[{
		"id": "_meta",
		"logo": "https://oss.gstonegames.com/data_file/clocktower/upload/1708358872_197011_7187.png",
		"name": "似懂非懂v1.3",
		"townsfolkName": "镇民",
		"author": "靶子"
	},
    {
        "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
        "edition": "custom",
        "flavor": "",
        "id": "chef_button",
        "firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
        "otherNightReminder": "",
        "name": "厨师",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 78,
        "GstoneID": "chef"
    },
    {
        "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
        "edition": "custom",
        "flavor": "",
        "id": "savant_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "博学者",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "savant"
    },
    {
        "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/innkeeper.png",
        "edition": "custom",
        "flavor": "",
        "id": "innkeeper_button",
        "firstNightReminder": "",
        "otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
        "name": "旅店老板",
        "otherNight": 18,
        "setup": 0,
        "reminders": [
            "不会死亡",
            "醉酒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "innkeeper"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/exorcist.png",
        "edition": "custom",
        "flavor": "",
        "id": "exorcist_button",
        "firstNightReminder": "",
        "otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
        "name": "驱魔人",
        "otherNight": 43,
        "setup": 0,
        "reminders": [
            "被选择"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "exorcist"
    },
    {
        "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
        "edition": "custom",
        "flavor": "",
        "id": "bounty_hunter_button",
        "firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
        "otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
        "name": "赏金猎人",
        "otherNight": 133,
        "setup": 1,
        "reminders": [
            "得知",
            "邪恶"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 106,
        "GstoneID": "bounty_hunter"
    },
    {
        "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/virgin.png",
        "edition": "custom",
        "flavor": "",
        "id": "virgin_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "贞洁者",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "virgin"
    },
    {
        "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
        "edition": "custom",
        "flavor": "",
        "id": "cannibal_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "食人族",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "中毒",
            "死于今日"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "cannibal"
    },
    {
        "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
        "edition": "custom",
        "flavor": "",
        "id": "gossip_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
        "name": "造谣者",
        "otherNight": 91,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "gossip"
    },
    {
        "ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/balloonist.png",
        "edition": "custom",
        "flavor": "",
        "id": "balloonist_button",
        "firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
        "otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
        "name": "气球驾驶员",
        "otherNight": 121,
        "setup": 1,
        "reminders": [
            "得知镇民",
            "得知外来者",
            "得知爪牙",
            "得知恶魔"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 91,
        "GstoneID": "balloonist"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
        "edition": "custom",
        "flavor": "",
        "id": "gambler_button",
        "firstNightReminder": "",
        "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
        "name": "赌徒",
        "otherNight": 20,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "gambler"
    },
    {
        "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
        "edition": "custom",
        "flavor": "",
        "id": "chambermaid_button",
        "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
        "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
        "name": "侍女",
        "otherNight": 148,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 124,
        "GstoneID": "chambermaid"
    },
   {
    "firstNightReminder": "唤醒骑士，然后指向标记了“得知”的两名玩家。",
    "otherNightReminder": "",
    "id": "knightbutton",
    "name": "骑士",
    "firstNight": 42,
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Knight",
    "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/knight.png"
  },
    {
		"ability": "如果恶魔杀死了你，所有玩家都会得知此事。从现在开始，你每天可以发起两次提名，每次投票时可以投两票。",
		"image": "https://clocktower-wiki.gstonegames.com/images/d/d3/Banshee.png",
		"edition": "custom",
		"flavor": "",
		"id": "banshee",
		"firstNightReminder": "",
		"otherNightReminder": "如果恶魔杀死了报丧女妖，宣布“报丧女妖觉醒了”，并使用“具有能力”标记报丧女妖。",
		"name": "报丧女妖",
		"otherNight": 104,
		"setup": 0,
		"reminders": ["具有能力"],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
    {
        "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
