[
  {
    "id": "_meta",
    "name": "全员谜语人-华灯初上",
    "author": "钟楼剧本博物馆",
    "description": "全员失忆/全员追忆",
    "logo": "https://i.postimg.cc/jSDMZrBd/3.png",
    "townsfolkName": "镇民",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/bowuguan%3A03_bowuguan%2F%E7%89%B9%E5%88%AB%E7%9A%84%E7%8E%A9%E6%B3%95%2F%E5%85%A8%E5%91%98%E5%A4%B1%E5%BF%86%EF%BC%88%E5%AE%983%2B%E5%AE%9E%E9%AA%8C%E6%80%A7%2B%E5%8D%8E%E7%81%AF%EF%BC%89-%E9%92%9F%E6%A5%BC%E5%89%A7%E6%9C%AC%E5%8D%9A%E7%89%A9%E9%A6%86%E5%88%B6%E4%BD%9C.json"
  },
  {
    "edition": "custom",
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "fabled",
    "name": "灯神",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
    "id": "djinn_gstone"
  },
  {
    "edition": "custom",
    "ability": "每个白天限一次，所有玩家都能向说书人询问一个关于自己技能的问题，然后可以猜测一次具体角色（不受中毒醉酒等状态影响）。认知覆盖类角色只能猜测自己以为的角色。每个黄昏（处决后），说书人会宣布当前有多少玩家猜测得到“完美”。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "完美"
    ],
    "reminders": [
      "完美"
    ],
    "team": "fabled",
    "name": "全员失忆",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/amnesiac.png",
    "id": "893b638d_c5b6_4758_8075_cadaba17c705"
  },
  {
    "edition": "custom",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "禁止邪恶"
    ],
    "setup": false,
    "team": "fabled",
    "name": "圣洁之魂",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spirit_of_ivory.png",
    "id": "spirit_of_ivorybutton"
  },
  {
    "edition": "custom",
    "ability": "部分官方未明示的冲突规则以及较难处理的情形，当值说书人具有最终裁判权。如果说书人的意见和大多数玩家不一致，别问，问就是说书人最大！",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "你说得对，但是"
    ],
    "team": "fabled",
    "name": "强权上帝",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/deusexfiasco.png",
    "id": "7c30180e_2881_4855_bf33_d8eb90571580"
  },
  {
    "edition": "custom",
    "ability": "部分违反游戏公平的操作被禁止，且尝试的玩家会发生不好的事。例如：不允许强迫管家投票、魔像提名、猜测落难少女等。",
    "firstNight": 0,
    "otherNight": 0,
    "team": "fabled",
    "name": "特殊规则",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/300px-Bootlegger.png",
    "id": "ef42503a_d4aa_46cd_9c61_6c6ce8e42450"
  },
  {
    "edition": "custom",
    "ability": "你是一名镇民。你不知道你的能力是什么，但是仍然可以正常发动能力。每个白天限一次，你可以拜访说书人并且询问一个关于角色的问题，你会得知有多精确，即使你已经死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "？",
      "是镇民"
    ],
    "team": "townsfolk",
    "name": "失忆的镇民",
    "image": "https://www.bloodstar.xyz//p//Airell_clocktower//All_Amnesiac//newcharacter_all_amnesiac.png",
    "id": "db3b85c6_0d64_4ede_8c82_a446b8fc2c34"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个镇民角色：这两名玩家之一是该角色。",
    "firstNight": 44,
    "otherNight": 0,
    "reminders": [
      "镇民",
      "错误"
    ],
    "setup": false,
    "firstNightReminder": "展示那个镇民角色标记。指向被你标记“镇民”和“错误”的两名玩家。",
    "team": "townsfolk",
    "name": "洗衣妇",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/washerwoman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/washerwoman_r.png"
    ],
    "id": "washerwoman"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
    "firstNight": 44.7,
    "otherNight": 0,
    "reminders": [
      "外来者",
      "错误"
    ],
    "setup": false,
    "firstNightReminder": "展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。",
    "team": "townsfolk",
    "name": "图书管理员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/librarian.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/librarian_r.png"
    ],
    "id": "librarian"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "vizier",
        "reason": "如果调查员的能力使其得知了维齐尔，则说书人不会告知所有人维齐尔在场。"
      }
    ],
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "firstNight": 45.4,
    "otherNight": 0,
    "reminders": [
      "爪牙",
      "错误"
    ],
    "setup": false,
    "firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
    "team": "townsfolk",
    "name": "调查员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/investigator_r.png"
    ],
    "id": "investigator"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "firstNight": 46.1,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
    "team": "townsfolk",
    "name": "厨师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/chef_r.png"
    ],
    "id": "chef"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 46.8,
    "otherNight": 68.4,
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "team": "townsfolk",
    "name": "共情者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/empath_r.png"
    ],
    "id": "empath"
  },
  {
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 47.5,
    "otherNight": 69.1,
    "reminders": [
      "干扰项"
    ],
    "setup": false,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "team": "townsfolk",
    "name": "占卜师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fortune_teller_r.png"
    ],
    "id": "fortune_teller"
  },
  {
    "otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
    "firstNight": 0,
    "otherNight": 70.7,
    "reminders": [
      "死于今日"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "送葬者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/undertaker_r.png"
    ],
    "id": "undertaker"
  },
  {
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "riot",
        "reason": "如果暴乱在场，僧侣保护的玩家免疫所有邪恶阵营的负面效果。"
      },
      {
        "id": "leviathan",
        "reason": "如果利维坦在场，僧侣保护的玩家免疫所有邪恶阵营的负面效果。"
      }
    ],
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "firstNight": 0,
    "otherNight": 15.4,
    "reminders": [
      "保护"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "僧侣",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/monk_r.png"
    ],
    "id": "monk"
  },
  {
    "otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "riot",
        "reason": "每个夜晚*，暴乱要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果守鸦人被选择，他的能力生效但不会死亡。"
      },
      {
        "id": "leviathan",
        "reason": "每个夜晚*，利维坦要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果守鸦人被选择，他的能力生效但不会死亡。（建议在利维坦选择农夫/守鸦人/贤者并触发这些角色的能力后，这些角色失去能力）"
      }
    ],
    "ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
    "firstNight": 0,
    "otherNight": 62.2,
    "setup": false,
    "team": "townsfolk",
    "name": "守鸦人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/ravenkeeper.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/ravenkeeper_r.png"
    ],
    "id": "ravenkeeper"
  },
  {
    "edition": "custom",
    "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "贞洁者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/virgin.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/virgin_r.png"
    ],
    "id": "virgin"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "lleech",
        "reason": "如果猎手选择了痢蛭的宿主，则宿主会死亡。（明确地说，这当然意味着如果痢蛭是清醒/健康的，他也会死亡。）"
      }
    ],
    "ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "猎手",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/slayer_r.png"
    ],
    "id": "slayer"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "kazali",
        "reason": "卡扎力可以把士兵转变成邪恶的爪牙。"
      },
      {
        "id": "riot",
        "reason": "如果暴乱在场，士兵免疫所有邪恶阵营的负面效果。"
      },
      {
        "id": "leviathan",
        "reason": "如果利维坦在场，士兵免疫所有邪恶阵营的负面效果。"
      }
    ],
    "ability": "恶魔的负面能力对你无效。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "士兵",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/soldier.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/soldier_r.png"
    ],
    "id": "soldier"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "riot",
        "reason": "镇长可以停止提名。如果他这样做了，并且场上只有一名暴乱存活，善良阵营获胜；否则，邪恶阵营获胜。"
      },
      {
        "id": "leviathan",
        "reason": "如果利维坦在场，镇长存活且第五天没有处决发生，则善良阵营获胜。"
      }
    ],
    "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "镇长",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mayor_r.png"
    ],
    "id": "mayor"
  },
  {
    "otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "riot",
        "reason": "如果暴乱在场，孙子在白天死亡，祖母会一同死亡。"
      },
      {
        "id": "leviathan",
        "reason": "如果利维坦在场，孙子死于处决，邪恶阵营获胜。"
      }
    ],
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "firstNight": 49.6,
    "otherNight": 59.8,
    "reminders": [
      "孙子",
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
    "team": "townsfolk",
    "name": "祖母",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/grandmother.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/grandmother_r.png"
    ],
    "id": "grandmother"
  },
  {
    "otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "firstNight": 21.6,
    "otherNight": 7.8,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "team": "townsfolk",
    "name": "水手",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/sailor.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/sailor_r.png"
    ],
    "id": "sailor"
  },
  {
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "mathematician",
        "reason": "侍女会得知数学家是否醒来，即使她是在数学家之前醒来。"
      }
    ],
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "firstNight": 67.8,
    "otherNight": 88.5,
    "setup": false,
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "team": "townsfolk",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "非法目标，重新选择！"
      }
    ],
    "name": "侍女",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/chambermaid_r.png"
    ],
    "id": "chambermaid"
  },
  {
    "otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "yaggababble",
        "reason": "如果驱魔人选中了牙噶巴卜，那么牙噶巴卜的能力在当晚无法造成死亡。"
      },
      {
        "id": "riot",
        "reason": "如果驱魔人在第三个夜晚选中了暴乱，爪牙不会变成暴乱。"
      },
      {
        "id": "leviathan",
        "reason": "如果驱魔人存活并且成功选中过利维坦，即使有多于一名善良玩家被处决，邪恶阵营也不会获胜。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
    "firstNight": 0,
    "otherNight": 24.3,
    "reminders": [
      "被选择"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "驱魔人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/exorcist.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/exorcist_r.png"
    ],
    "id": "exorcist"
  },
  {
    "otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "riot",
        "reason": "如果暴乱在场，旅店老板保护的玩家免疫所有邪恶阵营的负面效果。"
      },
      {
        "id": "leviathan",
        "reason": "如果利维坦在场，旅店老板保护的玩家免疫所有邪恶阵营的负面效果。"
      }
    ],
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "firstNight": 0,
    "otherNight": 13.3,
    "reminders": [
      "不会死亡",
      "醉酒"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "旅店老板",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/innkeeper.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/innkeeper_r.png"
    ],
    "id": "innkeeper"
  },
  {
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 14.1,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "赌徒",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gambler_r.png"
    ],
    "id": "gambler"
  },
  {
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "edition": "custom",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "firstNight": 0,
    "otherNight": 55.2,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "造谣者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gossip_r.png"
    ],
    "id": "gossip"
  },
  {
    "otherNightReminder": "侍臣可以选择一个角色。如果他这么做了，标记侍臣失去能力，标记被选择的角色所对应的玩家醉酒。之后的夜晚无需再唤醒侍臣。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "summoner",
        "reason": "如果召唤师因为侍臣的能力在第三个夜晚醉酒，由召唤师来选择创造哪种恶魔，由说书人来决定哪名玩家发生转变。"
      },
      {
        "id": "vizier",
        "reason": "如果维齐尔失去能力，他会得知这一信息。如果侍臣在剧本列表中，且维齐尔在具有能力时被处决，他的阵营获胜。"
      }
    ],
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个角色：如果该角色在场，该角色之一从当晚开始醉酒三天三夜。",
    "firstNight": 29.3,
    "otherNight": 13.9,
    "reminders": [
      "醉酒1",
      "醉酒2",
      "醉酒3",
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "侍臣可以选择一个角色。如果他这么做了，标记侍臣失去能力，标记被选择的角色所对应的玩家醉酒。之后的夜晚无需再唤醒侍臣。",
    "team": "townsfolk",
    "name": "侍臣",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/courtier.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/courtier_r.png"
    ],
    "id": "courtier"
  },
  {
    "otherNightReminder": "教授可以选择一名死亡玩家。如果他这么做了，标记教授失去能力，然后如果那名玩家是镇民，标记那名玩家被复活。之后的夜晚无需再唤醒教授。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
    "firstNight": 0,
    "otherNight": 66.8,
    "reminders": [
      "复活",
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "教授",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/professor.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/professor_r.png"
    ],
    "id": "professor"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "legion",
        "reason": "如果军团死于处决，所有军团保留能力，但吟游诗人可能会在当晚得知今天白天死于处决的玩家是军团。"
      }
    ],
    "ability": "当一名爪牙死于处决时，除了你和旅行者以外的所有其他玩家醉酒直到明天黄昏。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "全员醉酒"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "吟游诗人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/minstrel.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/minstrel_r.png"
    ],
    "id": "minstrel"
  },
  {
    "edition": "custom",
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "不会死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "茶艺师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/tea_lady.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/tea_lady_r.png"
    ],
    "id": "tea_lady"
  },
  {
    "edition": "custom",
    "ability": "被处决的善良玩家可能不会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "和平主义者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pacifist.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/pacifist_r.png"
    ],
    "id": "pacifist"
  },
  {
    "edition": "custom",
    "ability": "当你首次将要死亡时，你不会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "弄臣",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fool.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fool_r.png"
    ],
    "id": "fool"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "summoner",
        "reason": "如果召唤师在场，在创造恶魔之后钟表匠才会得知信息。"
      }
    ],
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "firstNight": 50.3,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "team": "townsfolk",
    "name": "钟表匠",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/clockmaker.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/clockmaker_r.png"
    ],
    "id": "clockmaker"
  },
  {
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 51,
    "otherNight": 72.2,
    "setup": false,
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "team": "townsfolk",
    "name": "筑梦师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dreamer_r.png"
    ],
    "id": "dreamer"
  },
  {
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "如果梼杌的角色发生了交换，不会因此移除原本梼杌的“失去能力”提示标记。"
      }
    ],
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "firstNight": 30,
