[
    {
        "id": "_meta",
        "name": "势焰交炽",
        "author": "我不认出",
        "logo": "https://i.postimg.cc/Y0D4M7XQ/image.png"
    },{
        "ability": "在你的首个夜晚，你会得知离你最近的邪恶玩家位于你的哪一侧（左/右/相同）。如果与你邻近的玩家中有邪恶阵营，你会得知错误信息。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4484677694761_241d43f7.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "qintianjian_button",
        "firstNightReminder": "唤醒钦天监，对其用拇指指向其左侧或右侧示意。如果两侧邪恶玩家与他距离相同，拇指朝下示意。",
        "otherNightReminder": "",
        "name": "钦天监",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 121,
        "GstoneID": "qintianjian"
    },
    {
        "ability": "在你的首个夜晚，你会得知一名善良玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202305/c_9219342584861_b889322f.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "steward_button",
        "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
        "otherNightReminder": "",
        "name": "事务官",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "得知"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 87,
        "GstoneID": "steward"
    },
    {
        "ability": "在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7402377694761_cd9eb282.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "tixingguan_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
        "name": "提刑官",
        "otherNight": 114,
        "setup": 0,
        "reminders": [
            "被首次提名"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "tixingguan"
    },
    {
        "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
        "edition": "custom",
        "flavor": "",
        "id": "empath_button",
        "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
        "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
        "name": "共情者",
        "otherNight": 110,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 79,
        "GstoneID": "empath"
    },
    {
        "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
        "edition": "custom",
        "flavor": "",
        "id": "dreamer_button",
        "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
        "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
        "name": "筑梦师",
        "otherNight": 115,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 85,
        "GstoneID": "dreamer"
    },
    {
        "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
        "edition": "custom",
        "flavor": "",
        "id": "cannibal_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "食人族",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "中毒",
            "死于今日"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "cannibal"
    },
    {
        "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2147287694761_01761fcb.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "yinluren_button",
        "firstNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
        "otherNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
        "name": "引路人",
        "otherNight": 146,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 122,
        "GstoneID": "yinluren"
    },
    {
        "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
        "edition": "custom",
        "flavor": "",
        "id": "snake_charmer_button",
        "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
        "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
        "name": "舞蛇人",
        "otherNight": 21,
        "setup": 0,
        "reminders": [
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 52,
        "GstoneID": "snake_charmer"
    },
    {
        "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
        "edition": "custom",
        "flavor": "",
        "id": "gossip_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
        "name": "造谣者",
        "otherNight": 91,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "gossip"
    },
    {
        "ability": "每个夜晚，你要选择两名存活玩家：如果他们阵营相同，今晚任何玩家使用自身能力选择他们之一作为目标时，改为选中另一名玩家。",
        "image": "https://clocktower-wiki.gstonegames.com/images/5/5b/Qianke.png",
        "edition": "custom",
        "flavor": "",
        "id": "qianke_button",
        "firstNightReminder": "唤醒车夫，让他指向两名存活玩家。如果这两名玩家阵营相同，在这些玩家的角色标记旁放置“熟客”提示标记。",
        "otherNightReminder": "移除上个夜晚放置的“熟客”标记。唤醒车夫，让他指向两名存活玩家。如果这两名玩家阵营相同，在这些玩家的角色标记旁放置“熟客”提示标记。",
        "name": "掮客",
        "otherNight": 10,
        "setup": 0,
        "reminders": [
            "熟客"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 40,
        "GstoneID": "qianke"
    },
    {
        "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
        "edition": "custom",
        "flavor": "",
        "id": "monk_button",
        "firstNightReminder": "",
        "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
        "name": "僧侣",
        "otherNight": 22,
        "setup": 0,
        "reminders": [
            "保护"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "monk"
    },
    {
        "ability": "如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5918227760171_7f310c1b.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "bingbi_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果秉笔人在夜晚死去，唤醒他并指向一名邪恶玩家；如果秉笔在白天死去，唤醒他并指向一名善良玩家。随后让他重新入睡。",
        "name": "秉笔",
        "otherNight": 103,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "bingbi"
    },
    {
        "ability": "如果你在夜晚死亡，恶魔的能力变成“每个夜晚*，可能会有一名玩家死亡。”",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_0616062943171_bbdbbb4c.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "ranfangfangzhu_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "染坊坊主",