        "edition": "custom",
        "flavor": "",
        "id": "drunk_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "酒鬼",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是酒鬼"
        ],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "drunk"
    },
    {
        "ability": "你随时可能死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tinker.png",
        "edition": "custom",
        "flavor": "",
        "id": "tinker_button",
        "firstNightReminder": "",
        "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
        "name": "修补匠",
        "otherNight": 92,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "tinker"
    },
    {
        "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
        "edition": "custom",
        "flavor": "",
        "id": "moonchild_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
        "name": "月之子",
        "otherNight": 93,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "moonchild"
    },
    {
        "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
        "edition": "custom",
        "flavor": "",
        "id": "barber_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
        "name": "理发师",
        "otherNight": 96,
        "setup": 0,
        "reminders": [
            "今晚理发"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "barber"
    },
    {
        "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
        "edition": "custom",
        "flavor": "",
        "id": "godfather_button",
        "firstNightReminder": "对他展示所有在场的外来者标记。",
        "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
        "name": "教父",
        "otherNight": 87,
        "setup": 1,
        "reminders": [
            "死于今日",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 54,
        "GstoneID": "godfather"
    },
    {
        "ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们可能会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "harpy_button",
        "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
        "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
        "name": "鹰身女妖",
        "otherNight": 31,
        "setup": 0,
        "reminders": [
            "疯狂",
            "第二名"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 60,
        "GstoneID": "harpy"
    },
    {
        "ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mastermind.png",
        "edition": "custom",
        "flavor": "",
        "id": "mastermind_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "主谋",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "mastermind"
    },
    {
        "ability": "在首个夜晚，你会得知三个伪装。在第三个夜晚，你要选择一名玩家：他变成由你选择的邪恶恶魔。[无恶魔在场]\n\n",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2685000701171_6b776d07.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "summoner_button",
        "firstNightReminder": "在首个夜晚，对召唤师展示三个不在场的善良角色，作为他的伪装。",
        "otherNightReminder": "在夜晚时，如果召唤师旁放置了“第三晚”提示标记，唤醒召唤师。让他指向一名玩家，和角色列表上的一个恶魔图标。让召唤师重新入睡。唤醒被召唤师选择的玩家。对他展示“你是”信息标记，和恶魔角色标记。再对他展示“你是”信息标记，和朝下的大拇指。用那个恶魔角色标记替换他的角色标记，并让新恶魔重新入睡。",
        "name": "召唤师",
        "otherNight": 37,
        "setup": 1,
        "reminders": [
            "第一晚",
            "第二晚",
            "第三晚"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 7,
        "GstoneID": "summoner"
    },
    {
        "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
        "edition": "custom",
        "flavor": "",
        "id": "pukka_button",
        "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
        "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。上一个因普卡中毒的玩家死亡，随后恢复健康。",
        "name": "普卡",
        "otherNight": 51,
        "setup": 0,
        "reminders": [
            "死亡",
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 66,
        "GstoneID": "pukka"
    },
    {
        "ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_6886084308961_f221dd48.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "ojo_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒奥赫。让奥赫指向角色列表上的一个角色标记。如果被选择的角色在场，对应的玩家死亡——使用“死亡”提示标记标记那名玩家。如果被选择的角色不在场，那么改为你来选择任意一名玩家，那名玩家死亡——使用“死亡”提示标记标记那名玩家。让奥赫重新入睡。",
        "name": "奥赫",
        "otherNight": 62,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "ojo"
    },
    {
        "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
        "edition": "custom",
        "flavor": "",
        "id": "po_button",
        "firstNightReminder": "",
        "otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
        "name": "珀",
        "otherNight": 53,
        "setup": 0,
        "reminders": [
            "死亡",
            "攻击三次"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "po"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png",
        "edition": "custom",
        "flavor": "",
        "id": "no_dashii_button",
        "firstNightReminder": "",
        "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
        "name": "诺-达鲺",
        "otherNight": 55,
        "setup": 0,
        "reminders": [
            "死亡",
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "no_dashii"
    },
{
	"ability": "使用灯神的相克规则：召唤师可以选择在第二个夜晚将一名玩家变成普卡",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_107",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "灯神",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}
]