[
  {
    "id": "_meta",
    "name": "神缚羽喙v1.2",
    "logo": "https://cdn.jsdelivr.net/gh/AirsaHeart/my-images@main/b4f1fae63b4173d9b7c20193e05bd10744902471.png",	
    "author": "仇",
    "firstNight": [
      "dusk",
      "philosopher",
      "minioninfo",
      "demoninfo",
      "widow",
      "snake_charmer",
      "devils_advocate",
      "pukka",
      "shutong",
      "investigator",
      "chef",
      "fortune_teller",
      "dreamer",
      "dawn"
    ],
    "otherNight": [
      "dusk",
      "philosopher",
      "gambler",
      "snake_charmer",
      "devils_advocate",
      "pit-hag",
      "sissaphyth",
      "pukka",
      "guhuoniao",
      "vigormortis",
      "20_fairy_tale_hugo",
      "shutong",
      "gossip",
      "ravenkeeper",
      "fortune_teller",
      "dreamer",
      "oracle",
      "dawn"
    ]
  },
  {
    "id": "investigator",
    "name": "调查员",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "firstNight": 7700,
    "otherNight": 0,
    "reminders": [
      "爪牙",
      "错误"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“这真是个散步的好夜晚，您说呢，莫罗佐夫先生？\r\n还是我应该称呼您为……莫罗佐夫男爵？”",
    "firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png"
  },
  {
    "id": "chef",
    "name": "厨师",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "firstNight": 7800,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“今晚的预约有些古怪。我从未见过梅威瑟太太此前跟那个哈德逊巷的流氓有过交情。\r\n然而今晚，他们订了一张双人桌。真奇怪。”",
    "firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png"
  },
  {
    "id": "fortune_teller",
    "name": "占卜师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 8000,
    "otherNight": 11100,
    "reminders": [
      "干扰项"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“我在你的灵魂中感受到了庞大的恶意！\r\n但……那可能只是你的香水味道。我对接骨木汁过敏。”",
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png"
  },
  {
    "id": "snake_charmer",
    "name": "舞蛇人",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "firstNight": 5200,
    "otherNight": 2100,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“这位老爷……虽然我的烟斗是金色的，虽然我只要一首曲子就能驯服最狂野的灯神，但我只是一个卑贱的舞蛇人罢了，哎……听天由命吧。俗话说，人心不足蛇吞象。但不是我，这位老爷……真的不是我。”",
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对原恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良，并标记这名玩家中毒。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对原恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良，并标记这名玩家中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png"
  },
  {
    "id": "dreamer",
    "name": "筑梦师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 8500,
    "otherNight": 11500,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“我记得有钟表匠……天空是红色的，有不规则的三角形不断从天上坠落下来。有紫罗兰的气味……还有气泡咕嘟咕嘟的声音。一个眼睛发光、还有着乱糟糟的胡须的女人对着天空发出嘶嘶声。然后，我醒了……”",
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png"
  },
  {
    "id": "gambler",
    "name": "赌徒",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 2000,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“正面，我赢。\r\n反面，你输。”",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png"
  },
  {
    "id": "oracle",
    "name": "神谕者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "firstNight": 0,
    "otherNight": 11800,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“唯有受选者才能凝视面纱之外的光景。亡者躁动不安……他们的每一根僵硬的手指都指向了刺骨的北地。”",
    "otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png"
  },
  {
    "id": "philosopher",
    "name": "哲学家",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "firstNight": 300,
    "otherNight": 400,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "setup": false,
    "edition": "snv",
    "flavor": "“如果你要说什么事情是最真实的？我想是啤酒。痛快喝吧，说不定我们明天就要死了。”",
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png"
  },
  {
    "id": "savant",
    "name": "博学者",
    "team": "townsfolk",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“地上有七十二根火柴……今天的太阳落得更早，月亮还是按时升起……一块破布……庄园里的邪恶之物……三个又三个……我们相信的事物和他真正看到的不一样……绿光代表镁……残留物，但是图案不太对……地上有七十二根火柴……”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png"
  },
  {
    "id": "gossip",
    "name": "造谣者",
    "team": "townsfolk",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "firstNight": 0,
    "otherNight": 9100,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉。巴拉。”",
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png"
  },
  {
    "id": "tea_lady",
    "name": "茶艺师",
    "team": "townsfolk",
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "不会死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“若你感到寒冷，茶能使你温暖。\r\n若你感到愤怒，茶能使你冷静。\r\n若你感到沮丧，茶能使你振奋。\r\n若你感到激动，茶能使你镇定。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tea_lady.png"
  },
  {
    "id": "ravenkeeper",
    "name": "守鸦人",
    "team": "townsfolk",
    "ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
    "firstNight": 0,
    "otherNight": 9800,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“我的鸟儿们会替我复仇的！飞吧！飞吧，我尽职的小可爱！\r\n去到庄园和溪边！去到小巷和集会所里！快飞吧！”",
    "otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/ravenkeeper.png"
  },
  {
    "id": "cannibal",
    "name": "食人族",
    "team": "townsfolk",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "中毒",