    "otherNight": 14.4,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "team": "townsfolk",
    "name": "舞蛇人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/snake_charmer_r.png"
    ],
    "id": "snake_charmer"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "chambermaid",
        "reason": "侍女会得知数学家是否醒来，即使她是在数学家之前醒来。"
      },
      {
        "id": "lunatic",
        "reason": "数学家会得知疯子是否攻击了与真正的恶魔不同的目标。"
      }
    ],
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
    "firstNight": 68.5,
    "otherNight": 89.2,
    "reminders": [
      "未正常生效"
    ],
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
    "team": "townsfolk",
    "name": "数学家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mathematician_r.png"
    ],
    "id": "mathematician"
  },
  {
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "firstNight": 0,
    "otherNight": 73,
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "卖花女孩",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/flowergirl_r.png"
    ],
    "id": "flowergirl"
  },
  {
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "firstNight": 0,
    "otherNight": 73.8,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "城镇公告员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/town_crier_r.png"
    ],
    "id": "town_crier"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "firstNight": 0,
    "otherNight": 74.5,
    "setup": false,
    "team": "townsfolk",
    "name": "神谕者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/oracle_r.png"
    ],
    "id": "oracle"
  },
  {
    "edition": "custom",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "博学者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/savant_r.png"
    ],
    "id": "savant"
  },
  {
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 51.7,
    "otherNight": 75.3,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "team": "townsfolk",
    "name": "女裁缝",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/seamstress_r.png"
    ],
    "id": "seamstress"
  },
  {
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "bounty_hunter",
        "reason": "如果哲学家获得了赏金猎人的能力，可能会有一名镇民玩家转变为邪恶。"
      }
    ],
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "firstNight": 9.9,
    "otherNight": 5.9,
    "remindersGlobal": [
      "是哲学家"
    ],
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "team": "townsfolk",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "哲学家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/philosopher_r.png"
    ],
    "id": "philosopher"
  },
  {
    "edition": "custom",
    "ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "艺术家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/artist_r.png"
    ],
    "id": "artist"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "cannibal",
        "reason": "如果杂耍艺人在自己的首个白天猜测后在当天死于处决，当晚食人族会替杂耍艺人得知对应的信息。"
      }
    ],
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "firstNight": 0,
    "otherNight": 76.1,
    "reminders": [
      "猜测正确"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "杂耍艺人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/juggler_r.png"
    ],
    "id": "juggler"
  },
  {
    "otherNightReminder": "如果恶魔杀死了贤者，唤醒贤者并指向两名玩家，其中一名玩家是杀死他的恶魔。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "riot",
        "reason": "每个夜晚*，暴乱要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果贤者被选择，他的能力生效但不会死亡。"
      },
      {
        "id": "leviathan",
        "reason": "每个夜晚*，利维坦要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果贤者被选择，他的能力生效但不会死亡。"
      }
    ],
    "ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
    "firstNight": 0,
    "otherNight": 62.9,
    "setup": false,
    "team": "townsfolk",
    "name": "贤者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/sage.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/sage_r.png"
    ],
    "id": "sage"
  },
  {
    "otherNightReminder": "半兽人指向一名存活玩家：如果那名玩家善良，则立刻死去且今夜不会再有玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名存活玩家：如果他是善良的，他死亡，并且当晚恶魔不会造成死亡。会有一名善良玩家始终被当作邪恶阵营。 ",
    "firstNight": 0,
    "otherNight": 25.1,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "半兽人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/lycanthrope.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_lycanthrope_r.png"
    ],
    "id": "lycanthrope"
  },
  {
    "otherNightReminder": "如果恶魔杀死了报丧女妖，高声宣布“报丧女妖觉醒了！”或发出奇怪的声音，并使用“具有能力”标记报丧女妖。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "leviathan",
        "reason": "每个夜晚*，利维坦要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果报丧女妖被选择，他死亡并能力生效。"
      },
      {
        "id": "riot",
        "reason": "每个夜晚*，暴乱要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果报丧女妖被选择，他死亡并能力生效。"
      },
      {
        "id": "vortox",
        "reason": "如果恶魔杀死报丧女妖时涡流在场，玩家仍然会得知正确信息。（中文百科上的“通用简化原则”已涵盖包括多角色互动下的涡流信息的简化处理方式，此条仅做说明。）"
      }
    ],
    "ability": "如果恶魔杀死了你，所有玩家都会得知此事。从现在开始，你每天可以发起两次提名，每次投票时可以投两票。",
    "firstNight": 0,
    "otherNight": 105,
    "setup": false,
    "team": "townsfolk",
    "name": "报丧女妖",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1527923824171_6eff7fda.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_banshee_r.png"
    ],
    "id": "banshee"
  },
  {
    "otherNightReminder": "如果国王被恶魔杀死，将唱诗男孩唤醒并告诉他谁是那个杀死国王的恶魔。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "kazali",
        "reason": "如果唱诗男孩在场，卡扎力在选择国王后无法将他变成爪牙。"
      }
    ],
    "ability": "如果恶魔杀死了国王，你会得知哪名玩家是恶魔。[+国王]",
    "firstNight": 0,
    "otherNight": 64.5,
    "setup": true,
    "team": "townsfolk",
    "name": "唱诗男孩",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/choirboy.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_choirboy_r.png"
    ],
    "id": "choirboy"
  },
  {
    "otherNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "summoner",
        "reason": "如果召唤师在第三个夜晚或之前被传教士选中，由召唤师来选择创造哪种恶魔，由说书人来决定哪名玩家发生转变。"
      },
      {
        "id": "vizier",
        "reason": "如果维齐尔失去能力，他会得知这一信息。如果传教士在剧本列表中，且维齐尔在具有能力时被处决，他的阵营获胜。"
      },
      {
        "id": "legion",
        "reason": "如果传教士选中了军团，军团仍然保留能力，但传教士可能会得知自己选中了军团。"
      }
    ],
    "ability": "每个夜晚，你要选择一名玩家：如果你选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
    "firstNight": 23.7,
    "otherNight": 9.6,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "team": "townsfolk",
    "name": "传教士",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/preacher.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_preacher_r.png"
    ],
    "id": "preacher"
  },
  {
    "otherNightReminder": "每个夜晚，唤醒任意一名村夫。让他指向一名玩家。对他给出拇指向上或向下的手势。让他重新入睡。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "wudaozhe",
        "reason": "如果村夫在场数量不足3人，悟道者可以变成新的村夫。如果因此使得村夫的在场数量超过1人，会有一名村夫醉酒。"
      },
      {
        "id": "pit_hag",
        "reason": "如果村夫在场数量不足3人，麻脸巫婆可以创造新的村夫。如果她这么做，村夫的醉酒效果可能会更换目标。"
      }
    ],
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "firstNight": 58,
    "otherNight": 79.9,
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "firstNightReminder": "在为首个夜晚做准备时，（如果有超过一名村夫在场，）将村夫的“醉酒”提示标记放置到其中一个村夫角色标记旁。",
    "team": "townsfolk",
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ],
    "name": "村夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_villageidiot_r.png"
    ],
    "id": "village_idiot"
  },
  {
    "otherNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "如果梼杌变成了其他角色，因为梼杌而失去能力的爪牙会立即死亡。"
      },
      {
        "id": "summoner",
        "reason": "如果工程师的能力使得召唤师在使用自己的能力前离场，召唤师会在此前立即使用自己的能力。"
      },
      {
        "id": "legion",
        "reason": "军团和工程师不能在初始时同时在场。如果工程师创造了军团，那么包括所有邪恶玩家在内的绝大多数玩家都会变成邪恶的军团。"
      }
    ],
    "ability": "每局游戏限一次，在夜晚时，你可以选择让恶魔变成你选择的恶魔角色，或让所有爪牙变成你选择的爪牙角色。",
    "firstNight": 23,
    "otherNight": 9,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
    "team": "townsfolk",
    "name": "工程师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/engineer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_engineer_r.png"
    ],
    "id": "engineer"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "firstNight": 53.8,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "setup": false,
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "team": "townsfolk",
    "name": "贵族",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_noble_r.png"
    ],
    "id": "noble"
  },
  {
    "otherNightReminder": "如果死亡玩家人数大于或等于存活玩家，唤醒国王并对其展示一个存活的角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "leviathan",
        "reason": "如果利维坦在场，当至少一名玩家死亡时，国王每晚就会得知一个存活的角色。"
      },
      {
        "id": "riot",
        "reason": "如果暴乱在场，当至少一名玩家死亡时，国王每晚就会得知一个存活的角色。"
      }
    ],
    "ability": "每个夜晚，如果死亡的玩家数量大于或等于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。 ",
    "firstNight": 18.1,
    "otherNight": 80.7,
    "setup": false,
    "firstNightReminder": "唤醒恶魔，并告诉他国王是谁。",
    "team": "townsfolk",
    "name": "国王",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/king.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_king_r.png"
    ],
    "id": "king"
  },
  {
    "otherNightReminder": "告诉将军你认为的答案。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
    "firstNight": 67.1,
    "otherNight": 87.7,
    "setup": false,
    "firstNightReminder": "告诉将军你认为的答案。",
    "team": "townsfolk",
    "name": "将军",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/general.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_general_r.png"
    ],
    "id": "general"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "summoner",
        "reason": "获得召唤师能力的炼金术士不会获得伪装。他要选择一个恶魔角色，但不选择玩家，由说书人决定哪一名玩家变成邪恶的恶魔。如果他在选择之前死亡，邪恶阵营获胜。[无恶魔在场]"
      },
      {
        "id": "widow",
        "reason": "如果炼金术士本应获得寡妇的能力，那么他不会拥有该能力并改为寡妇一定在场。每个白天发生处决后，存活的炼金术士可以公开猜测一名存活玩家是寡妇:如果猜对了，恶魔今晚必须选择寡妇。"
      },
      {
        "id": "spy",
        "reason": "如果炼金术士本应获得间谍的能力，那么他不会拥有该能力并改为间谍一定在场。每个白天发生处决后，存活的炼金术士可以公开猜测一名存活玩家是间谍:如果猜对了，恶魔今晚必须选择间谍。"
      },
      {
        "id": "marionette",
        "reason": "如果炼金术士本应获得提线木偶的能力，那么他不会拥有该能力并改为提线木偶一定在场。"
      },
      {
        "id": "mastermind",
        "reason": "如果炼金术士本应获得主谋的能力，那么他不会拥有该能力并改为主谋一定不在场。"
      },
      {
        "id": "organ_grinder",
        "reason": "如果炼金术士获得街头风琴手的能力，街头风琴手一定在场。如果炼金术士和街头风琴手都是清醒的，改为他们都醉酒。"
      }
    ],
    "ability": "你拥有一个爪牙角色的能力。当你使用能力时，说书人可能会要求你更换选择。",
    "firstNight": 10.9,
    "otherNight": 0,
    "remindersGlobal": [
      "是炼金术士"
    ],
    "setup": false,
    "firstNightReminder": "展示给炼金术士一个不在场的角色标记。",
    "team": "townsfolk",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "说书人要求你重新更换目标！"
      }
    ],
    "name": "炼金术士",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/alchemist.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_alchemist_r.png"
    ],
    "id": "alchemist"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "spy",
        "reason": "当间谍/寡妇查看魔典时，魔术师和恶魔的角色标记会被说书人移除。（请同样移除任何相关提示标记以便在缺少角色标记的情况下让其不是那么明显。）"
      },
      {
        "id": "widow",
        "reason": "当间谍/寡妇查看魔典时，魔术师和恶魔的角色标记会被说书人移除。（请同样移除任何相关提示标记以便在缺少角色标记的情况下让其不是那么明显。）"
      },
      {
        "id": "lil_monsta",
        "reason": "每个夜晚，由魔术师来选择一个爪牙角色:如果他和小怪宝均存活，由他来照看小怪宝。（进阶可选规则:否则，由魔术师来照看小怪宝，但如果魔术师在照看小怪宝时死亡，邪恶阵营获胜。）"
      },
      {
        "id": "vizier",
        "reason": "如果维齐尔和魔术师都在场，恶魔不会得知谁是爪牙。"
      }
    ],
    "ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
    "firstNight": 13.9,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "如果魔术师在场，则需要对爪牙信息环节和恶魔信息环节的相关内容进行调整。",
    "team": "townsfolk",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "魔术师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/magician.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_magician_r.png"
    ],
    "id": "magician"
  },
  {
    "otherNightReminder": "如果农夫在夜晚死去，则选择另一位善良玩家成为农夫。唤醒这名玩家，并告知他成为了农夫。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "leviathan",
        "reason": "每个夜晚*，利维坦要选择一名存活玩家（与之前的每个夜晚不同）:如果农夫被选择，他的能力生效但不会死亡。"
      },
      {
        "id": "riot",
        "reason": "每个夜晚*，暴乱要选择一名存活玩家（与之前的每个夜晚不同）:如果农夫被选择，他的能力生效但不会死亡。"
      }
    ],
    "ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
    "firstNight": 0,
    "otherNight": 65.3,
    "setup": false,
    "team": "townsfolk",
    "name": "农夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_farmer_r.png"
    ],
    "id": "farmer"
  },
  {
    "otherNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
    "firstNight": 62.9,
    "otherNight": 86.1,
    "setup": false,
    "firstNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "team": "townsfolk",
    "name": "女祭司",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_7239274181171_90052fc9.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_highpriestess_r.png"
    ],
    "id": "high_priestess"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
    "firstNight": 53.1,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "setup": false,
    "firstNightReminder": "唤醒骑士，然后指向标记了“得知”的两名玩家。",
    "team": "townsfolk",
    "name": "骑士",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_7251125151861_73cfd5f9.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_knight_r.png"
    ],
    "id": "knight"
  },
  {
    "otherNightReminder": "选择一种与被放置得知的玩家不同的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "marionette",
        "reason": "如果提线木偶抽到了气球驾驶员，也可能会+1外来者。"
      }
    ],
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "firstNight": 65,
    "otherNight": 56,
    "reminders": [
      "得知"
    ],
    "setup": true,
    "firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
    "team": "townsfolk",
    "name": "气球驾驶员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_balloonist_r.png"
    ],
    "id": "balloonist"
  },
  {
    "otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "kazali",
        "reason": "在卡扎力行动完毕后，如果赏金猎人仍然在场，才会创造邪恶镇民。"
      },
      {
        "id": "philosopher",
        "reason": "如果哲学家获得了赏金猎人的能力，可能会有一名镇民玩家转变为邪恶。"
      }
    ],
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "firstNight": 58.7,
    "otherNight": 82.3,
    "reminders": [
      "得知",
      "邪恶"
    ],
    "setup": true,
    "firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
    "team": "townsfolk",
    "name": "赏金猎人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_bountyhunter_r.png"
    ],
    "id": "bounty_hunter"
  },
  {
    "otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "edition": "custom",
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "firstNight": 7.9,
    "otherNight": 4.7,
    "reminders": [
      "？"
    ],
    "setup": false,
    "firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "team": "townsfolk",
    "name": "失忆者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_amnesiac_r.png"
    ],
