[
  {
    "id": "_meta",
    "name": "无所顾忌",
    "author": "",
    "logo": "https://www.helloimg.com/i/2024/10/30/6721e0bb16132.png",
    "townsfolkName": "镇民"
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
    "name": "艺术家",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
    "id": "artistbutton",
    "official_id": "artist",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
    "name": "哲学家",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。",
    "id": "philosopherbutton",
    "official_id": "philosopher",
    "edition": "custom",
    "firstNightReminder": "唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "otherNightReminder": "如果哲学家未曾使用能力，唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "firstNight": 2,
    "otherNight": 2
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
    "name": "舞蛇人",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "id": "snake_charmerbutton",
    "official_id": "snake_charmer",
    "edition": "custom",
    "firstNightReminder": "唤醒舞蛇人，让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换，并在舞蛇人入睡后通知旧恶魔角色变化。",
    "otherNightReminder": "唤醒舞蛇人，让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换，并在舞蛇人入睡后通知旧恶魔角色变化。",
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "firstNight": 11,
    "otherNight": 5
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
    "name": "共情者",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "id": "empathbutton",
    "official_id": "empath",
    "edition": "custom",
    "firstNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "otherNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "firstNight": 16,
    "otherNight": 13
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
    "name": "造谣者",
    "team": "townsfolk",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "id": "gossipbutton",
    "official_id": "gossip",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "如果造谣者今天白天的声明正确，一名玩家死亡。",
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "firstNight": 0,
    "otherNight": 11
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
    "name": "贵族",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "id": "noblebutton",
    "official_id": "noble",
    "edition": "custom",
    "firstNightReminder": "唤醒贵族，对他指向三名玩家。这三名玩家中有且仅有一名是邪恶玩家。",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "firstNight": 17,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/alchemist.png",
    "name": "炼金术士",
    "team": "townsfolk",
    "ability": "你拥有一个不在场的爪牙角色的能力。",
    "id": "alchemistbutton",
    "official_id": "alchemist",
    "edition": "custom",
    "firstNightReminder": "唤醒炼金术士，对他展示他获得的能力所对应的爪牙角色标记。",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [],
    "remindersGlobal": [
      "是炼金术士"
    ],
    "firstNight": 3,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/balloonist.png",
    "name": "气球驾驶员",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
    "id": "balloonistbutton",
    "official_id": "balloonist",
    "edition": "custom",
    "firstNightReminder": "唤醒气球驾驶员，对他指向一名玩家。",
    "otherNightReminder": "唤醒气球驾驶员，对他指向一名玩家，这名玩家与之前气球驾驶员得知过的玩家属于不同的角色类型。",
    "setup": true,
    "reminders": [
      "得知镇民",
      "得知外来者",
      "得知爪牙",
      "得知恶魔"
    ],
    "remindersGlobal": [],
    "firstNight": 18,
    "otherNight": 14
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
    "name": "赏金猎人",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "id": "bounty_hunterbutton",
    "official_id": "bounty_hunter",
    "edition": "custom",
    "firstNightReminder": "（在进入首个夜晚时立即通知赏金猎人转变的那个镇民他的阵营发生了变化）唤醒赏金猎人，对他指向一名邪恶玩家。",
    "otherNightReminder": "如果赏金猎人之前得知的玩家死亡，唤醒赏金猎人，对他指向一名新的邪恶玩家。",
    "setup": true,
    "reminders": [
      "得知",
      "邪恶"
    ],
    "remindersGlobal": [],
    "firstNight": 19,
    "otherNight": 15
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
    "name": "失忆者",
    "team": "townsfolk",
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "id": "amnesiacbutton",
    "official_id": "amnesiac",
    "edition": "custom",
    "firstNightReminder": "决定失忆者的能力，并根据具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
    "otherNightReminder": "根据失忆者的具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "firstNight": 1,
    "otherNight": 1
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
    "name": "小精灵",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "id": "pixiebutton",
    "official_id": "pixie",
    "edition": "custom",
    "firstNightReminder": "唤醒小精灵，对他展示一个在场镇民角色标记。",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "remindersGlobal": [],
    "firstNight": 14,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/huntsman.png",
    "name": "巡山人",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名存活的玩家：如果你选中了落难少女，她会变成一个不在场的镇民角色。[+落难少女]",
    "id": "huntsmanbutton",
    "official_id": "huntsman",
    "edition": "custom",
    "firstNightReminder": "唤醒巡山人，他可以摇头不使用能力，或选择一名玩家。如果巡山人选中了落难少女，则在巡山人入睡后通知落难少女角色变化。",
    "otherNightReminder": "如果巡山人未曾使用能力，唤醒巡山人，他可以摇头不使用能力，或选择一名玩家。如果巡山人选中了落难少女，则在巡山人入睡后通知落难少女角色变化。",
