[
  {
    "id": "_meta",
    "name": "倒果为因",
    "author": "刘中奇&果染",
    "description": "倒果为因",
    "logo": "https://pic.imgdb.cn/item/67554a7ed0e0a243d4dfe6e8.png",
    "townsfolkName": "镇民",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/bowuguan%3A03_bowuguan%2F%E6%B0%91%E9%97%B4%E5%88%9B%E6%84%8F%E5%89%A7%E6%9C%AC%2F%E5%8C%85%E6%8B%AC%E5%8D%8E%E7%81%AF%2F%E4%B8%8D%E5%90%AB%E7%A7%81%E8%B4%A7%2F401-600%E6%9C%9F%2F%E5%80%92%E6%9E%9C%E4%B8%BA%E5%9B%A0-%E5%88%98%E4%B8%AD%E5%A5%87%26%E6%9E%9C%E6%9F%93.json"
  },
  {
    "otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "firstNight": 49.6,
    "otherNight": 59.8,
    "reminders": [
      "孙子",
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
    "team": "townsfolk",
    "name": "祖母",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/grandmother.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/grandmother_r.png"
    ],
    "id": "grandmother"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
    "firstNight": 56.6,
    "otherNight": 0,
    "reminders": [
      "得知",
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "在首个夜晚，唤醒刀客，对他展示标记了“得知”的爪牙角色标记。",
    "team": "townsfolk",
    "name": "刀客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/daoke_r.png"
    ],
    "id": "daoke"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 46.8,
    "otherNight": 68.4,
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "team": "townsfolk",
    "name": "共情者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/empath_r.png"
    ],
    "id": "empath"
  },
  {
    "otherNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "pit_hag",
        "reason": "如果村夫在场数量不足3人，麻脸巫婆可以创造新的村夫。如果她这么做，村夫的醉酒效果可能会更换目标。"
      }
    ],
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "firstNight": 58,
    "otherNight": 79.9,
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "firstNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
    "team": "townsfolk",
    "special": [
      {
        "name": "bag-duplicate",
        "type": "selection"
      }
    ],
    "name": "村夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_villageidiot_r.png"
    ],
    "id": "village_idiot"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "firstNight": 41.2,
    "otherNight": 0,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "setup": false,
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "team": "townsfolk",
    "name": "小精灵",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_pixie_r.png"
    ],
    "id": "pixie"
  },
  {
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "firstNight": 30,
    "otherNight": 14.4,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "team": "townsfolk",
    "name": "舞蛇人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/snake_charmer_r.png"
    ],
    "id": "snake_charmer"
  },
  {
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 51,
    "otherNight": 72.2,
    "setup": false,
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "team": "townsfolk",
    "name": "筑梦师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dreamer_r.png"
    ],
    "id": "dreamer"
  },
  {
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "firstNight": 0,
    "otherNight": 15.4,
    "reminders": [
      "保护"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "僧侣",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/monk_r.png"
    ],
    "id": "monk"
  },
  {
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 14.1,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "赌徒",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gambler_r.png"
    ],
    "id": "gambler"
  },
  {
    "edition": "custom",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "博学者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/savant_r.png"
    ],
    "id": "savant"
  },
  {
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "firstNight": 9.9,
    "otherNight": 5.9,
    "remindersGlobal": [
      "是哲学家"
    ],
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "team": "townsfolk",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "哲学家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/philosopher_r.png"
    ],
    "id": "philosopher"
  },
  {
    "edition": "custom",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "中毒",
      "死于今日"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "食人族",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_cannibal_r.png"
    ],
    "id": "cannibal"
  },
  {
    "otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
    "edition": "custom",
    "ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
    "firstNight": 0,
