[
	{
		"id": "_meta",
		"name": "保护我方小怪宝",
		"author": "驯鹿",
		"logo": "https://i.postimg.cc/YSHng32Y/LOGO.png",
		"townsfolkName": "镇民",
		"outsidersName": "外来者",
		"minionsName": "爪牙",
		"demonsName": "恶魔",
		"townsfolk": "镇民",
		"outsider": "外来者",
		"minion": "爪牙",
		"demon": "恶魔"
	},
	{
		"id": "f1431400-3621-4729-84b4-baaece0ac86e",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
		"edition": "custom",
		"name": "贵族",
		"ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 43,
		"otherNight": 0,
		"firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
		"otherNightReminder": "",
		"reminders": [
			"被得知"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "7787055e-a9f9-4f6e-81aa-bcf36447acaa",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
		"edition": "custom",
		"name": "艺术家",
		"ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [
			"失去能力"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "ad9c885f-a923-4fb4-853e-a3b5425f6f81",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
		"edition": "custom",
		"name": "女裁缝",
		"ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 42,
		"otherNight": 61,
		"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
		"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
		"reminders": [
			"失去能力"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "9cc61781-afc7-4439-9773-76f92e48c56b",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
		"edition": "custom",
		"name": "博学者",
		"ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "668498f5-e219-473b-97cb-cb3a7ac8c22e",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/alchemist.png",
		"edition": "custom",
		"name": "炼金术士",
		"ability": "你拥有一个不在场的爪牙角色的能力。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 3,
		"otherNight": 0,
		"firstNightReminder": "Show the Alchemist a not-in-play Minion token",
		"otherNightReminder": "",
		"reminders": [],
		"remindersGlobal": [
			"是炼金术士"
		],
		"setup": false
	},
	{
		"id": "12ca2da2-c9e4-42f4-8228-d4e6c9f93fe7",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png",
		"edition": "custom",
		"name": "舞蛇人",
		"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 20,
		"otherNight": 12,
		"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
		"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
		"reminders": [
			"中毒"
		],
		"setup": false
	},
	{
		"id": "2f6a2a4a-e743-4772-8707-9700872db757",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lycanthrope.png",
		"edition": "custom",
		"name": "半兽人",
		"ability": "每个夜晚*，你要选择一名存活玩家：如果他是善良的，他死亡，并且当晚恶魔不会造成死亡。会有一名善良玩家始终被当作邪恶阵营。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 0,
		"otherNight": 23,
		"firstNightReminder": "",
		"otherNightReminder": "半兽人指向一名存活玩家：如果那名玩家善良，则立刻死去且今夜不会再有玩家死亡。",
		"reminders": [
			"死亡",
			"当作邪恶"
		],
		"setup": false
	},
	{
		"id": "8bc5eded-e4da-44d0-818f-a4ae80a413c8",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
		"edition": "custom",
		"name": "筑梦师",
		"ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 41,
		"otherNight": 57,
		"firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
		"otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
		"reminders": [],
		"setup": false
	},
	{
		"id": "2a58b696-11d4-467a-8dde-4afb5093662c",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png",
		"edition": "custom",
		"name": "卖花女孩",
		"ability": "每个夜晚*，你得知恶魔在白天是否进行了投票。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 0,
		"otherNight": 58,
		"firstNightReminder": "",
		"otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
		"reminders": [
			"恶魔未投票",
			"恶魔已投票"
		],
		"setup": false
	},
	{
		"id": "a6337925-32e2-440a-84f4-5762e98118f7",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png",
		"edition": "custom",
		"name": "农夫",
		"ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 0,
		"otherNight": 46,
		"firstNightReminder": "",
		"otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
		"reminders": [],
		"setup": false
	},
	{
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "镇长",
		"otherNight": 0,
		"setup": false,
		"reminders": [],
		"id": "mayorbutton",
		"edition": "custom",
		"team": "townsfolk",
		"name_eng": "Mayor",
		"firstNight": 0,
		"ability": "如果只有三名玩家存活且白天没有⼈被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mayor.png"
	},
	{
		"id": "9f805cb3-39b9-4288-bf17-bebb2bd507b2",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/amnesiac.png",
		"edition": "custom",
		"name": "失忆者",
		"ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，他会告诉你猜测的有多准确。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 12,
		"otherNight": 5,
		"firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
		"otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
		"reminders": [
			"?"
