": [      "阵营干扰"    ],
    "id": "Nightshadow",
    "edition": "custom",
    "team": "minion",
    "firstNight": 4901,
    "ability": "每个夜晚，你要选择两名玩家：其中的非恶魔玩家会被当作与他原本阵营相反的阵营，直到下个黄昏。",
    "image": "https://i.postimg.cc/nL5Lrjgr/image.png"
  },
  {
    "ability": "在你的首个夜晚，你要选择一名玩家：他会知道狐媚娘在场。如果你死于处决，当晚他转变为邪恶阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_4772055308961_7bc92354.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "humeiniang_button",
    "firstNightReminder": "唤醒狐媚娘，让她选择一名玩家。标记那名玩家“被魅惑”。随后唤醒那名玩家，对他展示“该角色的能力对你触发”和狐媚娘角色标记。",
    "otherNightReminder": "如果今日狐媚娘死于处决，且被魅惑的玩家为善良阵营，唤醒被魅惑的玩家，对他展示“你是”和朝下的大拇指。",
    "name": "狐媚娘",
    "otherNight": 3300,
    "setup": 0,
    "reminders": [      "被魅惑"    ],
    "remindersGlobal": [    ],
    "team": "minion",
    "firstNight": 6200,
    "GstoneID": "humeiniang"
  },
  {
    "id": "bullfighter",
    "image": "https://www.bloodstar.xyz/p/Pakchoi/Pakchoi/bullfighter_pakchoi.png",
    "edition": "custom",
    "name": "斗牛士",
    "ability": "每个夜晚*，一名除你以外的，在你发起提名时投票的玩家会死亡，如果没有除你以外的玩家投票，你可能死亡。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 8801,
    "otherNightReminder": "",
    "remindersGlobal": [      "死！"    ]
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡，随后你可以选择一名玩家：如果他上个白天被邪恶玩家提名过，他死亡。",
    "image": "https://i.postimg.cc/FzS09N43/image.png",
    "edition": "custom",
    "flavor": "",
    "id": "Llongjawn",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "浪劫",
    "otherNight": 8436,
    "setup": 0,
    "reminders": [     "死亡","被提名"    ],
    "remindersGlobal": [    ],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_6886084308961_f221dd48.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "ojo_button",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒奥赫。让奥赫指向角色列表上的一个角色标记。如果被选择的角色在场，对应的玩家死亡——使用“死亡”提示标记标记那名玩家。如果被选择的角色不在场，那么改为你来选择任意一名玩家，那名玩家死亡——使用“死亡”提示标记标记那名玩家。让奥赫重新入睡。",
    "name": "奥赫",
    "otherNight": 6200,
    "setup": 0,
    "reminders": [     "死亡"    ],
    "remindersGlobal": [    ],
    "team": "demon",
    "firstNight": 0,
    "GstoneID": "ojo"
  },
  {
    "ability": "每个夜晚*，你可以选择至多两名玩家：他们死亡。你选择的玩家数量不能与上个夜晚死亡的玩家数量相同（超过二人时算作二人）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_6000301943171_d2f257a6.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "baojun_button",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒暴君，让其选择至多两名玩家。在这些玩家角色标记旁放置“死亡”提示标记。如果暴君选择的玩家数量与上个夜晚死亡的玩家数量相同，摇头示意其重新选择",
    "name": "暴君",
    "otherNight": 8420,
    "setup": 0,
    "reminders": [     "死亡"    ],
    "team": "demon",
    "firstNight": 0,
    "GstoneID": "baojun"
  },
  {
    "ability": "每个夜晚*，你要选择两名玩家：他们死亡。你的上个夜晚选择过的且当前死亡的玩家可能会被你反刍。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/shabaloth.png",
    "edition": "custom",
    "flavor": "",
    "id": "shabaloth_button",
    "firstNightReminder": "",
    "otherNightReminder": "上一夜被沙巴洛斯选择且当前已死亡的玩家之一可能被反刍，如果被反刍，标记那名玩家被复活。让沙巴洛斯选择两名玩家。标记这两名玩家死亡。",
    "name": "沙巴洛斯",
    "otherNight": 5200,
    "setup": 0,
    "reminders": [     "死亡","复活"    ],
    "remindersGlobal": [    ],
    "team": "demon",
    "firstNight": 0,
    "GstoneID": "shabaloth"
  },
  {
     "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。",
     "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spirit_of_ivory.png",
     "edition": "custom",
     "flavor": "",
     "id": "spirit_of_ivory_button",
     "firstNightReminder": "",
     "otherNightReminder": "",
     "name": "圣洁之魂",
     "otherNight": 0,
     "setup": 0,
     "reminders": [        "禁止邪恶"        ],
     "remindersGlobal": [],
     "team": "fabled",
     "firstNight": 0,
     "GstoneID": "spirit_of_ivory"
},
{
    "ability": "在初始设置时，可能会额外增加或减少一个外来者。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sentinel.png",
    "edition": "custom",
    "flavor": "",
    "id": "sentinel_button",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "哨兵",
    "otherNight": 0,
    "setup": 0,
    "reminders": [    ],
    "remindersGlobal": [    ],
    "team": "fabled",
    "firstNight": 0,
    "GstoneID": "sentinel"
  },
  {
     "ability": "旅行者会被非旅行者角色当作不在游戏中，但恶魔仍然可以选择杀死旅行者。",
     "image": "https://i.postimg.cc/mD2DR7sv/image.png",
     "edition": "custom",
     "flavor": "",
     "id": "recitalist",
     "name": "独奏家",
     "otherNight": 0,
     "setup": 0,
     "reminders": [],
     "remindersGlobal": [],
     "team": "fabled",
     "firstNight": 0
},
{
    "id": "patches",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
    "name": "教授 & 追猎者",
    "team": "a jinxed",
    "setup": 0,
    "ability": "追猎者因教授能力复活后，可以在当晚行动。"
  }
]