    "setup": true,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "firstNight": 15,
    "otherNight": 12
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
    "name": "罂粟种植者",
    "team": "townsfolk",
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "id": "poppy_growerbutton",
    "official_id": "poppy_grower",
    "edition": "custom",
    "firstNightReminder": "如果罂粟种植者在场，跳过今晚的爪牙信息和恶魔信息环节。",
    "otherNightReminder": "如果罂粟种植者死于白天，插入执行爪牙信息和恶魔信息（不包含恶魔伪装）流程。如果罂粟种植者死于夜晚，则在当前玩家行动结束后立即执行相关流程。",
    "setup": false,
    "reminders": [
      "唤醒邪恶"
    ],
    "remindersGlobal": [],
    "firstNight": 4,
    "otherNight": 3
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/goon.png",
    "name": "莽夫",
    "team": "outsider",
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "id": "goonbutton",
    "official_id": "goon",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
    "name": "畸形秀演员",
    "team": "outsider",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "id": "mutantbutton",
    "official_id": "mutant",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "id": "drunkbutton",
    "official_id": "drunk",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png",
    "name": "落难少女",
    "team": "outsider",
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
    "id": "damselbutton",
    "official_id": "damsel",
    "edition": "custom",
    "firstNightReminder": "如果落难少女在场，对爪牙展示落难少女角色标记。",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [
      "已被猜测"
    ],
    "remindersGlobal": [],
    "firstNight": 7,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
    "name": "投毒者",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "id": "poisonerbutton",
    "official_id": "poisoner",
    "edition": "custom",
    "firstNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "otherNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "firstNight": 10,
    "otherNight": 4
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
    "name": "教父",
    "team": "minion",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "id": "godfatherbutton",
    "official_id": "godfather",
    "edition": "custom",
    "firstNightReminder": "唤醒教父，对他展示外来者角色标记，告诉他有哪些外来者在场。",
    "otherNightReminder": "如果今天白天有外来者死亡，唤醒教父，让他攻击一名玩家。",
    "setup": true,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "remindersGlobal": [],
    "firstNight": 12,
    "otherNight": 10
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/boomdandy.png",
    "name": "炸弹人",
    "team": "minion",
    "ability": "如果你被处决，除三名玩家以外的其他所有玩家均会死亡。一分钟之后，被最多玩家手指指着的玩家死亡。",
    "id": "boomdandybutton",
    "official_id": "boomdandy",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fearmonger.png",
    "name": "恐惧之灵",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名玩家：如果你提名他且他被处决，他的阵营落败。当你首次选择或更换目标时，所有玩家都会得知你选择了新的玩家。",
    "id": "fearmongerbutton",
    "official_id": "fearmonger",
    "edition": "custom",
    "firstNightReminder": "唤醒恐惧之灵，让他选择一名玩家，随后通知所有玩家恐惧之灵选择了一名玩家。",
    "otherNightReminder": "唤醒恐惧之灵，让他选择一名玩家，随后如果恐惧之灵的目标发生了变更，通知所有玩家恐惧之灵选择了一名玩家。",
    "setup": false,
    "reminders": [
      "恐惧"
    ],
    "remindersGlobal": [],
    "firstNight": 13,
    "otherNight": 6
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/goblin.png",
    "name": "哥布林",
    "team": "minion",
    "ability": "如果你在被提名后公开声明自己是哥布林且在那个白天被处决，你的阵营获胜。",
    "id": "goblinbutton",
    "official_id": "goblin",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
    "name": "小怪宝",
    "team": "demon",
    "ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，会有一名玩家死亡。[+1爪牙]",
    "id": "lil_monstabutton",
    "official_id": "lil_monsta",
    "edition": "custom",
    "firstNightReminder": "唤醒所有爪牙选择由谁照看小怪宝。",
    "otherNightReminder": "唤醒所有爪牙选择由谁照看小怪宝。随后，决定今晚谁会因为小怪宝能力死亡。",
    "setup": true,
    "remindersGlobal": [
      "是恶魔",
      "死亡"
    ],
    "remindersGlobal": [],
    "firstNight": 9,
    "otherNight": 9
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
    "name": "涡流",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "id": "vortoxbutton",
    "official_id": "vortox",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒涡流，让他攻击一名玩家。",
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "firstNight": 0,
    "otherNight": 7
  },
  {
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/legion.png",
    "name": "军团",
    "team": "demon",
    "ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[半数以上玩家为军团]",
    "id": "legionbutton",
    "official_id": "legion",
    "edition": "custom",
    "firstNightReminder": "",
    "otherNightReminder": "决定今晚谁会因为军团能力死亡。",
    "setup": true,
    "reminders": [
      "即将被处决",
      "死亡"
    ],
    "remindersGlobal": [],
    "firstNight": 0,
    "otherNight": 8
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "reminders": [],
    "id": "djinnbutton",
    "team": "fabled",
    "name_eng": "Djinn",
    "setup": false,
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
  }
]