		],
		"setup": false
	},
	{
		"ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9833664308961_ad73c43b.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "shugenja",
		"firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
		"otherNightReminder": "",
		"name": "修行者",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 44
	},
	{
		"id": "87e5842d-64c2-4358-81c6-d4cb47f4c91a",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
		"edition": "custom",
		"name": "酒鬼",
		"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
		"team": "outsider",
		"sch_team": "外来者",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [],
		"remindersGlobal": [
			"是酒鬼"
		],
		"setup": 1
	},
	{
		"id": "08ed4334-fa31-40b8-8579-2c802dc7470d",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sweetheart.png",
		"edition": "custom",
		"name": "心上人",
		"ability": "当你死亡时，一名玩家醉酒。",
		"team": "outsider",
		"sch_team": "外来者",
		"firstNight": 0,
		"otherNight": 41,
		"firstNightReminder": "",
		"otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
		"reminders": [
			"醉酒"
		],
		"setup": false
	},
	{
		"id": "a0c09146-b003-4bc6-8039-db1296bcf092",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
		"edition": "custom",
		"name": "理发师",
		"ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
		"team": "outsider",
		"sch_team": "外来者",
		"firstNight": 0,
		"otherNight": 40,
		"firstNightReminder": "",
		"otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
		"reminders": [
			"今晚理发"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "69c955c1-a7b8-453a-83a4-c677254d2c1b",
		"image": "https://clocktower-wiki.gstonegames.com/images/2/2d/Plaguedoctor.png",
		"edition": "custom",
		"name": "瘟疫医生",
		"ability": "当你死亡时，说书人会获得一个不在场的爪牙能力。",
		"team": "outsider",
		"sch_team": "外来者",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [],
		"remindersGlobal": [
			"说书人能力"
		],
		"setup": 0
	},
	{
		"id": "706e7f80-c56f-47ce-8005-3d4a76455d8c",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
		"edition": "custom",
		"name": "投毒者",
		"ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
		"team": "minion",
		"sch_team": "爪牙",
		"firstNight": 17,
		"otherNight": 8,
		"firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
		"otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
		"reminders": [
			"中毒"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "c48a06bf-a0ef-425e-b678-be4e922aedf7",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
		"edition": "custom",
		"name": "鹰身女妖",
		"ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
		"team": "minion",
		"sch_team": "爪牙",
		"firstNight": 26,
		"otherNight": 17,
		"firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
		"otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
		"reminders": [
			"疯狂",
			"第二名"
		]
	},
	{
		"id": "8aec5665-b0ad-4284-8d2a-4e12c6b1ed0c",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
		"edition": "custom",
		"name": "麻脸巫婆",
		"ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
		"team": "minion",
		"sch_team": "爪牙",
		"firstNight": 0,
		"otherNight": 7,
		"firstNightReminder": "",
		"otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
		"reminders": [],
		"setup": false
	},
	{
		"id": "3e7b5c04-cc4d-4244-b190-c3521dabf28e",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/psychopath.png",
		"edition": "custom",
		"name": "精神病患者",
		"ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
		"team": "minion",
		"sch_team": "爪牙",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [],
		"setup": false
	},
	{
		"id": "ecbfc811-4797-4cc9-8c95-64f1a532a2c9",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
		"edition": "custom",
		"name": "小怪宝",
		"ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，可能会有一名玩家死亡。[+1爪牙]",
		"team": "demon",
		"sch_team": "恶魔",
		"firstNight": 16,
		"otherNight": 36,
		"firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
		"otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
		"reminders": [],
		"remindersGlobal": [
			"是恶魔",
			"死亡"
		],
		"setup": 1
	},
	{
		"id": "dce8cf0e-43d1-4300-8399-dec9abd13c15",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png",
		"edition": "custom",
		"name": "痢蛭",
		"ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
		"team": "demon",
		"sch_team": "恶魔",
		"firstNight": 15,
		"otherNight": 35,
		"firstNightReminder": "痢蛭指向一名玩家。放置寄生标记，那名玩家中毒。",
		"otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
		"reminders": [
			"死亡",
			"中毒"
		],
		"setup": false
	},
	{
		"id": "e28f0832-c38d-4eff-898b-6f0b85267ce9",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png",
		"edition": "custom",
		"name": "涡流",
		"ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
		"team": "demon",
		"sch_team": "恶魔",
		"firstNight": 0,
		"otherNight": 31,
		"firstNightReminder": "",
		"otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
		"reminders": [
			"死亡"
		],
		"setup": false
	},
	{
		"id": "fc2ed640-90f3-4ad0-861c-4a72b4abfda8",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fang_gu.png",
		"edition": "custom",
		"name": "方古",
		"ability": "每个夜晚*，你要选择一名玩家：他死亡。首个会被这种能力杀死的外来者改为变成一个邪恶的方古且你代替他死亡。[+1外来者]",
		"team": "demon",
		"sch_team": "恶魔",
		"firstNight": 0,
		"otherNight": 29,
		"firstNightReminder": "",
		"otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“首次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
		"reminders": [
			"死亡",
			"限一次"
		],
		"setup": true
	},
	{
		"id": "35addde2-e27a-4de2-9a9e-df0e78364717",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_1310810162861_4da173fa.jpg",
		"edition": "custom",
		"name": "小怪宝保护法",
		"ability": "①如果舞蛇人首个夜晚选中了小怪宝保姆，会立刻交换阵营和角色，并照看小怪宝。②善良的爪牙无法参加小怪宝家长会。③不会有善良玩家被半兽人的能力当作邪恶阵营。",
		"team": "fabled",
		"firstNight": 0,
		"otherNight": 0
	}
]