        "otherNight": 107,
        "setup": 0,
        "reminders": [
            "沉默"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "ranfangfangzhu"
    },
    {
        "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
        "edition": "custom",
        "flavor": "",
        "id": "drunk_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "酒鬼",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是酒鬼"
        ],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "drunk"
    },
    {
        "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
        "edition": "custom",
        "flavor": "",
        "id": "klutz_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "呆瓜",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "klutz"
    },
    {
        "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：你转变为他的阵营，即使你已醉酒或中毒，但你不知道你转变后的阵营。",
        "image": "https://clocktower-wiki.gstonegames.com/images/c/c5/Ogre.png",
        "edition": "custom",
        "flavor": "",
        "id": "ogre_button",
        "firstNightReminder": "在首个夜晚，唤醒食人魔。让食人魔指向一名玩家。让食人魔重新入睡。如果食人魔指向了一名邪恶玩家，将食人魔的角色标记倒转放置，代表食人魔现在属于邪恶阵营。",
        "otherNightReminder": "",
        "name": "食人魔",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 117,
        "GstoneID": "ogre"
    },
    {
        "ability": "每个夜晚*，如果与你邻近的存活善良玩家之一醉酒或中毒，你死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/acrobat.png",
        "edition": "custom",
        "flavor": "",
        "id": "acrobat_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果杂技演员左右两侧最近的存活善良玩家之一中毒或醉酒，杂技演员死亡。",
        "name": "杂技演员",
        "otherNight": 89,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "acrobat"
    },
    {
        "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
        "edition": "custom",
        "flavor": "",
        "id": "godfather_button",
        "firstNightReminder": "对他展示所有在场的外来者标记。",
        "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
        "name": "教父",
        "otherNight": 87,
        "setup": 1,
        "reminders": [
            "死于今日",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 54,
        "GstoneID": "godfather"
    },
    {
        "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/widow.png",
        "edition": "custom",
        "flavor": "",
        "id": "widow_button",
        "firstNightReminder": "给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
        "otherNightReminder": "",
        "name": "寡妇",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "中毒"
        ],
        "remindersGlobal": [
            "被知晓"
        ],
        "team": "minion",
        "firstNight": 47,
        "GstoneID": "widow"
    },
    {
        "ability": "在首个夜晚，你会得知三个伪装。在第三个夜晚，你要选择一名玩家：他变成由你选择的邪恶恶魔。[无恶魔在场]\n\n",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2685000701171_6b776d07.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "summoner_button",
        "firstNightReminder": "在首个夜晚，对召唤师展示三个不在场的善良角色，作为他的伪装。",
        "otherNightReminder": "在夜晚时，如果召唤师旁放置了“第三晚”提示标记，唤醒召唤师。让他指向一名玩家，和角色列表上的一个恶魔图标。让召唤师重新入睡。唤醒被召唤师选择的玩家。对他展示“你是”信息标记，和恶魔角色标记。再对他展示“你是”信息标记，和朝下的大拇指。用那个恶魔角色标记替换他的角色标记，并让新恶魔重新入睡。",
        "name": "召唤师",
        "otherNight": 37,
        "setup": 1,
        "reminders": [
            "第一晚",
            "第二晚",
            "第三晚"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 7,
        "GstoneID": "summoner"
    },
    {
        "ability": "你与一名对立阵营的玩家互相知道对方是什么角色。如果其中善良玩家被处决，邪恶阵营获胜。如果你们都存活，善良阵营无法获胜。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/evil_twin.png",
        "edition": "custom",
        "flavor": "",
        "id": "evil_twin_button",
        "firstNightReminder": "唤醒镜像双子和他的对立双子，让他们进行眼神接触。对镜像双子展示对立双子的角色标记，并对对立双子展示镜像双子的角色标记。",
        "otherNightReminder": "",
        "name": "镜像双子",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "对立双子"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 56,
        "GstoneID": "evil_twin"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，所有善良玩家会中毒直到下个黄昏。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9149178608961_89693def.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "hundun_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒混沌。让混沌指向一名玩家。该玩家死亡，在他角色标记旁放置“死亡”提示标记（除非该玩家受到其他原因影响导致不会死亡）。让混沌重新入睡。\n如果混沌成功杀死了与自己邻近的一名镇民玩家，在魔典中央放置混沌的“善良中毒”提示标记。从现在起，所有玩家只要是善良阵营，就会处于中毒状态。在下一个黄昏开始时，移除混沌的“善良中毒”提示标记。",
        "name": "混沌",
        "otherNight": 79,
        "setup": 0,
        "reminders": [
            "死亡",
            "善良中毒"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "hundun"
    },
    {
        "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "taotie_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
        "name": "饕餮",
        "otherNight": 81,
        "setup": 1,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "taotie"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
        "edition": "custom",
        "flavor": "",
        "id": "vortox_button",
        "firstNightReminder": "",
        "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
        "name": "涡流",
        "otherNight": 56,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "vortox"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png",
        "edition": "custom",
        "flavor": "",
        "id": "no_dashii_button",
        "firstNightReminder": "",
        "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
        "name": "诺-达鲺",
        "otherNight": 55,
        "setup": 0,
        "reminders": [
            "死亡",
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "no_dashii"
    }
]