    "id": "amnesiac"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "zealot",
        "reason": "如果食人族获得了狂热者的能力，他会得知这一信息。"
      },
      {
        "id": "poppy_grower",
        "reason": "如果食人族获得了罂粟种植者的能力，当他获得下一个能力时，爪牙和恶魔也会互相认识。"
      },
      {
        "id": "juggler",
        "reason": "如果杂耍艺人在自己的首个白天猜测后在当天死于处决，当晚食人族会替杂耍艺人得知对应的信息。"
      },
      {
        "id": "butler",
        "reason": "如果食人族获得了管家的能力，他会得知这一信息。"
      }
    ],
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "中毒",
      "死于今日"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "食人族",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_cannibal_r.png"
    ],
    "id": "cannibal"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "firstNight": 52.4,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "setup": false,
    "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
    "team": "townsfolk",
    "name": "事务官",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202305/c_9219342584861_b889322f.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_steward_r.png"
    ],
    "id": "steward"
  },
  {
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "firstNight": 59.4,
    "otherNight": 83,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "team": "townsfolk",
    "name": "守夜人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_nightwatchman_r.png"
    ],
    "id": "nightwatchman"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "无神论者在剧本中时，处决说书人导致的胜负结果不会被反转。"
      }
    ],
    "ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
    "firstNight": 0,
    "otherNight": 0,
    "setup": true,
    "team": "townsfolk",
    "name": "无神论者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/atheist.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_atheist_r.png"
    ],
    "id": "atheist"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "vizier",
        "reason": "如果维齐尔在场，戏法师在进行猜测时还需要猜测恶魔的具体角色。"
      }
    ],
    "ability": "每个白天，你可以公开进行一次谁是爪牙，谁是恶魔的猜测。如果你猜对，善良阵营获胜。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "戏法师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202406/c_0969358269171_d18a1072.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_alsaahir_r.png"
    ],
    "id": "alsaahir"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "firstNight": 41.2,
    "otherNight": 0,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "setup": false,
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "team": "townsfolk",
    "name": "小精灵",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_pixie_r.png"
    ],
    "id": "pixie"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
    "firstNight": 63.6,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
    "team": "townsfolk",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "顺时针"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "逆时针"
      }
    ],
    "name": "修行者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_9825126871371_4fbea129.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_shugenja_r.png"
    ],
    "id": "shugenja"
  },
  {
    "otherNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "kazali",
        "reason": "如果卡扎力将落难少女变成了爪牙，并且巡山人在场，一名善良的玩家会变成落难少女。"
      },
      {
        "id": "marionette",
        "reason": "如果提线木偶抽到了巡山人，也会增加落难少女。"
      }
    ],
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名存活的玩家：如果你选中了落难少女，她会变成一个不在场的镇民角色。[+落难少女]",
    "firstNight": 41.9,
    "otherNight": 67.6,
    "reminders": [
      "失去能力"
    ],
    "setup": true,
    "firstNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
    "team": "townsfolk",
    "name": "巡山人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/huntsman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_huntsman_r.png"
    ],
    "id": "huntsman"
  },
  {
    "otherNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "pit_hag",
        "reason": "被麻脸巫婆创造的邪恶异教领袖无法因为自身能力转变为善良阵营。"
      }
    ],
    "ability": "每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
    "firstNight": 60.1,
    "otherNight": 83.8,
    "reminders": [
      "同一阵营"
    ],
    "setup": false,
    "firstNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "team": "townsfolk",
    "name": "异教领袖",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cult_leader.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_cultleader_r.png"
    ],
    "id": "cult_leader"
  },
  {
    "otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "summoner",
        "reason": "如果召唤师创造恶魔时罂粟种植者存活，由召唤师来选择创造哪种恶魔，由说书人来决定哪名玩家发生转变。"
      },
      {
        "id": "spy",
        "reason": "如果罂粟种植者在场，直到其死亡前间谍无法查看魔典。"
      },
      {
        "id": "widow",
        "reason": "如果罂粟种植者在场，直到其死亡前寡妇无法查看魔典。寡妇会在罂粟种植者死后的首个夜晚触发自身的能力。"
      },
      {
        "id": "marionette",
        "reason": "当罂粟种植者死亡后，恶魔会知道谁是提线木偶，但提线木偶什么都不会知道。"
      },
      {
        "id": "lil_monsta",
        "reason": "如果罂粟种植者在场，爪牙们不会同时醒来选择照看小怪宝。 他们会依次单独被唤醒，直到其中一人选择照看小怪宝。"
      },
      {
        "id": "cannibal",
        "reason": "如果食人族获得了罂粟种植者的能力，当他获得下一个能力时，爪牙和恶魔也会互相认识。"
      }
    ],
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "firstNight": 11.9,
    "otherNight": 7.1,
    "reminders": [
      "唤醒邪恶"
    ],
    "setup": false,
    "firstNightReminder": "不要让恶魔和爪牙相认。",
    "team": "townsfolk",
    "name": "罂粟种植者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_poppygrower_r.png"
    ],
    "id": "poppy_grower"
  },
  {
    "edition": "custom",
    "ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "渔夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fisherman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_fisherman_r.png"
    ],
    "id": "fisherman"
  },
  {
    "edition": "custom",
    "ability": "你是一名外来者。你不知道你的能力是什么，但是仍然可以正常发动能力。每个白天限一次，你可以拜访说书人并且询问一个关于角色的问题，你会得知有多精确，即使你已经死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "？",
      "是外来者"
    ],
    "team": "outsider",
    "name": "失忆的外来者",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/All_Amnesiac/newcharacter1_all_amnesiac.png",
    "id": "1661d5d9_cee8_42d1_8edd_dcb368088fb2"
  },
  {
    "otherNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "cannibal",
        "reason": "如果食人族获得了管家的能力，他会得知这一信息。"
      },
      {
        "id": "organ_grinder",
        "reason": "如果街头风琴手使得玩家需要闭眼投票，管家可以自由举手投票，但只在他的主人投票时他的票才会被统计。"
      }
    ],
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，只有他投票时你才能投票。",
    "firstNight": 48.2,
    "otherNight": 69.9,
    "reminders": [
      "主人"
    ],
    "setup": false,
    "firstNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "team": "outsider",
    "name": "管家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/butler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/butler_r.png"
    ],
    "id": "butler"
  },
  {
    "edition": "custom",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "酒鬼",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/drunk_r.png"
    ],
    "id": "drunk"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "ogre",
        "reason": "如果陌客被食人魔当作邪恶阵营，食人魔会得知自己转变为邪恶。"
      }
    ],
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "陌客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/recluse_r.png"
    ],
    "id": "recluse"
  },
  {
    "edition": "custom",
    "ability": "如果你死于处决，你的阵营落败。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "圣徒",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/saint.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/saint_r.png"
    ],
    "id": "saint"
  },
  {
    "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
    "edition": "custom",
    "ability": "你随时可能死亡。",
    "firstNight": 0,
    "otherNight": 57.5,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "outsider",
    "name": "修补匠",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/tinker.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/tinker_r.png"
    ],
    "id": "tinker"
  },
  {
    "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
    "edition": "custom",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "firstNight": 0,
    "otherNight": 58.3,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "outsider",
    "name": "月之子",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/moonchild_r.png"
    ],
    "id": "moonchild"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "kazali",
        "reason": "卡扎力可以把莽夫转变成邪恶的爪牙。"
      },
      {
        "id": "pit_hag",
        "reason": "被麻脸巫婆创造的邪恶莽夫无法因为自身能力转变为善良阵营。"
      }
    ],
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "team": "outsider",
    "name": "莽夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/goon.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/goon_r.png"
    ],
    "id": "goon"
  },
  {
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "mathematician",
        "reason": "数学家会得知疯子是否攻击了与真正的恶魔不同的目标。"
      }
    ],
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "firstNight": 16.9,
    "otherNight": 23.5,
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "setup": false,
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "team": "outsider",
    "name": "疯子",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/lunatic_r.png"
    ],
    "id": "lunatic"
  },
  {
    "edition": "custom",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "畸形秀演员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mutant_r.png"
    ],
    "id": "mutant"
  },
  {
    "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
    "edition": "custom",
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "firstNight": 0,
    "otherNight": 61.4,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "team": "outsider",
    "name": "心上人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/sweetheart_r.png"
    ],
    "id": "sweetheart"
  },
  {
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "如果梼杌的角色发生了交换，不会因此移除原本梼杌的“失去能力”提示标记。"
      }
    ],
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "firstNight": 0,
    "otherNight": 60.6,
    "reminders": [
      "今晚理发"
    ],
    "setup": false,
    "team": "outsider",
    "name": "理发师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/barber_r.png"
    ],
    "id": "barber"
  },
  {
    "edition": "custom",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "呆瓜",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/klutz_r.png"
    ],
    "id": "klutz"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "marionette",
        "reason": "提线木偶不会得知三个不在场的角色，如果提线木偶与告密者均在场，改为由恶魔额外得知三个不在场角色。"
      }
    ],
    "ability": "爪牙会在其首个夜晚得知三个伪装。",
    "firstNight": 14.1,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "分别给爪牙们展示三个不在场角色，这些信息之间，包括与展示给恶魔的不在场角色之间可能会有重叠。",
    "team": "outsider",
    "name": "告密者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/snitch.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_snitch_r.png"
    ],
    "id": "snitch"
  },
  {
    "edition": "custom",
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "setup": false,
    "team": "outsider",
    "name": "解谜大师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_puzzlemaster_r.png"
    ],
    "id": "puzzlemaster"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "cannibal",
        "reason": "如果食人族获得了狂热者的能力，他会得知这一信息。"
      },
      {
        "id": "vizier",
        "reason": "维齐尔的能力可能会将狂热者当作邪恶阵营。"
      },
      {
        "id": "legion",
        "reason": "军团的能力可能会将狂热者当作邪恶阵营。"
      }
    ],
    "ability": "如果有大于等于五名玩家存活，你必须在所有提名中投票。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "狂热者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202408/c_8622652692271_a37e7f2c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_zealot_r.png"
    ],
    "id": "zealot"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "marionette",
        "reason": "提线木偶不会得知落难少女在场。"
      },
      {
        "id": "pit_hag",
        "reason": "如果麻脸巫婆创造了落难少女，改为由说书人来决定哪一名玩家变成落难少女。"
      },
      {
        "id": "spy",
        "reason": "如果间谍/寡妇正在场或曾经在场，落难少女中毒。"
      },
      {
        "id": "widow",
        "reason": "如果间谍/寡妇正在场或曾经在场，落难少女中毒。"
      }
    ],
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
    "firstNight": 15,
    "otherNight": 0,
    "reminders": [
      "已被猜测"
    ],
    "setup": false,
    "firstNightReminder": "唤醒所有爪牙，并告知他们场中有落难少女。",
    "team": "outsider",
    "name": "落难少女",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_damsel_r.png"
    ],
    "id": "damsel"
  },
  {
    "otherNightReminder": "在当晚，一同唤醒所有爪牙和恶魔。对他们展示“该角色的能力对你生效”信息标记，然后展示帽匠角色标记。每名以此被唤醒的玩家可以选择摇头或指向角色列表上与自己当前角色类型相同的一个角色。如果一名玩家在做出自己的选择后会使得自己的角色与一名其他玩家选择的角色相同，对他摇头示意他重新选择。在选择完成后让他重新入睡。移除“今晚茶会”提示标记。根据这些玩家的选择，在魔典上执行相应的角色变化操作。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "如果梼杌变成了其他角色，因为梼杌而失去能力的爪牙会立即死亡。"
      },
      {
        "id": "summoner",
        "reason": "召唤师无法创造已经在场的恶魔。如果召唤师创造了一个不在场的恶魔，当晚的死亡由说书人决定。"
      },
      {
        "id": "legion",
        "reason": "如果帽匠死亡时军团在场，则无事发生。如果帽匠死亡时一名邪恶玩家选择变成军团，当前所有邪恶玩家都会一同变成军团。"
      },
      {
        "id": "lil_monsta",
        "reason": "如果恶魔选择了小怪宝，则还需要选择一个爪牙角色，他变成这个爪牙且当晚照看小怪宝。"
      },
      {
        "id": "leviathan",
        "reason": "如果帽匠在第五个白天或之后死亡，恶魔不能选择变成利维坦。"
      }
    ],
    "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
    "firstNight": 0,
    "otherNight": 6.5,
    "reminders": [
      "今晚茶会"
    ],
    "setup": false,
    "team": "outsider",
    "name": "帽匠",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_9723021341071_86da6df4.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_hatter_r.png"
    ],
    "id": "hatter"
  },
  {
    "edition": "custom",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "无法提名"
    ],
    "setup": false,
    "team": "outsider",
    "name": "魔像",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_golem_r.png"
    ],
    "id": "golem"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "recluse",
        "reason": "如果陌客被食人魔当作邪恶阵营，食人魔会得知自己转变为邪恶。"
      },
      {
        "id": "spy",
        "reason": "间谍必定被食人魔当作邪恶阵营。"
      },
      {
        "id": "pit_hag",
        "reason": "被麻脸巫婆创造的邪恶食人魔无法因为自身能力转变为善良阵营。"
      }
    ],
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：你转变为他的阵营，即使你已醉酒或中毒，但你不知道你转变后的阵营。",
    "firstNight": 62.2,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "在首个夜晚，唤醒食人魔。让食人魔指向一名玩家。让食人魔重新入睡。如果食人魔指向了一名邪恶玩家，将食人魔的角色标记倒转放置，代表食人魔现在属于邪恶阵营。",
    "team": "outsider",
    "name": "食人魔",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202405/c_0102424156171_21d2f372.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_ogre_r.png"
    ],
    "id": "ogre"
  },
  {
    "otherNightReminder": "当瘟疫医生死亡时，将一个爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "yangguren",
        "reason": "如果瘟疫医生死亡且说书人会因此获得养蛊人的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事!"
