[{
	"logo": "https://i.postimg.cc/4xFgm09m/copy.png",
	"description": "",
	"author": "",
	"id": "_meta",
	"name": "秘谋会议",
	"townsfolkName":"镇民"
  },
  {
    "firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
    "otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
    "name": "祖母",
    "otherNight": 50,
    "setup": false,
    "reminders": [
      "孙子",
      "死亡"
    ],
    "id": "grandmotherbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Grandmother",
    "firstNight": 39,
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/grandmother.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "士兵",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "soldierbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Soldier",
    "firstNight": 0,
    "ability": "恶魔的负面能力对你无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/soldier.png"
  },
  {
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "name": "舞蛇人",
    "otherNight": 12,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "id": "snake_charmerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Snake Charmer",
    "firstNight": 20,
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png"
  },
  {
    "firstNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "otherNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "name": "异教领袖",
    "otherNight": 67,
    "setup": false,
    "reminders": [
      "同一阵营"
    ],
    "id": "cult_leaderbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Cult Leader",
    "firstNight": 47,
    "ability": "每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cult_leader.png"
  },
  {
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "otherNightReminder": "",
    "name": "贵族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "被得知"
    ],
    "id": "noblebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Noble",
    "firstNight": 43,
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png"
  },
  {
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "name": "侍女",
    "otherNight": 70,
    "setup": false,
    "reminders": [],
    "id": "chambermaidbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Chambermaid",
    "firstNight": 50,
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "圣徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "saintbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Saint",
    "firstNight": 0,
    "ability": "如果你死于处决，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/saint.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "name": "理发师",
    "otherNight": 40,
    "setup": false,
    "reminders": [
      "今晚理发"
    ],
    "id": "barberbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Barber",
    "firstNight": 0,
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barber.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "name": "红唇女郎",
    "otherNight": 20,
    "setup": false,
    "reminders": [],
    "id": "scarlet_womanbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是恶魔"
    ],
    "team": "minion",
    "name_eng": "Scarlet Woman",
    "firstNight": 0,
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "主谋",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "mastermindbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Mastermind",
    "firstNight": 0,
    "ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mastermind.png"
  },
  {
    "firstNightReminder": "寄生蛭指向一名玩家。放置寄生标记，那名玩家中毒。",
    "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
    "name": "痢蛭",
    "otherNight": 35,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "lleechbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Lleech",
    "firstNight": 15,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有他死亡时你才会一同死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "由说书人决定，让哪一名玩家死亡。",
    "name": "军团",
    "otherNight": 34,
    "setup": true,
    "reminders": [
      "即将被处决",
      "死亡"
    ],
    "id": "legionbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Legion",
    "firstNight": 0,
    "ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[半数以上玩家为军团]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/legion.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "firstNight": 0,
    "reminders": [],
    "id": "djinnbutton",
    "team": "fabled",
    "name_eng": "Djinn",
    "setup": false,
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
  }
]