[
  {
    "id": "_meta",
    "name": "熊出没",
    "author": "双齐",
    "logo": "https://s2.loli.net/2025/05/29/RZAloOBCs8Nqgrv.png",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克",
        "state": [{
                "stateName": "护林员手册",
                "stateDescription": "每个夜晚半兽人的能力只会生效一次，相同能力玩家的行动顺序会由说书人决定。如果场上存在多个拥有半兽人能力的玩家，只会有一名玩家被视为邪恶阵营。如果有玩家通过半兽人的能力成功杀死了痢蛭的宿主，那名玩家会成为新的宿主。暴风捕手必定在场，只会宣布保护半兽人或赏金猎人，并会在游戏最后一天离场。"
            }],
        "status": [{
                "name": "护林员手册",
                "skill": "每个夜晚半兽人的能力只会生效一次，相同能力玩家的行动顺序会由说书人决定。如果场上存在多个拥有半兽人能力的玩家，只会有一名玩家被视为邪恶阵营。如果有玩家通过半兽人的能力成功杀死了痢蛭的宿主，那名玩家会成为新的宿主。暴风捕手必定在场，只会宣布保护半兽人或赏金猎人，并会在游戏最后一天离场。"
            }]
  },
  {
    "id": "meishayongdeshabi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pixie.png",
    "edition": "custom",
    "name": "小精灵",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "team": "townsfolk",
    "firstNight": 33,
    "otherNight": 0,
    "firstNightReminder": "唤醒小精灵，对他展示一个在场镇民角色标记。",
    "otherNightReminder": "",
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "setup": false
  },
  {
    "id": "jingcaisanxuanyi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png",
    "edition": "custom",
    "name": "贵族",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "team": "townsfolk",
    "firstNight": 49,
    "otherNight": 0,
    "firstNightReminder": "唤醒贵族，对他指向三名玩家。这三名玩家中有且仅有一名是邪恶玩家。",
    "otherNightReminder": "",
    "reminders": [
      "被得知",
      "被得知",
      "被得知"
    ],
    "setup": false
  },
  {
    "id": "eyunxiaojie111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bounty_hunter.png",
    "edition": "custom",
    "name": "赏金猎人",
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "team": "townsfolk",
    "firstNight": 55,
    "otherNight": 94,
    "firstNightReminder": "（在进入首个夜晚时立即通知赏金猎人转变的那个镇民他的阵营发生了变化）唤醒赏金猎人，对他指向一名邪恶玩家。",
    "otherNightReminder": "如果赏金猎人之前得知的玩家死亡，唤醒赏金猎人，对他指向一名新的邪恶玩家。",
    "reminders": [
      "得知"
    ],
    "setup": true
  },
  {
    "id": "ainiii11111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png",
    "edition": "custom",
    "name": "共情者",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "team": "townsfolk",
    "firstNight": 39,
    "otherNight": 80,
    "firstNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "otherNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "mofasaozhou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png",
    "edition": "custom",
    "name": "侍女",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "team": "townsfolk",
    "firstNight": 64,
    "otherNight": 100,
    "firstNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "otherNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "furryhaoye111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lycanthrope.png",
    "edition": "custom",
    "name": "半兽人",
    "ability": "每个夜晚*，你要选择一名存活玩家：如果他是善良的，他死亡，并且当晚恶魔不会造成死亡。会有一名善良玩家始终被当作邪恶阵营。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 30,
    "otherNightReminder": "唤醒半兽人，让他选择一名玩家。如果该玩家是善良玩家，该玩家死亡，且当晚恶魔不会造成死亡。",
    "reminders": [
      "失足",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "makesi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
    "edition": "custom",
    "name": "哲学家",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "team": "townsfolk",
    "firstNight": 3,
    "otherNight": 2,
    "firstNightReminder": "唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "otherNightReminder": "如果哲学家未曾使用能力，唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "remindersGlobal": [
      "是哲学家",
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "chunzaoyaoa",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png",
    "edition": "custom",
    "name": "造谣者",
    "ability": "每个白天，你可以公开发表一个声明。在当晚，如果该声明是正确的，会有一名玩家死亡。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 62,
    "firstNightReminder": "",
    "otherNightReminder": "如果造谣者今天白天的声明正确，一名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "chaojibianbianbian111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bianlianshi.png",
    "edition": "custom",
    "name": "变脸师",
    "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你可能会在当晚获得那个角色的能力，直到下个黄昏。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "remindersGlobal": [],
    "setup": false
  },
  {
    "id": "xitele111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/artist.png",
    "edition": "custom",
    "name": "艺术家",
    "ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "xinde_xinjide111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/alchemist.png",
    "edition": "custom",
    "name": "炼金术士",
    "ability": "你拥有一个爪牙角色的能力。当你使用能力时，说书人可能会要求你更换选择。",
    "team": "townsfolk",
    "firstNight": 3.3,
    "otherNight": 0,
    "firstNightReminder": "唤醒炼金术士，对他展示他获得的能力所对应的爪牙角色标记。",
    "remindersGlobal": [
      "是炼金术士"
    ],
    "setup": true
  },
  {
    "id": "wangzherongyao111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png",
    "edition": "custom",
    "name": "农夫",
    "ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 74,
    "firstNightReminder": "",
    "otherNightReminder": "如果农夫死于夜晚，唤醒一名存活的善良玩家告知他角色变化。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "chichichichichichichi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png",
    "edition": "custom",
    "name": "食人族",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "zabusini111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/golem.png",
    "edition": "custom",
    "name": "魔像",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "无法提名"
    ],
    "setup": false