      },
      {
        "id": "humeiniang",
        "reason": "如果瘟疫医生死亡且说书人会因此获得狐媚娘的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      },
      {
        "id": "ganshiren",
        "reason": "如果瘟疫医生死亡且说书人会因此获得赶尸人的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      },
      {
        "id": "baron",
        "reason": "如果说书人获得了男爵的能力，至多两名玩家会变成不在场的外来者。"
      },
      {
        "id": "boomdandy",
        "reason": "如果瘟疫医生死于处决且说书人会因此获得炸弹人的能力，那么炸弹人的能力会立即被触发。"
      },
      {
        "id": "evil_twin",
        "reason": "说书人无法在瘟疫医生死亡时获得镜像双子的能力。"
      },
      {
        "id": "marionette",
        "reason": "如果在瘟疫医生死亡时说书人获得了提线木偶的能力，且与恶魔邻座的存活玩家中有镇民或外来者，其中一名玩家会变成邪恶的提线木偶。如果此时场上的邪恶玩家数量比初始设置时的数量超出一名或更多，改为无事发生。"
      },
      {
        "id": "fearmonger",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      },
      {
        "id": "goblin",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      },
      {
        "id": "scarlet_woman",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      },
      {
        "id": "spy",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      }
    ],
    "ability": "当你死亡时，说书人会获得一个爪牙能力。",
    "firstNight": 0,
    "otherNight": 63.7,
    "reminders": [
      "说书人能力"
    ],
    "setup": false,
    "team": "outsider",
    "name": "瘟疫医生",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_plaguedoctor_r.png"
    ],
    "id": "plague_doctor"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "humeiniang",
        "reason": "互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "godfather",
        "reason": "异端分子会被这些角色当作一个不在场的外来者，异端分子会知道是哪个外来者。"
      },
      {
        "id": "spy",
        "reason": "异端分子会被这些角色当作一个不在场的外来者，异端分子会知道是哪个外来者。"
      },
      {
        "id": "widow",
        "reason": "异端分子会被这些角色当作一个不在场的外来者，异端分子会知道是哪个外来者。"
      },
      {
        "id": "pit_hag",
        "reason": "麻脸巫婆无法创造异端分子。"
      },
      {
        "id": "lleech",
        "reason": "如果痢蛭选择异端分子作为宿主，痢蛭死亡时异端分子仍会中毒。"
      },
      {
        "id": "baron",
        "reason": "如果异端分子在剧本中，男爵的效果可能会只增加一个而非两个外来者。"
      }
    ],
    "ability": "对调胜负结果，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "异端分子",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/heretic.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_heretic_r.png"
    ],
    "id": "heretic"
  },
  {
    "otherNightReminder": "如果杂技演员左右两侧最近的存活善良玩家之一中毒或醉酒，杂技演员死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：如果当晚他醉酒或中毒，你死亡。",
    "firstNight": 0,
    "otherNight": 14.7,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "outsider",
    "name": "杂技演员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2958693199271_6cc6c522.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_acrobat_r.png"
    ],
    "id": "acrobat"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "pit_hag",
        "reason": "被麻脸巫婆创造的邪恶政客无法因为自身能力转变为善良阵营。"
      },
      {
        "id": "vizier",
        "reason": "维齐尔的能力可能会将政客当作邪恶阵营。"
      }
    ],
    "ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "政客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/politician.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_politician_r.png"
    ],
    "id": "politician"
  },
  {
    "edition": "custom",
    "ability": "你是一名爪牙。你不知道你的能力是什么，但是仍然可以正常发动能力。每个白天限一次，你可以拜访说书人并且询问一个关于角色的问题，你会得知有多精确，即使你已经死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "？",
      "是爪牙"
    ],
    "team": "minion",
    "name": "失忆的爪牙",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/All_Amnesiac/newcharacter2_all_amnesiac.png",
    "id": "568bd832_a850_49ad_813a_aa31cc314c4f"
  },
  {
    "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "firstNight": 26.5,
    "otherNight": 11.4,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "team": "minion",
    "name": "投毒者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/poisoner_b.png"
    ],
    "id": "poisoner"
  },
  {
    "otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      },
      {
        "id": "ogre",
        "reason": "间谍必定被食人魔当作邪恶阵营。"
      },
      {
        "id": "alchemist",
        "reason": "如果炼金术士本应获得间谍的能力，那么他不会拥有该能力并改为间谍一定在场。每个白天发生处决后，存活的炼金术士可以公开猜测一名存活玩家是间谍:如果猜对了，恶魔今晚必须选择间谍。"
      },
      {
        "id": "poppy_grower",
        "reason": "如果罂粟种植者在场，直到其死亡前间谍无法查看魔典。"
      },
      {
        "id": "magician",
        "reason": "当间谍/寡妇查看魔典时，魔术师和恶魔的角色标记会被说书人移除。（请同样移除任何相关提示标记以便在缺少角色标记的情况下让其不是那么明显。）"
      },
      {
        "id": "heretic",
        "reason": "异端分子会被这些角色当作一个不在场的外来者，异端分子会知道是哪个外来者。"
      },
      {
        "id": "damsel",
        "reason": "如果间谍/寡妇正在场或曾经在场，落难少女中毒。"
      }
    ],
    "ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
    "firstNight": 60.8,
    "otherNight": 85.4,
    "setup": false,
    "firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "team": "minion",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "间谍",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/spy.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/spy_b.png"
    ],
    "id": "spy"
  },
  {
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "这些角色在梼杌的能力判断中被当作“不具有能力”。"
      },
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      },
      {
        "id": "lil_monsta",
        "reason": "如果在五名及以上的玩家存活时照看小怪宝的玩家死亡，当晚红唇女郎必须要照看小怪宝。"
      },
      {
        "id": "al_hadikhia",
        "reason": "如果出现两名存活的哈迪寂亚，则红唇女郎变成的哈迪寂亚会变回红唇女郎。"
      },
      {
        "id": "fang_gu",
        "reason": "如果方古成功转化了外来者并因此死去，红唇女郎不会变成方古。"
      }
    ],
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "firstNight": 0,
    "otherNight": 21.2,
    "remindersGlobal": [
      "是恶魔"
    ],
    "setup": false,
    "team": "minion",
    "name": "红唇女郎",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/scarlet_woman_b.png"
    ],
    "id": "scarlet_woman"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "plague_doctor",
        "reason": "如果说书人获得了男爵的能力，至多两名玩家会变成不在场的外来者。"
      },
      {
        "id": "heretic",
        "reason": "如果异端分子在剧本中，男爵的效果可能会只增加一个而非两个外来者。"
      }
    ],
    "ability": "会有额外的外来者在场。[+2 外来者]",
    "firstNight": 0,
    "otherNight": 0,
    "setup": true,
    "team": "minion",
    "name": "男爵",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/baron.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/baron_b.png"
    ],
    "id": "baron"
  },
  {
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "heretic",
        "reason": "异端分子会被这些角色当作一个不在场的外来者，异端分子会知道是哪个外来者。"
      }
    ],
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 30.7,
    "otherNight": 49.8,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "team": "minion",
    "name": "教父",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/godfather_b.png"
    ],
    "id": "godfather"
  },
  {
    "otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "firstNight": 31.4,
    "otherNight": 16.9,
    "reminders": [
      "处决不死"
    ],
    "setup": false,
    "firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
    "team": "minion",
    "name": "魔鬼代言人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/devils_advocate.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/devils_advocate_b.png"
    ],
    "id": "devils_advocate"
  },
  {
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "firstNight": 0,
    "otherNight": 49,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "setup": false,
    "team": "minion",
    "name": "刺客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/assassin_b.png"
    ],
    "id": "assassin"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "这些角色在梼杌的能力判断中被当作“不具有能力”。"
      },
      {
        "id": "alchemist",
        "reason": "如果炼金术士本应获得主谋的能力，那么他不会拥有该能力并改为主谋一定不在场。"
      },
      {
        "id": "lleech",
        "reason": "如果主谋存活且痢蛭的宿主死于处决，痢蛭存活但失去能力。"
      },
      {
        "id": "al_hadikhia",
        "reason": "如果哈迪寂亚死于处决，且主谋存活，当晚哈迪寂亚要选择三名善良玩家:如果他们都选择存活，邪恶阵营获胜。否则，善良阵营获胜。"
      }
    ],
    "ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "minion",
    "name": "主谋",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mastermind.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mastermind_b.png"
    ],
    "id": "mastermind"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "这些角色在梼杌的能力判断中被当作“不具有能力”。"
      },
      {
        "id": "xizi",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "plague_doctor",
        "reason": "说书人无法在瘟疫医生死亡时获得镜像双子的能力。"
      }
    ],
    "ability": "你与一名对立阵营的玩家互相知道对方是什么角色。如果其中善良玩家被处决，邪恶阵营获胜。如果你们都存活，善良阵营无法获胜。",
    "firstNight": 32.1,
    "otherNight": 0,
    "reminders": [
      "对立双子"
    ],
    "setup": false,
    "firstNightReminder": "唤醒镜像双子和他的对立双子，让他们进行眼神接触。对镜像双子展示对立双子的角色标记，并对对立双子展示镜像双子的角色标记。",
    "team": "minion",
    "name": "镜像双子",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/evil_twin.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/evil_twin_b.png"
    ],
    "id": "evil_twin"
  },
  {
    "otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
    "firstNight": 33.5,
    "otherNight": 17.3,
    "reminders": [
      "被诅咒"
    ],
    "setup": false,
    "firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "team": "minion",
    "name": "女巫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/witch.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/witch_b.png"
    ],
    "id": "witch"
  },
  {
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "goblin",
        "reason": "洗脑师可以选择将玩家洗脑成哥布林。"
      }
    ],
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "firstNight": 34.2,
    "otherNight": 17.6,
    "reminders": [
      "疯狂"
    ],
    "setup": false,
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "team": "minion",
    "name": "洗脑师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/cerenovus_b.png"
    ],
    "id": "cerenovus"
  },
  {
    "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "如果梼杌变成了其他角色，因为梼杌而失去能力的爪牙会立即死亡。"
      },
      {
        "id": "xizi",
        "reason": "麻脸巫婆无法创造戏子。"
      },
      {
        "id": "summoner",
        "reason": "召唤师无法创造已经在场的恶魔。如果召唤师创造了一个不在场的恶魔，当晚的死亡由说书人决定。"
      },
      {
        "id": "ogre",
        "reason": "被麻脸巫婆创造的邪恶食人魔无法因为自身能力转变为善良阵营。"
      },
      {
        "id": "village_idiot",
        "reason": "如果村夫在场数量不足3人，麻脸巫婆可以创造新的村夫。如果她这么做，村夫的醉酒效果可能会更换目标。"
      },
      {
        "id": "cult_leader",
        "reason": "被麻脸巫婆创造的邪恶异教领袖无法因为自身能力转变为善良阵营。"
      },
      {
        "id": "heretic",
        "reason": "麻脸巫婆无法创造异端分子。"
      },
      {
        "id": "damsel",
        "reason": "如果麻脸巫婆创造了落难少女，改为由说书人来决定哪一名玩家变成落难少女。"
      },
      {
        "id": "politician",
        "reason": "被麻脸巫婆创造的邪恶政客无法因为自身能力转变为善良阵营。"
      },
      {
        "id": "leviathan",
        "reason": "在第五个白天之后，麻脸巫婆无法创造利维坦。"
      },
      {
        "id": "goon",
        "reason": "被麻脸巫婆创造的邪恶莽夫无法因为自身能力转变为善良阵营。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "firstNight": 0,
    "otherNight": 10.8,
    "setup": false,
    "team": "minion",
    "name": "麻脸巫婆",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
    "id": "pit_hag"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "戏子无法反转由这些角色能力产生的胜负结果。"
      },
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      },
      {
        "id": "cerenovus",
        "reason": "洗脑师可以选择将玩家洗脑成哥布林。"
      }
    ],
    "ability": "如果你在被提名后公开声明自己是哥布林且在那个白天被处决，你的阵营获胜。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "已公开声明"
    ],
    "setup": false,
    "team": "minion",
    "name": "哥布林",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/goblin.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_goblin_b.png"
    ],
    "id": "goblin"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "alchemist",
        "reason": "如果炼金术士本应获得寡妇的能力，那么他不会拥有该能力并改为寡妇一定在场。每个白天发生处决后，存活的炼金术士可以公开猜测一名存活玩家是寡妇:如果猜对了，恶魔今晚必须选择寡妇。"
      },
      {
        "id": "poppy_grower",
        "reason": "如果罂粟种植者在场，直到其死亡前寡妇无法查看魔典。寡妇会在罂粟种植者死后的首个夜晚触发自身的能力。"
      },
      {
        "id": "magician",
