[
  {
    "id": "_meta",
    "name": "监守自盗",
    "author": "Dave",
    "logo": "https://s2.loli.net/2025/09/12/PVhplK4XxcUZWE7.png",
    "A jinxed": "相克"
  },
  {
    "ability": "如果你的阵营的一名玩家被处决，你可能会代替他被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scapegoat.png",
    "edition": "custom",
    "flavor": "",
    "id": "scapegoat_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "替罪羊",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "traveler",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bone_collector.png",
    "edition": "custom",
    "flavor": "",
    "id": "bone_collector_c",
    "firstNightReminder": "",
    "otherNightReminder": "集骨者选择不使用能力，或指向一名死亡玩家。放置恢复能力标记提示，并且该玩家当晚可能会因此醒来并使用能力。",
    "name": "集骨者",
    "otherNight": 140.0,
    "setup": false,
    "reminders": [
      "重获能力",
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "traveler",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/harlot.png",
    "edition": "custom",
    "flavor": "",
    "id": "harlot_c",
    "firstNightReminder": "",
    "otherNightReminder": "流莺选择一名玩家，将其唤醒，那名玩家选择同意或拒绝。如果同意，将他的角色标记展示给流莺看。然后说书人可以决定两名玩家是否会一起死去。",
    "name": "流莺",
    "otherNight": 130.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "traveler",
    "firstNight": 0
  },
  {
    "ability": "你只能使用投票标记投票。死亡的玩家可以将他的投票标记给你，如果他这么做，你会得知他的阵营。你不会中毒和醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/beggar.png",
    "edition": "custom",
    "flavor": "",
    "id": "beggar_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "乞丐",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "traveler",
    "firstNight": 0
  },
  {
    "ability": "只有说书人可以发起提名。每个白天说书人至少要提名一名你对立阵营的玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bishop.png",
    "edition": "custom",
    "flavor": "",
    "id": "bishop_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "主教",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "提名善良方",
      "提名邪恶方"
    ],
    "remindersGlobal": [],
    "team": "traveler",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
    "edition": "custom",
    "flavor": "",
    "id": "pixie_c",
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "otherNightReminder": "",
    "name": "小精灵",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 7300.0
  },
  {
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
    "edition": "custom",
    "flavor": "",
    "id": "noble_c",
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "otherNightReminder": "",
    "name": "贵族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "被得知",
      "被得知",
      "被得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8900.0
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
    "edition": "custom",
    "flavor": "",
    "id": "snake_charmer_c",
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "name": "舞蛇人",
    "otherNight": 2100.0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 5200.0
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sailor.png",
    "edition": "custom",
    "flavor": "",
    "id": "sailor_c",
    "firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "name": "水手",
    "otherNight": 1000.0,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 3500.0
  },
  {
    "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_7239274181171_90052fc9.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "high_priestess_c",
    "firstNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "otherNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "name": "女祭司",
    "otherNight": 14500.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 11900.0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "village_idiot_c",
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "name": "村夫",
    "otherNight": 12800.0,
    "setup": true,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 10100.0,
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ]
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
    "edition": "custom",
    "flavor": "",
    "id": "gambler_c",
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "name": "赌徒",
    "otherNight": 2000.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
    "edition": "custom",
    "flavor": "",
    "id": "town_crier_c",
    "firstNightReminder": "",
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "name": "城镇公告员",
    "otherNight": 11700.0,
    "setup": false,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fisherman.png",
    "edition": "custom",
    "flavor": "",
    "id": "fisherman_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "渔夫",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_7239274181171_90052fc9.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "high_priestess_c",
    "firstNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "otherNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "name": "女祭司",
    "otherNight": 14500.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 11900.0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "village_idiot_c",
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "name": "村夫",
    "otherNight": 12800.0,
    "setup": true,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 10100.0,
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ]
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
    "edition": "custom",
    "flavor": "",
    "id": "gambler_c",
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "name": "赌徒",
    "otherNight": 2000.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/innkeeper.png",
    "edition": "custom",
    "flavor": "",
    "id": "innkeeper_c",
    "firstNightReminder": "",
    "otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
    "name": "旅店老板",
    "otherNight": 1800.0,
    "setup": false,
    "reminders": [
      "不会死亡",