  },
  {
    "id": "wuwusidehaocan111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sweetheart.png",
    "edition": "custom",
    "name": "心上人",
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 68,
    "firstNightReminder": "",
    "otherNightReminder": "如果心上人死亡，一名玩家醉酒。",
    "reminders": [
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "dabanshou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png",
    "edition": "custom",
    "name": "修补匠",
    "ability": "你随时可能死亡。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 63,
    "firstNightReminder": "",
    "otherNightReminder": "在夜晚的任意时机，你都可以决定杀死修补匠。这里只是一个提示以免遗忘修补匠。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "wudidejiemidashi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/puzzlemaster.png",
    "edition": "custom",
    "name": "解谜大师",
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "setup": false
  },
  {
    "id": "noita111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/witch.png",
    "edition": "custom",
    "name": "女巫",
    "ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
    "team": "minion",
    "firstNight": 24,
    "otherNight": 19,
    "firstNightReminder": "唤醒女巫，让她选择一名玩家，那名玩家被诅咒。",
    "otherNightReminder": "唤醒女巫，让她选择一名玩家，那名玩家被诅咒。",
    "reminders": [
      "被诅咒"
    ],
    "setup": false
  },
  {
    "id": "jiushigelvshi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png",
    "edition": "custom",
    "name": "魔鬼代言人",
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "team": "minion",
    "firstNight": 22,
    "otherNight": 18,
    "firstNightReminder": "唤醒魔鬼代言人，让他选择一名玩家，那名玩家处决不死。",
    "otherNightReminder": "唤醒魔鬼代言人，让他选择一名与上一晚不同的玩家，那名玩家处决不死。",
    "reminders": [
      "处决不死"
    ],
    "setup": false
  },
  {
    "id": "touduzheeeeeeee111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png",
    "edition": "custom",
    "name": "投毒者",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "team": "minion",
    "firstNight": 18,
    "otherNight": 9,
    "firstNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "otherNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "reminders": [
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "zhijiagedaziji111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png",
    "edition": "custom",
    "name": "教父",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "team": "minion",
    "firstNight": 21,
    "otherNight": 53,
    "firstNightReminder": "唤醒教父，对他展示外来者角色标记，告诉他有哪些外来者在场。",
    "otherNightReminder": "如果今天白天有外来者死亡，唤醒教父，让他攻击一名玩家。",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true
  },
  {
    "id": "dafutoufeiguolaila111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/psychopath.png",
    "edition": "custom",
    "name": "精神病患者",
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "woliuliuliu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png",
    "edition": "custom",
    "name": "涡流",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 38,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒涡流，让他攻击一名玩家。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "lizhiiiiii111111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png",
    "edition": "custom",
    "name": "痢蛭",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
    "team": "demon",
    "firstNight": 17,
    "otherNight": 43,
    "firstNightReminder": "唤醒痢蛭，让他选择一名玩家以寄生。",
    "otherNightReminder": "唤醒痢蛭，让他攻击一名玩家。",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "waibibaboabbbb1111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yaggababble.png",
    "edition": "custom",
    "name": "牙噶巴卜",
    "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "team": "demon",
    "firstNight": 31,
    "otherNight": 45,
    "firstNightReminder": "唤醒牙噶巴卜，对他展示他的秘密短语。",
    "otherNightReminder": "根据已放置的提示标记数量，选择最多等同于该数量的玩家死亡。该夜晚行动只是一个提示，死亡的造成时机可以是白天，也可以是夜晚的任何时候。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "baofeng2222",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/3/30/Stormcatcher.png/200px-Stormcatcher.png",
    "name": "暴风捕手",
    "team": "fabled",
    "ability": "游戏开始时，你要宣布一个善良角色。如果该角色在场，他只能死于处决，但所有邪恶玩家会在首个夜晚得知他是哪一名玩家。",
    "reminders": [
      "不会死亡"
    ]
  },
  {
    "id": "shengjiezhihun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spirit_of_ivory.png",
    "edition": "custom",
    "name": "圣洁之魂",
    "setup": false,
    "reminders": [
      "禁止邪恶"
    ],
    "team": "fabled",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名（旅行者不计算在内）。"
  },
  {
    "id": "wangshnegjiguzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 1,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  },
  {
    "ability": "使用灯神的相克规则，所有玩家都会知道其内容。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
    "edition": "custom",
    "flavor": "",
    "id": "20003_107",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "otherNight": 0,
    "setup": 0,
    "reminders": [],
    "remindersGlobal": [],
    "team": "fabled",
    "firstNight": 0
  },
  {
    "id": "169_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/e/e0/Philosopher.png/300px-Philosopher.png",
    "name": "哲学家&赏金猎人",
    "team": "a jinxed",
    "setup": 0,
    "ability": "如果哲学家获得了赏金猎人的能力，可能会有一名镇民玩家转变为邪恶。"
  },
  {
    "id": "i47nfiph",
    "name": "护林员手册",
    "team": "fabled",
    "ability": "每个夜晚半兽人的能力只会生效一次，相同能力玩家的行动顺序会由说书人决定。如果场上存在多个拥有半兽人能力的玩家，只会有一名玩家被视为邪恶阵营。如果有玩家通过半兽人的能力成功杀死了痢蛭的宿主，那名玩家会成为新的宿主。暴风捕手必定在场，只会宣布保护半兽人或赏金猎人，并会在游戏最后一天离场。",
    "image": "https://s2.loli.net/2025/05/29/mRFsT3nalwXMQNp.png",
    "setup": false,
    "reminders": []
  }
]