        "reason": "当间谍/寡妇查看魔典时，魔术师和恶魔的角色标记会被说书人移除。（请同样移除任何相关提示标记以便在缺少角色标记的情况下让其不是那么明显。）"
      },
      {
        "id": "heretic",
        "reason": "异端分子会被这些角色当作一个不在场的外来者，异端分子会知道是哪个外来者。"
      },
      {
        "id": "damsel",
        "reason": "如果间谍/寡妇正在场或曾经在场，落难少女中毒。"
      }
    ],
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "firstNight": 27.2,
    "otherNight": 0,
    "remindersGlobal": [
      "被知晓"
    ],
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
    "team": "minion",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "寡妇",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/widow.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_widow_b.png"
    ],
    "id": "widow"
  },
  {
    "otherNightReminder": "街头风琴手点头或摇头。街头风琴手如果点头：放置“醉酒”提示标记；如果摇头：移除“醉酒”提示标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "当梼杌被处决时，如果街头风琴手具有能力，说书人会宣布“无人被处决”。"
      },
      {
        "id": "alchemist",
        "reason": "如果炼金术士获得街头风琴手的能力，街头风琴手一定在场。如果炼金术士和街头风琴手都是清醒的，改为他们都醉酒。"
      },
      {
        "id": "butler",
        "reason": "如果街头风琴手使得玩家需要闭眼投票，管家可以自由举手投票，但只在他的主人投票时他的票才会被统计。"
      }
    ],
    "ability": "所有玩家在投票时闭眼，且票数会秘密统计。每个夜晚，你要选择自己是否醉酒，直到你下次选择。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "即将被处决"
    ],
    "setup": false,
    "firstNightReminder": "街头风琴手点头或摇头。街头风琴手如果点头：放置“醉酒”提示标记；如果摇头：移除“醉酒”提示标记。",
    "team": "minion",
    "special": [
      {
        "name": "hidden",
        "type": "vote"
      }
    ],
    "name": "街头风琴手",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_4549185199271_d0420902.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_organgrinder_b.png"
    ],
    "id": "organ_grinder"
  },
  {
    "edition": "custom",
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "minion",
    "name": "精神病患者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/psychopath.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_psychopath_b.png"
    ],
    "id": "psychopath"
  },
  {
    "otherNightReminder": "恐惧之灵指向一名玩家。如果与之前选择的不同，则更换恐惧标记并宣布恐惧之灵选中或改变了目标。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "戏子无法反转由这些角色能力产生的胜负结果。"
      },
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      },
      {
        "id": "vizier",
        "reason": "在恐惧之灵因为自己的能力被唤醒时，维齐尔会一同被唤醒。他会得知恐惧之灵选择了哪名玩家，并且无法使用自己的能力让那名玩家立即被处决。"
      }
    ],
    "ability": "每个夜晚，你要选择一名玩家：如果你提名他且他被处决，他的阵营落败。当你首次选择或更换目标时，所有玩家都会得知你选择了新的玩家。",
    "firstNight": 34.9,
    "otherNight": 17.9,
    "reminders": [
      "恐惧"
    ],
    "setup": false,
    "firstNightReminder": "恐惧之灵指向一名玩家，放置恐惧标记。宣布恐惧之灵选中或改变了目标。",
    "team": "minion",
    "name": "恐惧之灵",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fearmonger.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_fearmonger_b.png"
    ],
    "id": "fearmonger"
  },
  {
    "otherNightReminder": "唤醒第一个说出灵言师词语的玩家并告知他已经变成邪恶阵营。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
    "firstNight": 36.3,
    "otherNight": 18.9,
    "reminders": [
      "邪恶",
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "告诉灵言师他的秘密词语。",
    "team": "minion",
    "name": "灵言师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mezepheles.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_mezepheles_b.png"
    ],
    "id": "mezepheles"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "taowu",
        "reason": "梼杌不会得知谁是提线木偶。在梼杌使得提线木偶失去能力后，梼杌会得知对应的那一名提线木偶是谁，但提线木偶会仍然以为自己是一个善良角色。"
      },
      {
        "id": "kazali",
        "reason": "如果卡扎力选择创造提线木偶，他只能选择将自己的邻座玩家变成提线木偶。"
      },
      {
        "id": "plague_doctor",
        "reason": "如果在瘟疫医生死亡时说书人获得了提线木偶的能力，且与恶魔邻座的存活玩家中有镇民或外来者，其中一名玩家会变成邪恶的提线木偶。如果此时场上的邪恶玩家数量比初始设置时的数量超出一名或更多，改为无事发生。"
      },
      {
        "id": "summoner",
        "reason": "在初始设置时，提线木偶会与召唤师邻座。召唤师会得知谁是提线木偶。"
      },
      {
        "id": "balloonist",
        "reason": "如果提线木偶抽到了气球驾驶员，也可能会+1外来者。"
      },
      {
        "id": "alchemist",
        "reason": "如果炼金术士本应获得提线木偶的能力，那么他不会拥有该能力并改为提线木偶一定在场。"
      },
      {
        "id": "huntsman",
        "reason": "如果提线木偶抽到了巡山人，也会增加落难少女。"
      },
      {
        "id": "poppy_grower",
        "reason": "当罂粟种植者死亡后，恶魔会知道谁是提线木偶，但提线木偶什么都不会知道。"
      },
      {
        "id": "damsel",
        "reason": "提线木偶不会得知落难少女在场。"
      },
      {
        "id": "lil_monsta",
        "reason": "提线木偶会与一名爪牙玩家邻座，而不是恶魔。提线木偶不会被唤醒来决定是否照看小怪宝，也不会在照看小怪宝时得知自己是提线木偶。"
      },
      {
        "id": "snitch",
        "reason": "提线木偶不会得知三个不在场的角色，如果提线木偶与告密者均在场，改为由恶魔额外得知三个不在场角色。"
      }
    ],
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "firstNight": 18.8,
    "otherNight": 0,
    "remindersGlobal": [
      "是提线木偶"
    ],
    "setup": true,
    "firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
    "team": "minion",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "提线木偶",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_marionette_b.png"
    ],
    "id": "marionette"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "zealot",
        "reason": "维齐尔的能力可能会将狂热者当作邪恶阵营。"
      },
      {
        "id": "preacher",
        "reason": "如果维齐尔失去能力，他会得知这一信息。如果传教士在剧本列表中，且维齐尔在具有能力时被处决，他的阵营获胜。"
      },
      {
        "id": "magician",
        "reason": "如果维齐尔和魔术师都在场，恶魔不会得知谁是爪牙。"
      },
      {
        "id": "politician",
        "reason": "维齐尔的能力可能会将政客当作邪恶阵营。"
      },
      {
        "id": "alsaahir",
        "reason": "如果维齐尔在场，戏法师在进行猜测时还需要猜测恶魔的具体角色。"
      },
      {
        "id": "fearmonger",
        "reason": "在恐惧之灵因为自己的能力被唤醒时，维齐尔会一同被唤醒。他会得知恐惧之灵选择了哪名玩家，并且无法使用自己的能力让那名玩家立即被处决。"
      },
      {
        "id": "lil_monsta",
        "reason": "照看小怪宝的维齐尔能够死于处决。"
      },
      {
        "id": "investigator",
        "reason": "如果调查员的能力使其得知了维齐尔，则说书人不会告知所有人维齐尔在场。"
      },
      {
        "id": "courtier",
        "reason": "如果维齐尔失去能力，他会得知这一信息。如果侍臣在剧本列表中，且维齐尔在具有能力时被处决，他的阵营获胜。"
      }
    ],
    "ability": "所有玩家都知道你是维齐尔。你在白天时不会死亡。如果一次提名中有善良玩家投票，你可以让被提名者立即被处决。",
    "firstNight": 74,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "告诉所有玩家维齐尔在场，并指向维齐尔玩家。",
    "team": "minion",
    "name": "维齐尔",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_8651385151861_48d3dd5d.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_vizier_b.png"
    ],
    "id": "vizier"
  },
  {
    "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "firstNight": 35.6,
    "otherNight": 18.1,
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "setup": false,
    "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "team": "minion",
    "name": "鹰身女妖",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Harpy_b.png"
    ],
    "id": "harpy"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死于处决且说书人会因此获得炸弹人的能力，那么炸弹人的能力会立即被触发。"
      }
    ],
    "ability": "如果你被处决，除三名玩家以外的其他所有玩家均会死亡。倒数十声后，被最多玩家手指指着的玩家死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "minion",
    "special": [
      {
        "type": "ability",
        "name": "pointing"
      }
    ],
    "name": "炸弹人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/boomdandy.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_boomdandy_b.png"
    ],
    "id": "boomdandy"
  },
  {
    "otherNightReminder": "在夜晚时，如果召唤师旁放置了“第三晚”提示标记，唤醒召唤师。让他指向一名玩家，和角色列表上的一个恶魔图标。让召唤师重新入睡。唤醒被召唤师选择的玩家。对他展示“你是”信息标记，和恶魔角色标记。再对他展示“你是”信息标记，和朝下的大拇指。用那个恶魔角色标记替换他的角色标记，并让新恶魔重新入睡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "hatter",
        "reason": "召唤师无法创造已经在场的恶魔。如果召唤师创造了一个不在场的恶魔，当晚的死亡由说书人决定。"
      },
      {
        "id": "kazali",
        "reason": "召唤师无法创造已经在场的恶魔。如果召唤师创造了一个不在场的恶魔，当晚的死亡由说书人决定。"
      },
      {
        "id": "alchemist",
        "reason": "获得召唤师能力的炼金术士不会获得伪装。他要选择一个恶魔角色，但不选择玩家，由说书人决定哪一名玩家变成邪恶的恶魔。如果他在选择之前死亡，邪恶阵营获胜。[无恶魔在场]"
      },
      {
        "id": "clockmaker",
        "reason": "如果召唤师在场，在创造恶魔之后钟表匠才会得知信息。"
      },
      {
        "id": "poppy_grower",
        "reason": "如果召唤师创造恶魔时罂粟种植者存活，由召唤师来选择创造哪种恶魔，由说书人来决定哪名玩家发生转变。"
      },
      {
        "id": "courtier",
        "reason": "如果召唤师因为侍臣的能力在第三个夜晚醉酒，由召唤师来选择创造哪种恶魔，由说书人来决定哪名玩家发生转变。"
      },
      {
        "id": "preacher",
        "reason": "如果召唤师在第三个夜晚或之前被传教士选中，由召唤师来选择创造哪种恶魔，由说书人来决定哪名玩家发生转变。"
      },
      {
        "id": "engineer",
        "reason": "如果工程师的能力使得召唤师在使用自己的能力前离场，召唤师会在此前立即使用自己的能力。"
      },
      {
        "id": "pit_hag",
        "reason": "召唤师无法创造已经在场的恶魔。如果召唤师创造了一个不在场的恶魔，当晚的死亡由说书人决定。"
      },
      {
        "id": "marionette",
        "reason": "在初始设置时，提线木偶会与召唤师邻座。召唤师会得知谁是提线木偶。"
      },
      {
        "id": "zombuul",
        "reason": "如果召唤师将一名已死亡的玩家变成了僵怖，该玩家会变成“已经死过一次”的僵怖。"
      },
      {
        "id": "pukka",
        "reason": "召唤师可以选择在第二个夜晚将一名玩家变成普卡。"
      },
      {
        "id": "legion",
        "reason": "如果召唤师创造了军团，包括所有邪恶玩家在内的绝大多数玩家都会变成邪恶的军团。"
      },
      {
        "id": "lord_of_typhon",
        "reason": "如果召唤师创造了堤丰之首，则堤丰之首必须与一名爪牙相邻，且堤丰之首另一侧的玩家变成一个不在场的邪恶爪牙。"
      },
      {
        "id": "kazali",
        "reason": "卡扎力无法选择召唤师。"
      }
    ],
    "ability": "在首个夜晚，你会得知三个伪装。在第三个夜晚，你要选择一名玩家：他变成由你选择的邪恶恶魔。[无恶魔在场]\n\n",
    "firstNight": 16,
    "otherNight": 22,
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚"
    ],
    "setup": true,
    "firstNightReminder": "在首个夜晚，对召唤师展示三个不在场的善良角色，作为他的伪装。",
    "team": "minion",
    "name": "召唤师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2685000701171_6b776d07.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_summoner_b.png"
    ],
    "id": "summoner"
  },
  {
    "edition": "custom",
    "ability": "你是一名恶魔。你不知道你的能力是什么，但是仍然可以正常发动能力。每个白天限一次，你可以拜访说书人并且询问一个关于角色的问题，你会得知有多精确，即使你已经死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "？",
      "是恶魔"
    ],
    "setup": true,
    "firstNightReminder": "唤醒失忆的恶魔，让他决定恶魔与爪牙的种类。 ",
    "team": "demon",
    "name": "失忆的恶魔",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/All_Amnesiac/newcharacter3_all_amnesiac.png",
    "id": "kaali"
  },
  {
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "firstNight": 0,
    "otherNight": 28.2,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "demon",
    "name": "小恶魔",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/imp_b.png"
    ],
    "id": "imp"
  },
  {
    "otherNightReminder": "如果今天白天没有人死亡，让僵怖选择一名玩家。标记那名玩家死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "summoner",
        "reason": "如果召唤师将一名已死亡的玩家变成了僵怖，该玩家会变成“已经死过一次”的僵怖。"
      }
    ],
    "ability": "每个夜晚*，如果今天白天没有人死亡，你会被唤醒并要选择一名玩家：他死亡。当你首次死亡后，你仍存活，但会被当作死亡。",
    "firstNight": 0,
    "otherNight": 28.9,
    "reminders": [
      "死亡",
      "死于今日"
    ],
    "setup": false,
    "team": "demon",
    "name": "僵怖",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/zombuul.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/zombuul_b.png"
    ],
    "id": "zombuul"
  },
  {
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "summoner",
        "reason": "召唤师可以选择在第二个夜晚将一名玩家变成普卡。"
      }
    ],
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "firstNight": 38.4,
    "otherNight": 29.7,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "team": "demon",
    "name": "普卡",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/pukka_b.png"
    ],
    "id": "pukka"
  },
  {
    "otherNightReminder": "上一夜被沙巴洛斯选择且当前已死亡的玩家之一可能被反刍，如果被反刍，标记那名玩家被复活。让沙巴洛斯选择两名玩家。标记这两名玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择两名玩家：他们死亡。你的上个夜晚选择过的且当前死亡的玩家可能会被你反刍。",
    "firstNight": 0,
    "otherNight": 30.5,
    "reminders": [
      "死亡",
      "复活"
    ],
    "setup": false,
    "team": "demon",
    "name": "沙巴洛斯",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/shabaloth.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/shabaloth_b.png"
    ],
    "id": "shabaloth"
  },
  {
    "otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
    "firstNight": 0,
    "otherNight": 31.2,
    "reminders": [
      "死亡",
      "攻击三次"
    ],
    "setup": false,
    "team": "demon",
    "name": "珀",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/po_b.png"
    ],
    "id": "po"
  },
  {
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "scarlet_woman",