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png",
    "edition": "custom",
    "flavor": "",
    "id": "juggler_c",
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
    "name": "杂耍艺人",
    "otherNight": 12000.0,
    "setup": false,
    "reminders": [
      "猜测正确"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
    "edition": "custom",
    "flavor": "",
    "id": "nightwatchman_c",
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "name": "守夜人",
    "otherNight": 13400.0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 10700.0
  },
  {
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
    "edition": "custom",
    "flavor": "",
    "id": "poppy_grower_c",
    "firstNightReminder": "不要让恶魔和爪牙相认。",
    "otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
    "name": "罂粟种植者",
    "otherNight": 900.0,
    "setup": false,
    "reminders": [
      "唤醒邪恶"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 700.0
  },
  {
    "ability": "当一名爪牙死于处决时，除了你和旅行者以外的所有其他玩家醉酒直到明天黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/minstrel.png",
    "edition": "custom",
    "flavor": "",
    "id": "minstrel_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "吟游诗人",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "全员醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
    "edition": "custom",
    "flavor": "",
    "id": "cannibal_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
    "edition": "custom",
    "flavor": "",
    "id": "barber_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "name": "理发师",
    "otherNight": 9600.0,
    "setup": false,
    "reminders": [
      "今晚理发"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：你转变为他的阵营，即使你已醉酒或中毒，但你不知道你转变后的阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202405/c_0102424156171_21d2f372.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "ogre_c",
    "firstNightReminder": "让食人魔选择一名玩家。如果他选择了邪恶玩家，标记食人魔玩家为邪恶阵营。 ",
    "otherNightReminder": "",
    "name": "食人魔",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "挚友"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 11750.0
  },
  {
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
    "edition": "custom",
    "flavor": "",
    "id": "lunatic_c",
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "name": "疯子",
    "otherNight": 4200.0,
    "setup": false,
    "reminders": [
      "被选择"
    ],
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "team": "outsider",
    "firstNight": 2300.0
  },
  {
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
    "edition": "custom",
    "flavor": "",
    "id": "puzzlemaster_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "解谜大师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
    "edition": "custom",
    "flavor": "",
    "id": "cerenovus_c",
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "name": "洗脑师",
    "otherNight": 2800.0,
    "setup": false,
    "reminders": [
      "疯狂"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 5800.0
  },
  {
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
    "edition": "custom",
    "flavor": "",
    "id": "godfather_c",
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "name": "教父",
    "otherNight": 8700.0,
    "setup": true,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 5400.0
  },
  {
    "ability": "每个夜晚，你要选择两名玩家:明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "harpy_c",
    "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "name": "鹰身女妖",
    "otherNight": 3100.0,
    "setup": false,
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 6000.0
  },
  {
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
    "edition": "custom",
    "flavor": "",
    "id": "marionette_c",
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "otherNightReminder": "",
    "name": "提线木偶",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是提线木偶"
    ],
    "team": "minion",
    "firstNight": 3200.0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
    "edition": "custom",
    "flavor": "",
    "id": "imp_c",
    "firstNightReminder": "",
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "name": "小恶魔",
    "otherNight": 4900.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家:他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lleech.png",
    "edition": "custom",
    "flavor": "",
    "id": "lleech_c",
    "firstNightReminder": "让痢蛭指向一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
    "name": "痢蛭",
    "otherNight": 7200.0,
    "setup": false,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 4500.0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png",
    "edition": "custom",
    "flavor": "",
    "id": "no_dashii_c",
    "firstNightReminder": "",
    "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
    "name": "诺-达鲺",
    "otherNight": 5500.0,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
    "edition": "custom",
    "flavor": "",
    "id": "vigormortis_c",
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "name": "亡骨魔",
    "otherNight": 6100.0,
    "setup": true,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "id": "d5c9f81d-f154-4da8-a668-230109e54fd2",
    "name": "杂耍艺人&食人族",
    "team": "A jinxed",
    "ability": "如果杂耍艺人在自己的首个白天猜测后在当天死于处决，当晚食人族会替杂耍艺人得知对应的信息。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png"
  },
  {
    "id": "30a2544a-da07-4193-afd1-d166ad9e772e",
    "name": "罂粟种植者&食人族",
    "team": "A jinxed",
    "ability": "如果食人族获得了罂粟种植者的能力，当他获得下一个能力时，爪牙和恶魔也会互相认识。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png"
  },
  {
    "id": "fb0798f6-bf38-4017-bf38-a4c10a94a13b",
    "name": "罂粟种植者&提线木偶",
    "team": "A jinxed",
    "ability": "当罂粟种植者死亡后，恶魔会知道谁是提线木偶，但提线木偶什么都不会知道。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png"
  }
]