      "饱餐"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“我讨厌小丑的味道。吃起来会让我想笑。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png"
  },
  {
    "id": "drunk",
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "edition": "tb",
    "flavor": "“我是个只在社交场合里~嗝儿~喝酒的人，亲爱的。\r\n但无可否认，我是一个非常~嗝儿~擅长社交的人。”\r\n（英文维基上的背景描述与角色详解中的不同，此处也一并贴出。见下）\r\n“这完全合乎~嗝儿~逻辑。我知道的是狄亚哈特小姐是个占卜师。狄亚哈特夫人则发誓詹金斯是她的管家。得出这样的推论非常~嗝儿~简单。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png"
  },
  {
    "id": "recluse",
    "name": "陌客",
    "team": "outsider",
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“侬康康窝咦锅惹，咋锅就怼窝恁锅粗暴。介样叭行。麻绳添酒嘿料，泥滴燕绳恨舔没，窝这哈圆酿泥料！侬晓得伐！窝叭象载康岛泥鸟，辣过饿魔阔能揍载窝家边乱晃。呔！窝揍斯弄个以斯！”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png"
  },
  {
    "id": "klutz",
    "name": "呆瓜",
    "team": "outsider",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“哎哟！”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png"
  },
  {
    "id": "shutong",
    "name": "书童",
    "team": "outsider",
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：除首个夜晚以外，当他被邪恶玩家的能力选择或影响时，你会在当晚死亡。",
    "firstNight": 7430,
    "otherNight": 8910,
    "reminders": [
      "选择",
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "syyl",
    "firstNightReminder": "唤醒书童，让其选择一名玩家，在其选择的玩家标记旁放置“选择”。",
    "otherNightReminder": "如果标记有“选择”的玩家被邪恶玩家的能力选择或影响时，在书童旁放置“死亡”标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_2027903943171_36d374a5.jpg"
  },
  {
    "id": "pit-hag",
    "name": "麻脸巫婆",
    "team": "minion",
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "firstNight": 0,
    "otherNight": 3749,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“绕釜环行火融融，毒肝腐脏寘其中。\r\n蛤蟆蛰眠寒石底，三十一日夜相继；\r\n汗出淋漓化毒浆，投之鼎釜沸为汤。”",
    "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png"
  },
  {
    "id": "devils_advocate",
    "name": "魔鬼代言人",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "firstNight": 5500,
    "otherNight": 2600,
    "reminders": [
      "处决不死"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“如果异议被驳回，我的委托人将进行无罪申辩，理由是控方不遵守法规第27章B条——针对动词进行非正确或误导性的词形变化。昨晚有九名陪审团成员死亡，这个事实只不过是表面证据，正如威尔斯诉图勒案所开创的先例，这是无罪释放的进一步理由。”",
    "firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
    "otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/devils_advocate.png"
  },
  {
    "id": "widow",
    "name": "寡妇",
    "team": "minion",
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "firstNight": 4700,
    "otherNight": 0,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [
      "得知"
    ],
    "setup": false,
    "edition": "exp",
    "flavor": "“还要再来点酒吗？麦角酒庄的这款07年的窖藏非常特别。是的，的的确确很特别。”",
    "firstNightReminder": "向寡妇展示魔典，她想看多久就看多久。在她查看完毕后让她选择一名玩家，标记那名玩家中毒。随后如果寡妇未醉酒中毒，唤醒一名善良玩家，对他展示寡妇角色标记。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/widow.png"
  },
  {
    "id": "20_fairy_tale_hugo",
    "name": "死神",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡。如果你以此方式杀死恶魔，你与恶魔交换角色。",
    "otherNight": 8670,
    "reminders": [
      "失去能力",
      "死亡"
    ],
    "jinxes": [
      {
        "id": "pukka",
        "reason": "如果普卡的角色因死神发生了交换，不会因此移除原本普卡的“中毒”提示标记与效果"
      }
    ],
    "setup": false,
    "flavor": "大限已至，汝命休矣。",
    "otherNightReminder": "唤醒死神，他要么摇头，要么指向一名玩家：他死亡。如果那名玩家是恶魔，交换他们的角色。",
    "image": "https://www.bloodstar.xyz/p/AstralZucchinii/Fairy_Tale/shinigami_fairy_tale.png"
  },
  {
    "id": "guhuoniao",
    "name": "姑获鸟",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。你可能会拥有上一个死于处决的爪牙的能力。",
    "firstNight": 0,
    "otherNight": 5600,
    "reminders": [
      "死于处决"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "syyl",
    "otherNightReminder": "唤醒姑获鸟，让其选择一名玩家，在玩家角色标记旁放置“死亡”提示标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3002932943171_72f4def0.jpg"
  },
  {
    "id": "vigormortis",
    "name": "亡骨魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "firstNight": 0,
    "otherNight": 6100,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "snv",
    "flavor": "“世间万扉集为一体，世间万匙铸为一身。世间万盅将与我共饮，但凡饮下我所赐圣水者，必将永不干渴，化作万孔泉眼涌作永生。”",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png"
  },
  {
    "id": "pukka",
    "name": "普卡",
    "team": "demon",
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "firstNight": 6600,
    "otherNight": 5100,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“您人真好，发生了这样的事情，您还愿意让我来您金碧辉煌的家里做客。我很抱歉，刚才不小心划伤了您。这是一点点赔礼，没事的，请收下吧，把这根金牙签当做我那卑微的歉意吧。”",
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png"
  },
  {
    "id": "sissaphyth",
    "name": "西西弗斯",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在夜晚时，如果所有爪牙死亡，你要选择一个除你以外的恶魔角色：你变成那个恶魔，并且每晚行动两次。",
    "firstNight": 0,
    "otherNight": 4899,
    "reminders": [
      "死亡",
      "行动两次"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "custom",
    "flavor": "",
    "otherNightReminder": "如果没有存活的爪牙，让西西斐斯指向角色列表上的一个其他恶魔角色标记，然后通知他角色变化，并将“行动两次”提示标记放在角色标记旁边。否则，唤醒西西斐斯。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让西西斐斯重新入睡。",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/sissaphyth_assets_of_lei_gallery.png"
  }
]