        "reason": "如果方古成功转化了外来者并因此死去，红唇女郎不会变成方古。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "firstNight": 0,
    "otherNight": 32,
    "remindersGlobal": [
      "限一次"
    ],
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "team": "demon",
    "name": "方古",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fang_gu_b.png"
    ],
    "id": "fang_gu"
  },
  {
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "firstNight": 0,
    "otherNight": 35.1,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true,
    "team": "demon",
    "name": "亡骨魔",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/vigormortis_b.png"
    ],
    "id": "vigormortis"
  },
  {
    "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "firstNight": 0,
    "otherNight": 32.8,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "setup": false,
    "team": "demon",
    "name": "诺-达鲺",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/no_dashii_b.png"
    ],
    "id": "no_dashii"
  },
  {
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "banshee",
        "reason": "如果恶魔杀死报丧女妖时涡流在场，玩家仍然会得知正确信息。（中文百科上的“通用简化原则”已涵盖包括多角色互动下的涡流信息的简化处理方式，此条仅做说明。）"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "firstNight": 0,
    "otherNight": 33.6,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "demon",
    "name": "涡流",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/vortox_b.png"
    ],
    "id": "vortox"
  },
  {
    "otherNightReminder": "唤醒奥赫。让奥赫指向角色列表上的一个角色标记。如果被选择的角色在场，对应的玩家死亡——使用“死亡”提示标记标记那名玩家。如果被选择的角色不在场，那么改为你来选择任意一名玩家，那名玩家死亡——使用“死亡”提示标记标记那名玩家。让奥赫重新入睡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
    "firstNight": 0,
    "otherNight": 35.9,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "demon",
    "name": "奥赫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_6886084308961_f221dd48.jpg",
      "https://i.postimg.cc/691sR26W/Icon-ojo-b.png"
    ],
    "id": "ojo"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "heshang",
        "reason": "如果暴乱提名了与和尚邻近的存活玩家，那么那名玩家不会死亡，并且当晚和尚得知他的能力被触发。（如常在和尚旁放置“已生效”提示标记，因为黎明时才会移除此标记，因此当晚和尚无法再触发他的能力。）"
      },
      {
        "id": "xizi",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "banxian",
        "reason": "当且仅当暴乱提名了半仙时，半仙不会死亡，而是让另一名存活的邪恶玩家死亡。（随后那名死亡的邪恶玩家可以立即发起新的提名。如果场上已经没有其他存活的邪恶玩家，那么半仙在被唯一存活的暴乱提名时会正常死亡。）"
      },
      {
        "id": "dagengren",
        "reason": "如果在夜晚无人死亡，打更人的能力能保护下一个白天首次死亡的玩家（如果打更人的猜测正确）。然而集体免死的效果不会在白天触发，打更人也不会因此在白天死亡。"
      },
      {
        "id": "banshee",
        "reason": "每个夜晚*，暴乱要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果报丧女妖被选择，他死亡并能力生效。"
      },
      {
        "id": "king",
        "reason": "如果暴乱在场，当至少一名玩家死亡时，国王每晚就会得知一个存活的角色。"
      },
      {
        "id": "farmer",
        "reason": "每个夜晚*，暴乱要选择一名存活玩家（与之前的每个夜晚不同）:如果农夫被选择，他的能力生效但不会死亡。"
      },
      {
        "id": "exorcist",
        "reason": "如果驱魔人在第三个夜晚选中了暴乱，爪牙不会变成暴乱。"
      },
      {
        "id": "grandmother",
        "reason": "如果暴乱在场，孙子在白天死亡，祖母会一同死亡。"
      },
      {
        "id": "innkeeper",
        "reason": "如果暴乱在场，旅店老板保护的玩家免疫所有邪恶阵营的负面效果。"
      },
      {
        "id": "mayor",
        "reason": "镇长可以停止提名。如果他这样做了，并且场上只有一名暴乱存活，善良阵营获胜；否则，邪恶阵营获胜。"
      },
      {
        "id": "monk",
        "reason": "如果暴乱在场，僧侣保护的玩家免疫所有邪恶阵营的负面效果。"
      },
      {
        "id": "ravenkeeper",
        "reason": "每个夜晚*，暴乱要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果守鸦人被选择，他的能力生效但不会死亡。"
      },
      {
        "id": "sage",
        "reason": "每个夜晚*，暴乱要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果贤者被选择，他的能力生效但不会死亡。"
      },
      {
        "id": "soldier",
        "reason": "如果暴乱在场，士兵免疫所有邪恶阵营的负面效果。"
      }
    ],
    "ability": "在第三个白天，所有爪牙会变成暴乱，当天被提名的玩家会立即死亡且必须再次提名一名存活的玩家。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": true,
    "team": "demon",
    "name": "暴乱",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/riot.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_riot_b.png"
    ],
    "id": "riot"
  },
  {
    "otherNightReminder": "在除首个夜晚以外的每个夜晚，唤醒堤丰之首。让他指向任意一名玩家。那名玩家死亡——用“死亡”提示标记标记那名玩家。让堤丰之首重新入睡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "summoner",
        "reason": "如果召唤师创造了堤丰之首，则堤丰之首必须与一名爪牙相邻，且堤丰之首另一侧的玩家变成一个不在场的邪恶爪牙。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[邪恶玩家全部邻座，你靠近正中，+1爪牙，-或+任意数量外来者]",
    "firstNight": 2,
    "otherNight": 40.5,
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "在进行游戏设置时，将角色标记放入盲抽袋前，移除所有的爪牙角色标记，并加入等量的镇民或外来者角色标记作为补充。\n\n在首个夜晚，分别依次唤醒位于堤丰之首两侧的，等同于常规游戏爪牙数量加一的玩家。分别对这些玩家展示一个不同的爪牙角色标记和朝下的大拇指，再让他们重新入睡。再用展示给他们的爪牙角色标记替换魔典中这些玩家的善良角色标记。然后再如常进行爪牙信息和恶魔信息步骤。",
    "team": "demon",
    "name": "堤丰之首",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202408/c_3707150105271_e57fc482.jpg",
    "id": "lord_of_typhon"
  },
  {
    "otherNightReminder": "哈迪寂亚选择三名玩家。对所有人宣告第一位玩家，然后唤醒他并让他秘密选择活着还是死去。依次对第二第三位玩家如此做。如果三名玩家都选择活着，他们都死去。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "scarlet_woman",
        "reason": "如果出现两名存活的哈迪寂亚，则红唇女郎变成的哈迪寂亚会变回红唇女郎。"
      },
      {
        "id": "mastermind",
        "reason": "如果哈迪寂亚死于处决，且主谋存活，当晚哈迪寂亚要选择三名善良玩家:如果他们都选择存活，邪恶阵营获胜。否则，善良阵营获胜。"
      }
    ],
    "ability": "每个夜晚*，你可以选择三名玩家（所有玩家都会得知你选了谁）：他们分别秘密决定自己的生死，然后如果他们都存活则都死亡。",
    "firstNight": 0,
    "otherNight": 36.7,
    "reminders": [
      "1",
      "2",
      "3",
      "选择生",
      "选择死"
    ],
    "setup": false,
    "team": "demon",
    "name": "哈迪寂亚",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/al-hadikhia.png",
    "id": "al_hadikhia"
  },
  {
    "otherNightReminder": "由说书人决定，让哪一名玩家死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "hatter",
        "reason": "如果帽匠死亡时军团在场，则无事发生。如果帽匠死亡时一名邪恶玩家选择变成军团，当前所有邪恶玩家都会一同变成军团。"
      },
      {
        "id": "summoner",
        "reason": "如果召唤师创造了军团，包括所有邪恶玩家在内的绝大多数玩家都会变成邪恶的军团。"
      },
      {
        "id": "zealot",
        "reason": "军团的能力可能会将狂热者当作邪恶阵营。"
      },
      {
        "id": "preacher",
        "reason": "如果传教士选中了军团，军团仍然保留能力，但传教士可能会得知自己选中了军团。"
      },
      {
        "id": "engineer",
        "reason": "军团和工程师不能在初始时同时在场。如果工程师创造了军团，那么包括所有邪恶玩家在内的绝大多数玩家都会变成邪恶的军团。"
      },
      {
        "id": "minstrel",
        "reason": "如果军团死于处决，所有军团保留能力，但吟游诗人可能会在当晚得知今天白天死于处决的玩家是军团。"
      }
    ],
    "ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[多数玩家为军团]",
    "firstNight": 0,
    "otherNight": 34.3,
    "reminders": [
      "即将被处决",
      "死亡"
    ],
    "setup": true,
    "team": "demon",
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ],
    "name": "军团",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/legion.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_legion_b.png"
    ],
    "id": "legion"
  },
  {
    "otherNightReminder": "除首个夜晚以外的每个夜晚，唤醒卡扎力。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让卡扎力重新入睡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "heshang",
        "reason": "卡扎力可以把与和尚邻近的玩家转变成邪恶的爪牙。"
      },
      {
        "id": "xizi",
        "reason": "卡扎力和戏子不能在初始时同时在场。如果有角色能力能够使得善良玩家在第一个夜晚变成戏子，卡扎力会在这一效果生效之前先进行转变爪牙的行动。"
      },
      {
        "id": "banxian",
        "reason": "卡扎力可以把半仙转变成邪恶的爪牙。"
      },
      {
        "id": "bounty_hunter",
        "reason": "在卡扎力行动完毕后，如果赏金猎人仍然在场，才会创造邪恶镇民。"
      },
      {
        "id": "goon",
        "reason": "卡扎力可以把莽夫转变成邪恶的爪牙。"
      },
      {
        "id": "marionette",
        "reason": "如果卡扎力选择创造提线木偶，他只能选择将自己的邻座玩家变成提线木偶。"
      },
      {
        "id": "choirboy",
        "reason": "如果唱诗男孩在场，卡扎力在选择国王后无法将他变成爪牙。"
      },
      {
        "id": "huntsman",
        "reason": "如果卡扎力将落难少女变成了爪牙，并且巡山人在场，一名善良的玩家会变成落难少女。"
      },
      {
        "id": "summoner",
        "reason": "召唤师无法创造已经在场的恶魔。如果召唤师创造了一个不在场的恶魔，当晚的死亡由说书人决定。"
      },
      {
        "id": "soldier",
        "reason": "卡扎力可以把士兵转变成邪恶的爪牙。"
      },
      {
        "id": "summoner",
        "reason": "卡扎力无法选择召唤师。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[由你决定谁是什么爪牙，-或+任意数量外来者]",
    "firstNight": 12.9,
    "otherNight": 39,
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "在首个夜晚，唤醒卡扎力。让他指向一名玩家，和角色列表上的一个爪牙角色。用这个爪牙的角色标记替换该玩家原本的角色标记，然后唤醒该玩家，对他展示“你是”信息标记和这个爪牙角色标记，然后展示向下的大拇指。重复这个流程，直到场上有与初始设置时同等数量的爪牙。让卡扎力重新入睡。",
    "team": "demon",
    "name": "卡扎力",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_7795403383071_0f9107d8.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_kazali_b.png"
    ],
    "id": "kazali"
  },
  {
    "otherNightReminder": "将利维坦的标记转换到下一天。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "heshang",
        "reason": "如果利维坦发起的提名中被处决的玩家是与和尚邻近的存活玩家，那么那名玩家不会死亡，并且当晚和尚得知他的能力被触发。（如常在和尚旁放置“已生效”提示标记，因为黎明时才会移除此标记，因此当晚和尚无法再触发他的能力。）"
      },
      {
        "id": "xizi",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "hatter",
        "reason": "如果帽匠在第五个白天或之后死亡，恶魔不能选择变成利维坦。"
      },
      {
        "id": "banshee",
        "reason": "每个夜晚*，利维坦要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果报丧女妖被选择，他死亡并能力生效。"
      },
      {
        "id": "king",
        "reason": "如果利维坦在场，当至少一名玩家死亡时，国王每晚就会得知一个存活的角色。"
      },
      {
        "id": "farmer",
        "reason": "每个夜晚*，利维坦要选择一名存活玩家（与之前的每个夜晚不同）:如果农夫被选择，他的能力生效但不会死亡。"
      },
      {
        "id": "soldier",
        "reason": "如果利维坦在场，士兵免疫所有邪恶阵营的负面效果。"
      },
      {
        "id": "monk",
        "reason": "如果利维坦在场，僧侣保护的玩家免疫所有邪恶阵营的负面效果。"
      },
      {
        "id": "innkeeper",
        "reason": "如果利维坦在场，旅店老板保护的玩家免疫所有邪恶阵营的负面效果。"
      },
      {
        "id": "ravenkeeper",
        "reason": "每个夜晚*，利维坦要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果守鸦人被选择，他的能力生效但不会死亡。（建议在利维坦选择农夫/守鸦人/贤者并触发这些角色的能力后，这些角色失去能力）"
      },
      {
        "id": "sage",
        "reason": "每个夜晚*，利维坦要选择一名存活的善良玩家（与之前的每个夜晚不同）:如果贤者被选择，他的能力生效但不会死亡。"
      },
      {
        "id": "mayor",
        "reason": "如果利维坦在场，镇长存活且第五天没有处决发生，则善良阵营获胜。"
      },
      {
        "id": "exorcist",
        "reason": "如果驱魔人存活并且成功选中过利维坦，即使有多于一名善良玩家被处决，邪恶阵营也不会获胜。"
      },
      {
        "id": "grandmother",
        "reason": "如果利维坦在场，孙子死于处决，邪恶阵营获胜。"
      },
      {
        "id": "pit_hag",
        "reason": "在第五个白天之后，麻脸巫婆无法创造利维坦。"
      }
    ],
    "ability": "如果多于一名善良玩家被处决，邪恶阵营获胜。所有玩家都知道利维坦在场。在第五个白天结束时，邪恶阵营获胜。",
    "firstNight": 73,
    "otherNight": 92,
    "reminders": [
      "第一天",
      "第二天",
      "第三天",
      "第四天",
      "第五天",
      "善良被处决"
    ],
    "setup": false,
    "firstNightReminder": "放置利维坦的第一天标记，宣告利维坦在场，现在是第一天。",
    "team": "demon",
    "name": "利维坦",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/leviathan.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_leviathan_b.png"
    ],
    "id": "leviathan"
  },
  {
    "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "heretic",
        "reason": "如果痢蛭选择异端分子作为宿主，痢蛭死亡时异端分子仍会中毒。"
      },
      {
        "id": "slayer",
        "reason": "如果猎手选择了痢蛭的宿主，则宿主会死亡。（明确地说，这当然意味着如果痢蛭是清醒/健康的，他也会死亡。）"
      },
      {
        "id": "mastermind",
        "reason": "如果主谋存活且痢蛭的宿主死于处决，痢蛭存活但失去能力。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家:他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
    "firstNight": 25.1,
    "otherNight": 37.4,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "寄生蛭指向一名玩家。放置寄生标记，那名玩家中毒。",
    "team": "demon",
    "name": "痢蛭",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/lleech.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_lleech_b.png"
    ],
    "id": "lleech"
  },
  {
    "otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "hatter",
        "reason": "如果恶魔选择了小怪宝，则还需要选择一个爪牙角色，他变成这个爪牙且当晚照看小怪宝。"
      },
      {
        "id": "poppy_grower",
        "reason": "如果罂粟种植者在场，爪牙们不会同时醒来选择照看小怪宝。 他们会依次单独被唤醒，直到其中一人选择照看小怪宝。"
      },
      {
        "id": "magician",
        "reason": "每个夜晚，由魔术师来选择一个爪牙角色:如果他和小怪宝均存活，由他来照看小怪宝。（进阶可选规则:否则，由魔术师来照看小怪宝，但如果魔术师在照看小怪宝时死亡，邪恶阵营获胜。）"
      },
      {
        "id": "marionette",
        "reason": "提线木偶会与一名爪牙玩家邻座，而不是恶魔。提线木偶不会被唤醒来决定是否照看小怪宝，也不会在照看小怪宝时得知自己是提线木偶。"
      },
      {
        "id": "scarlet_woman",
        "reason": "如果在五名及以上的玩家存活时照看小怪宝的玩家死亡，当晚红唇女郎必须要照看小怪宝。"
      },
      {
        "id": "vizier",
