[{
	"logo": "https://i.postimg.cc/gJCT7zdb/copy.png",
	"description": "",
	"author": "",
	"id": "_meta",
	"name": "永生之境",
	"townsfolkName":"镇民"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
    "otherNightReminder": "",
    "name": "厨师",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "chefbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Chef",
    "firstNight": 35,
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chef.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "name": "共情者",
    "otherNight": 53,
    "setup": false,
    "reminders": [],
    "id": "empathbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Empath",
    "firstNight": 36,
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "name": "僧侣",
    "otherNight": 13,
    "setup": false,
    "reminders": [
      "保护"
    ],
    "id": "monkbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Monk",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/monk.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
    "name": "守鸦人",
    "otherNight": 42,
    "setup": false,
    "reminders": [],
    "id": "ravenkeeperbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Ravenkeeper",
    "firstNight": 0,
    "ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/ravenkeeper.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "镇长",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "mayorbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Mayor",
    "firstNight": 0,
    "ability": "如果只有三名玩家存活且白天没有⼈被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mayor.png"
  },
  {
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "name": "侍女",
    "otherNight": 70,
    "setup": false,
    "reminders": [],
    "id": "chambermaidbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Chambermaid",
    "firstNight": 50,
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "圣徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "saintbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Saint",
    "firstNight": 0,
    "ability": "如果你死于处决，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/saint.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "莽夫",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "goonbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Goon",
    "firstNight": 0,
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/goon.png"
  },
  {
    "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "name": "投毒者",
    "otherNight": 8,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "id": "poisonerbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Poisoner",
    "firstNight": 17,
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png"
  },
  {
    "firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
    "otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
    "name": "魔鬼代言人",
    "otherNight": 14,
    "setup": false,
    "reminders": [
      "处决不死"
    ],
    "id": "devils_advocatebutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Devil\u0027s Advocate",
    "firstNight": 22,
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "name": "亡骨魔",
    "otherNight": 32,
    "setup": true,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "id": "vigormortisbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Vigormortis",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "哨兵",
    "setup": true,
    "reminders": [],
    "team": "fabled",
    "name_eng": "Sentinel",
    "id": "sentinelbutton",
    "ability": "在初始设置时，可能会额外增加或减少一个外来者。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sentinel.png"
  }
]