        "reason": "照看小怪宝的维齐尔能够死于处决。"
      }
    ],
    "ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，可能会有一名玩家死亡。[+1爪牙]",
    "firstNight": 24.4,
    "otherNight": 38.2,
    "remindersGlobal": [
      "是恶魔",
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
    "team": "demon",
    "special": [
      {
        "type": "ability",
        "name": "pointing",
        "global": "minion",
        "time": "night"
      }
    ],
    "name": "小怪宝",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_lilmonsta_b.png"
    ],
    "id": "lil_monsta"
  },
  {
    "otherNightReminder": "每当牙噶巴卜在白天公开说出这段短语时，将一枚“死亡”提示标记放入魔典左侧的中央位置，用以提示你需要在今晚放置这个标记。\n每个夜晚，你需要选择是否将放入魔典中央的“死亡”提示标记放置在一名玩家的角色标记旁。如果你这么做，那么同时为放置了提示标记的角色标记上再放置帷幕标记。这些玩家死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "exorcist",
        "reason": "如果驱魔人选中了牙噶巴卜，那么牙噶巴卜的能力在当晚无法造成死亡。"
      }
    ],
    "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "firstNight": 39.1,
    "otherNight": 39.7,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "在为首个夜晚做准备时，用纸条或手机便签或其他便捷的设备写下一段短语。\n在首个夜晚，唤醒牙噶巴卜，对他展示这段短语，然后让他重新入睡。\n",
    "team": "demon",
    "name": "牙噶巴卜",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202402/c_9719440568071_03aa8062.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_yaggababble_b.png"
    ],
    "id": "yaggababble"
  },
  {
    "edition": "custom",
    "ability": "你是一名旅行者。你不知道你的能力是什么，但是仍然可以正常发动能力。每个白天限一次，你可以拜访说书人并且询问一个关于角色的问题，你会得知有多精确，即使你已经死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "？",
      "是旅行者"
    ],
    "team": "traveller",
    "name": "失忆的旅行者",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/All_Amnesiac/newcharacter4_all_amnesiac.png",
    "id": "失忆的旅行者f"
  },
  {
    "otherNightReminder": "官员指向一名玩家。将三票标记放在那名玩家旁。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，他的投票算作三票。",
    "firstNight": 3,
    "otherNight": 1.6,
    "reminders": [
      "三票"
    ],
    "setup": false,
    "firstNightReminder": "官员指向一名玩家。将三票标记放在那名玩家旁。",
    "team": "traveller",
    "special": [
      {
        "name": "multiplier",
        "type": "vote",
        "value": 3
      }
    ],
    "name": "官员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/bureaucrat.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_bureaucrat_r.png"
    ],
    "id": "bureaucrat"
  },
  {
    "edition": "custom",
    "ability": "你只能使用投票标记才能投票。\n死亡的玩家可以将他的投票标记给你，如果他这么做，你会得知他的阵营。\n你不会中毒和醉酒。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "traveller",
    "name": "乞丐",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/beggar.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_beggar_r.png"
    ],
    "id": "beggar"
  },
  {
    "edition": "custom",
    "ability": "每个白天，当首次投票被统计后，你可以选择一名刚投过票的玩家：他死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "traveller",
    "name": "枪手",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gunslinger.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_gunslinger_b.png"
    ],
    "id": "gunslinger"
  },
  {
    "otherNightReminder": "窃贼指向一名玩家。将负票标记放在那名玩家旁。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天他的投票会被算作负数。",
    "firstNight": 5,
    "otherNight": 2.2,
    "reminders": [
      "负票"
    ],
    "setup": false,
    "firstNightReminder": "窃贼指向一名玩家。将负票标记放在那名玩家旁。",
    "team": "traveller",
    "special": [
      {
        "name": "multiplier",
        "type": "vote",
        "value": -1
      }
    ],
    "name": "窃贼",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/thief.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_thief_b.png"
    ],
    "id": "thief"
  },
  {
    "edition": "custom",
    "ability": "如果你的阵营的一名玩家被处决，你可能会代替他被处决。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "traveller",
    "name": "替罪羊",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/scapegoat.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_scapegoat_r.png"
    ],
    "id": "scapegoat"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，如果你是善良的，你会获得一个镇民角色的能力；如果你是邪恶的，你会获得一个爪牙角色的能力。",
    "firstNight": 6,
    "otherNight": 0,
    "reminders": [
      "是学徒"
    ],
    "setup": false,
    "firstNightReminder": "对学徒展示一个镇民或爪牙标记。在魔典中，用那个角色标记代替学徒标记，并在一旁标识该玩家是学徒。",
    "team": "traveller",
    "name": "学徒",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/apprentice.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_apprentice_r.png"
    ],
    "id": "apprentice"
  },
  {
    "edition": "custom",
    "ability": "每个白天，你可以选择至多三对玩家交换座位。\n玩家不能离开座位私聊。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "traveller",
    "name": "女舍监",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/matron.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_matron_b.png"
    ],
    "id": "matron"
  },
  {
    "edition": "custom",
    "ability": "每局游戏限一次，如果其他玩家发起了提名，你可以选择让本次提名直接执行处决或让投票无效。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "team": "traveller",
    "name": "法官",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/judge.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_judge_r.png"
    ],
    "id": "judge"
  },
  {
    "edition": "custom",
    "ability": "只有说书人可以发起提名。每个白天说书人至少要提名一名你对立阵营的玩家。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "提名善良方",
      "提名邪恶方"
    ],
    "setup": false,
    "team": "traveller",
    "name": "主教",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/bishop.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_bishop_b.png"
    ],
    "id": "bishop"
  },
  {
    "edition": "custom",
    "ability": "只有你和死亡的玩家可以投票，且投票不需要使用投票标记。忽略票数需要过半的要求。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "traveller",
    "name": "巫毒师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/voudon.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_voudon_r.png"
    ],
    "id": "voudon"
  },
  {
    "otherNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
    "edition": "custom",
    "ability": "每个夜晚，直至下个黄昏，由说书人二选一：1）一名玩家解除并免受醉酒和中毒影响，且会得知正确信息；2）一名玩家的能力可以生效两次。该玩家会得知是哪个效果。",
    "firstNight": 7,
    "otherNight": 2.8,
    "reminders": [
      "清醒且健康",
      "行动两次"
    ],
    "setup": false,
    "firstNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
    "team": "traveller",
    "name": "咖啡师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/barista.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_barista_r.png"
    ],
    "id": "barista"
  },
  {
    "otherNightReminder": "流莺选择一名玩家，将其唤醒，那名玩家选择同意或拒绝。如果同意，将他的角色标记展示给流莺看。然后说书人可以决定两名玩家是否会一起死去。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
    "firstNight": 0,
    "otherNight": 3.5,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "traveller",
    "name": "流莺",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/harlot.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_harlot_r.png"
    ],
    "id": "harlot"
  },
  {
    "edition": "custom",
    "ability": "每个白天，首次处决后，你可以再次发起提名。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "traveller",
    "name": "屠夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/butcher.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_butcher_r.png"
    ],
    "id": "butcher"
  },
  {
    "otherNightReminder": "集骨者选择不使用能力，或指向一名死亡玩家。放置恢复能力标记提示，并且该玩家当晚可能会因此醒来并使用能力。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
    "firstNight": 0,
    "otherNight": 4.1,
    "reminders": [
      "失去能力",
      "重获能力"
    ],
    "setup": false,
    "team": "traveller",
    "name": "集骨者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/bone_collector.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_bonecollector_b.png"
    ],
    "id": "bone_collector"
  },
  {
    "edition": "custom",
    "ability": "如果你表现得很有趣，当天你不能被流放。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "traveller",
    "name": "怪咖",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/deviant.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_deviant_r.png"
    ],
    "id": "deviant"
  },
  {
    "edition": "custom",
    "ability": "每个白天限一次，你可以杀死与你邻近的两名存活的玩家中的一名，但需要另一边那个存活的玩家同意。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "traveller",
    "name": "黑帮",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gangster.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_gangster_r.png"
    ],
    "id": "gangster"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "riot",
        "reason": "当且仅当暴乱提名了半仙时，半仙不会死亡，而是让另一名存活的邪恶玩家死亡。（随后那名死亡的邪恶玩家可以立即发起新的提名。如果场上已经没有其他存活的邪恶玩家，那么半仙在被唯一存活的暴乱提名时会正常死亡。）"
      },
      {
        "id": "kazali",
        "reason": "卡扎力可以把半仙转变成邪恶的爪牙。"
      }
    ],
    "ability": "任何在夜晚使用自身能力选择你的其他玩家，会改为选中另一名邪恶玩家作为替代。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "半仙",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3833755308961_7e6f7e09.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/banxian_r.png"
    ],
    "id": "banxian"
  },
  {
    "edition": "custom",
    "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你在当晚可能会获得那个角色的能力，直到下个黄昏。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是变脸师"
    ],
    "reminders": [
      "疯狂"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "变脸师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_2669745308961_3cd6048e.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/bianlianshi_r.png"
    ],
    "id": "bianlianshi"
  },
  {
    "otherNightReminder": "唤醒打更人，并让其猜测距离，以数字手势给出。在这两名玩家的角色标记旁放置“警惕”提示标记。在当晚首次有角色死亡时，如果是标记有“警惕”的玩家，那么当晚不会有除打更人外的任何人死亡。同时，如果说书人决定让打更人死亡，则在其角色标记旁放置“死亡”提示标记。在黎明时，移除所有“警惕”标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "riot",
        "reason": "如果在夜晚无人死亡，打更人的能力能保护下一个白天首次死亡的玩家（如果打更人的猜测正确）。然而集体免死的效果不会在白天触发，打更人也不会因此在白天死亡。"
      }
    ],
    "ability": "每个夜晚*，你要猜测今晚第一个死亡的玩家与你的距离。如果你猜测正确，改为除你以外的所有玩家今晚不会死亡，但你可能会死亡。",
    "firstNight": 0,
    "otherNight": 15.7,
    "reminders": [
      "警惕",
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "打更人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_3777477694761_d60dec0e.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dagengren_r.png"
    ],
    "id": "dagengren"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名善良玩家。他们之中会有一人醉酒，即使你已死亡。",
    "firstNight": 55.9,
    "otherNight": 0,
    "reminders": [
      "熟客",
      "醉酒"
    ],
    "setup": false,
    "firstNightReminder": "唤醒店小二，对他指向标记有店小二的“熟客”和“醉酒”提示标记的这两名玩家。",
    "team": "townsfolk",
    "name": "店小二",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_8586487694761_0ecde168.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dianxiaoer_r.png"
    ],
    "id": "dianxiaoer"
  },
  {
    "otherNightReminder": "如果歌伶在白天使用了能力，且恶魔成为了观众，标记歌伶死亡。",
    "edition": "custom",
    "ability": "每局游戏限一次，在白天时，你可以提议所有玩家观看你的演出，并从同意参加的玩家中选择你的观众。如果恶魔成为了观众，你会在当晚死亡。",
    "firstNight": 0,
    "otherNight": 54.4,
    "reminders": [
      "失去能力",
      "死亡",
      "观众"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "歌伶",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3570909608961_efc2d989.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/geling_r.png"
    ],
    "id": "geling"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "leviathan",
        "reason": "如果利维坦发起的提名中被处决的玩家是与和尚邻近的存活玩家，那么那名玩家不会死亡，并且当晚和尚得知他的能力被触发。（如常在和尚旁放置“已生效”提示标记，因为黎明时才会移除此标记，因此当晚和尚无法再触发他的能力。）"
      },
      {
        "id": "riot",
        "reason": "如果暴乱提名了与和尚邻近的存活玩家，那么那名玩家不会死亡，并且当晚和尚得知他的能力被触发。（如常在和尚旁放置“已生效”提示标记，因为黎明时才会移除此标记，因此当晚和尚无法再触发他的能力。）"
      },
      {
        "id": "kazali",
        "reason": "卡扎力可以把与和尚邻近的玩家转变成邪恶的爪牙。"
      }
    ],
    "ability": "每个夜晚，当有邪恶玩家的能力首次选择或影响与你邻近的存活玩家时，改为此次能力不生效并持续至下个黎明，且你会得知你的能力被触发。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "已生效"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "和尚",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4432977694761_315f1863.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/heshang_r.png"
    ],
    "id": "heshang"
  },
  {
    "otherNightReminder": "移除上个夜晚放置的“保护”标记。唤醒锦衣卫，让其选择一名玩家。在该玩家角色标记旁放置“保护”提示标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：如果他在下个黄昏前死亡，你代替他死亡。",
    "firstNight": 0,
    "otherNight": 16,
    "reminders": [
      "保护"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "锦衣卫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5878087694761_691045fa.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/jinyiwei_r.png"
    ],
    "id": "jinyiwei"
  },
  {
    "otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你以外的一名玩家：你会得知一个与他能力相关的词语。",
    "firstNight": 55.2,
    "otherNight": 76.9,
    "setup": false,
    "firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
    "team": "townsfolk",
    "name": "郎中",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/langzhong_r.png"
    ],
    "id": "langzhong"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知离你最近的邪恶玩家位于你的哪一侧（左/右/相同）。如果与你邻近的玩家中有邪恶阵营，你会得知错误信息。",
    "firstNight": 64.3,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "唤醒钦天监，对其用拇指指向其左侧或右侧示意。如果两侧邪恶玩家与他距离相同，拇指朝下示意。",
    "team": "townsfolk",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "左"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "相同"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "右"
      }
    ],
    "name": "钦天监",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4484677694761_241d43f7.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/qintianjian_r.png"
    ],
    "id": "qintianjian"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "village_idiot",
        "reason": "如果村夫在场数量不足3人，悟道者可以变成新的村夫。如果因此使得村夫的在场数量超过1人，会有一名村夫醉酒。"
      }
    ],
    "ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择或影响了你，你会立即变成一个不在场的镇民角色。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是悟道者"
    ],
    "setup": true,
    "team": "townsfolk",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "悟道者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9233465308961_9aa67828.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/wudaozhe_r.png"
    ],
    "id": "wudaozhe"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "spy",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "godfather",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "evil_twin",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "widow",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "summoner",
        "reason": "戏子与这些角色互为克星。互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "legion",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "leviathan",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "lil_monsta",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "pukka",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "riot",
        "reason": "通过常规方式难以自杀的恶魔，在戏子存在于剧本中时，可以在游戏中任意时候向说书人示意自己“想要死亡”。说书人会在当晚杀死这名玩家。（如果是多名玩家为恶魔，如军团，说书人会在其中一名玩家示意后在夜晚一同唤醒所有同种类恶魔，并询问这些玩家是否要一同死亡。）"
      },
      {
        "id": "pit_hag",
        "reason": "麻脸巫婆无法创造戏子。"
      },
      {
        "id": "atheist",
        "reason": "无神论者在剧本中时，处决说书人导致的胜负结果不会被反转。"
      },
      {
        "id": "kazali",
        "reason": "卡扎力和戏子不能在初始时同时在场。如果有角色能力能够使得善良玩家在第一个夜晚变成戏子，卡扎力会在这一效果生效之前先进行转变爪牙的行动。"
      },
      {
        "id": "goblin",
        "reason": "戏子无法反转由这些角色能力产生的胜负结果。"
      },
      {
        "id": "fearmonger",
        "reason": "戏子无法反转由这些角色能力产生的胜负结果。"
      }
    ],
    "ability": "所有戏子互相认识。不论在场的戏子数量多少或存活与否，胜负结果会被对调。[所有善良玩家都是戏子]",
    "firstNight": 20.2,
    "otherNight": 0,
    "setup": true,
    "firstNightReminder": "唤醒所有戏子，让他们互相确认。如有必要，对他们展示“你是”提示标记和戏子角色标记。",
    "team": "townsfolk",
    "name": "戏子",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_8392176308961524bafb.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/xizi_r.png"
    ],
    "id": "xizi"
  },
  {
    "otherNightReminder": "移除上个夜晚放置的“捣蛋”提示标记。唤醒熊孩子，让其选择一个镇民角色。如果该角色在场，在对应角色标记旁放置“捣蛋”提示标记。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一个镇民角色：他的能力会产生错误信息，直到下个黄昏。",
    "firstNight": 40.5,
    "otherNight": 16.3,
    "reminders": [
      "捣蛋"
    ],
    "setup": false,
    "firstNightReminder": "唤醒熊孩子，让其选择一个镇民角色。如果该角色在场，在对应角色标记旁放置“捣蛋”提示标记。",
    "team": "townsfolk",
    "name": "熊孩子",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6984587694761_17384eb3.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/xionghaizi_r.png"
    ],
    "id": "xionghaizi"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两个善良角色和两个邪恶角色。其中有且只有两个角色在场。",
    "firstNight": 54.5,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "唤醒阴阳师，并对其展示两个善良角色，两个邪恶角色，共四个角色标记。其中正好只有两个角色在场。",
    "team": "townsfolk",
    "name": "阴阳师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4630967694761_bd56d041.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/yinyangshi_r.png"
    ],
    "id": "yinyangshi"
  },
  {
    "otherNightReminder": "如果逆臣或标记了“不共戴天”的玩家死于处决，唤醒两者之中的另一名玩家，告诉他变为邪恶阵营。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：如果他先死于处决，你转变为邪恶；如果你先死于处决，他转变为邪恶。",
    "firstNight": 48.9,
    "otherNight": 20.4,
    "reminders": [
      "不共戴天"
    ],
    "setup": false,
    "firstNightReminder": "唤醒逆臣，让其选择一名玩家。在该玩家的角色标记旁放置“不共戴天”提示标记。",
    "team": "outsider",
    "name": "逆臣",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6302887694761_9ba8a0f3.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/nichen_r.png"
    ],
    "id": "nichen"
  },
  {
    "otherNightReminder": "如果煞星死亡，将与其邻近的存活善良玩家之一标记为死亡。",
    "edition": "custom",
    "ability": "如果你死亡，当晚与你邻近的存活玩家之一可能会死亡。",
    "firstNight": 0,
    "otherNight": 59.1,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "outsider",
    "name": "煞星",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_0178555308961_1721ee8f.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/120px-Shaxing_r.png"
    ],
    "id": "shaxing"
  },
  {
    "edition": "custom",
    "ability": "每个夜晚限一次，所有玩家在使用自身能力选择邪恶玩家时会改为选中你，即使你已死亡！！",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "已生效"
    ],
    "setup": false,
    "team": "outsider",
    "name": "使节",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_8334197694761_80377ad9.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/shijie_r.png"
    ],
    "id": "shijie"
  },
  {
    "otherNightReminder": "如果白天恶魔成功猜中了书生是谁，唤醒那个恶魔，让其选择一名玩家。标记那名玩家死亡。",
    "edition": "custom",
    "ability": "恶魔知道你在场。每局游戏限一次，恶魔可以拜访说书人并猜测谁是书生。如果恶魔猜测正确，即使你已死亡，当晚该恶魔可以选择一名玩家：他死亡。",
    "firstNight": 19.5,
    "otherNight": 48.3,
    "reminders": [
      "已猜测",
      "猜测正确",
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "唤醒恶魔，并对他展示“该角色的能力对你触发”提示标记与书生角色标记。",
    "team": "outsider",
    "name": "书生",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_948645530896135f60ab.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/shusheng_r.png"
    ],
    "id": "shusheng"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死亡且说书人会因此获得赶尸人的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      }
    ],
    "ability": "与你邻近的两名镇民玩家会在其首次死亡时被当作仍然存活。[-1外来者]",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "以为存活"
    ],
    "setup": true,
    "team": "minion",
    "name": "赶尸人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4215797694761_97f10b13.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/ganshiren_b.png"
    ],
    "id": "ganshiren"
  },
  {
    "otherNightReminder": "如果今日狐媚娘死于处决，且被魅惑的玩家为善良阵营，唤醒被魅惑的玩家，对他展示“你是”和朝下的大拇指。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "heretic",
        "reason": "互为克星的角色在同一时间里只能有其中一个角色在场。"
      },
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死亡且说书人会因此获得狐媚娘的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      }
    ],
    "ability": "在你的首个夜晚，你要选择一名玩家：他会知道狐媚娘在场。如果你死于处决，当晚他转变为邪恶阵营。",
    "firstNight": 37,
    "otherNight": 19.6,
    "reminders": [
      "被魅惑"
    ],
    "setup": false,
    "firstNightReminder": "唤醒狐媚娘，让她选择一名玩家。标记那名玩家“被魅惑”。随后唤醒那名玩家，对他展示“该角色的能力对你触发”和狐媚娘角色标记。",
    "team": "minion",
    "name": "狐媚娘",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_4772055308961_7bc92354.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/humeiniang_b.png"
    ],
    "id": "humeiniang"
  },
  {
    "edition": "custom",
    "ability": "“疯狂”地想要死亡的玩家可能会立即被处决。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "minion",
    "name": "禁卫军",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6646397694761_b8fa3a26.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/jinweijun_b.png"
    ],
    "id": "jinweijun"
  },
  {
    "otherNightReminder": "如果有玩家被放置了“提名”标记，标记该玩家死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死亡且说书人会因此获得养蛊人的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事!"
      }
    ],
    "ability": "在你存活时提名你的玩家会在当晚死亡，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 50.6,
    "reminders": [
      "提名",
      "死亡"
    ],
    "setup": false,
    "team": "minion",
    "name": "养蛊人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_1981945308961_042e5529.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/yangguren_b.png"
    ],
    "id": "yangguren"
  },
  {
    "otherNightReminder": "唤醒混沌。让混沌指向一名玩家。该玩家死亡，在他角色标记旁放置“死亡”提示标记（除非该玩家受到其他原因影响导致不会死亡）。让混沌重新入睡。\n如果混沌成功杀死了与自己邻近的一名镇民玩家，在魔典中央放置混沌的“善良中毒”提示标记。从现在起，所有玩家只要是善良阵营，就会处于中毒状态。在下一个黄昏开始时，移除混沌的“善良中毒”提示标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，所有除旅行者以外的善良玩家会中毒直到下个黄昏。",
    "firstNight": 0,
    "otherNight": 41.3,
    "reminders": [
      "死亡",
      "善良中毒"
    ],
    "setup": false,
    "firstNightReminder": "所有善良玩家信息错误",
    "team": "demon",
    "name": "混沌",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9149178608961_89693def.jpg",
    "id": "hundun"
  },
  {
    "otherNightReminder": "每个白天，如果有外来者死亡，将穷奇的“死于今日”提示标记放置到该玩家的角色标记旁。\n除了首个夜晚外的每个夜晚，唤醒穷奇，并让他指向任意一名玩家。让穷奇重新入睡。\n如果穷奇的“死于今日”提示标记未被放置，那么穷奇选择的玩家死亡，在他角色标记旁放置“死亡”提示标记。\n如果穷奇的“死于今日”提示标记已被放置，且穷奇选择的玩家当前处于存活状态，并能够成功被穷奇杀死，那么穷奇选择的玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，但不要在黎明时宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。随后，再在任意一名玩家的角色标记旁放置“死亡”提示标记。\n在黎明时，移除“死于今日”提示标记，并宣布当晚放置了穷奇的“死亡”提示标记的玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果今天白天有外来者死亡，当晚改为你要选择一名玩家：他死亡，但被当作仍然存活，随后会有一名其他玩家死亡。[+1外来者]",
    "firstNight": 0,
    "otherNight": 42.1,
    "reminders": [
      "死亡",
      "死于今日"
    ],
    "setup": true,
    "team": "demon",
    "name": "穷奇",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3300298608961_2077dc45.jpg",
    "id": "qiongqi"
  },
  {
    "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "firstNight": 0,
    "otherNight": 42.8,
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "team": "demon",
    "name": "饕餮",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/taotie_b.png"
    ],
    "id": "taotie"
  },
  {
    "otherNightReminder": "唤醒梼杌，并让他指向任意一名玩家。让梼杌重新入睡。被梼杌选择的玩家死亡，在他角色标记旁放置“死亡”提示标记。\n任何时候梼杌即将死亡时，如果场上有爪牙存活，且该爪牙的角色标记旁未放置任何“中毒”、“醉酒”、“失去能力”等导致爪牙失去能力的标记时，选择一名满足上述条件的爪牙，在该爪牙的角色标记旁放置梼杌的“失去能力”标记。梼杌不会因此死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "scarlet_woman",
        "reason": "这些角色在梼杌的能力判断中被当作“不具有能力”。"
      },
      {
        "id": "evil_twin",
        "reason": "这些角色在梼杌的能力判断中被当作“不具有能力”。"
      },
      {
        "id": "mastermind",
        "reason": "这些角色在梼杌的能力判断中被当作“不具有能力”。"
      },
      {
        "id": "organ_grinder",
        "reason": "当梼杌被处决时，如果街头风琴手具有能力，说书人会宣布“无人被处决”。"
      },
      {
        "id": "marionette",
        "reason": "梼杌不会得知谁是提线木偶。在梼杌使得提线木偶失去能力后，梼杌会得知对应的那一名提线木偶是谁，但提线木偶会仍然以为自己是一个善良角色。"
      },
      {
        "id": "hatter",
        "reason": "如果梼杌变成了其他角色，因为梼杌而失去能力的爪牙会立即死亡。"
      },
      {
        "id": "pit_hag",
        "reason": "如果梼杌变成了其他角色，因为梼杌而失去能力的爪牙会立即死亡。"
      },
      {
        "id": "engineer",
        "reason": "如果梼杌变成了其他角色，因为梼杌而失去能力的爪牙会立即死亡。"
      },
      {
        "id": "snake_charmer",
        "reason": "如果梼杌的角色发生了交换，不会因此移除原本梼杌的“失去能力”提示标记。"
      },
      {
        "id": "barber",
        "reason": "如果梼杌的角色发生了交换，不会因此移除原本梼杌的“失去能力”提示标记。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。当你将要死亡时，改为一名存活且具有能力的爪牙失去能力。你不会得知恶魔信息。",
    "firstNight": 17.9,
    "otherNight": 43.6,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "在游戏中的首个夜晚，将要唤醒恶魔提供恶魔信息时，不要唤醒梼杌。",
    "team": "demon",
    "name": "梼杌",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9082388608961_e3ff7173.jpg",
    "id": "taowu"
  }
]