    "otherNight": 62.2,
    "setup": false,
    "team": "townsfolk",
    "name": "守鸦人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/ravenkeeper.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/ravenkeeper_r.png"
    ],
    "id": "ravenkeeper"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "pit_hag",
        "reason": "被麻脸巫婆创造的邪恶莽夫无法因为自身能力转变为善良阵营。"
      }
    ],
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "team": "outsider",
    "name": "莽夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/goon.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/goon_r.png"
    ],
    "id": "goon"
  },
  {
    "edition": "custom",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "酒鬼",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/drunk_r.png"
    ],
    "id": "drunk"
  },
  {
    "otherNightReminder": "如果逆臣或标记了“不共戴天”的玩家死于处决，唤醒两者之中的另一名玩家，告诉他变为邪恶阵营。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：如果他先死于处决，你转变为邪恶；如果你先死于处决，他转变为邪恶。",
    "firstNight": 48.9,
    "otherNight": 20.4,
    "reminders": [
      "不共戴天"
    ],
    "setup": false,
    "firstNightReminder": "唤醒逆臣，让其选择一名玩家。在该玩家的角色标记旁放置“不共戴天”提示标记。",
    "team": "outsider",
    "name": "逆臣",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6302887694761_9ba8a0f3.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/nichen_r.png"
    ],
    "id": "nichen"
  },
  {
    "edition": "custom",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "无法提名"
    ],
    "setup": false,
    "team": "outsider",
    "name": "魔像",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_golem_r.png"
    ],
    "id": "golem"
  },
  {
    "edition": "custom",
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "firstNight": 18.8,
    "otherNight": 0,
    "remindersGlobal": [
      "是提线木偶"
    ],
    "setup": true,
    "firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
    "team": "minion",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "提线木偶",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_marionette_b.png"
    ],
    "id": "marionette"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "firstNight": 27.2,
    "otherNight": 0,
    "remindersGlobal": [
      "被知晓"
    ],
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
    "team": "minion",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "寡妇",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/widow.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_widow_b.png"
    ],
    "id": "widow"
  },
  {
    "edition": "custom",
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "minion",
    "name": "精神病患者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/psychopath.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_psychopath_b.png"
    ],
    "id": "psychopath"
  },
  {
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 30.7,
    "otherNight": 49.8,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "team": "minion",
    "name": "教父",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/godfather_b.png"
    ],
    "id": "godfather"
  },
  {
    "edition": "custom",
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "minion",
    "name": "精神病患者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/psychopath.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_psychopath_b.png"
    ],
    "id": "psychopath"
  },
  {
    "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "village_idiot",
        "reason": "如果村夫在场数量不足3人，麻脸巫婆可以创造新的村夫。如果她这么做，村夫的醉酒效果可能会更换目标。"
      },
      {
        "id": "goon",
        "reason": "被麻脸巫婆创造的邪恶莽夫无法因为自身能力转变为善良阵营。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "firstNight": 0,
    "otherNight": 10.8,
    "setup": false,
    "team": "minion",
    "name": "麻脸巫婆",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
    "id": "pit_hag"
  },
  {
    "otherNightReminder": "每当牙噶巴卜在白天公开说出这段短语时，将一枚“死亡”提示标记放入魔典左侧的中央位置，用以提示你需要在今晚放置这个标记。\n每个夜晚，你需要选择是否将放入魔典中央的“死亡”提示标记放置在一名玩家的角色标记旁。如果你这么做，那么同时为放置了提示标记的角色标记上再放置帷幕标记。这些玩家死亡。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "firstNight": 39.1,
    "otherNight": 39.7,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "firstNightReminder": "在为首个夜晚做准备时，用纸条或手机便签或其他便捷的设备写下一段短语。\n在首个夜晚，唤醒牙噶巴卜，对他展示这段短语，然后让他重新入睡。\n",
    "team": "demon",
    "name": "牙噶巴卜",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202402/c_9719440568071_03aa8062.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_yaggababble_b.png"
    ],
    "id": "yaggababble"
  },
  {
    "otherNightReminder": "哈迪寂亚选择三名玩家。对所有人宣告第一位玩家，然后唤醒他并让他秘密选择活着还是死去。依次对第二第三位玩家如此做。如果三名玩家都选择活着，他们都死去。",
    "edition": "custom",
    "ability": "每个夜晚*，你可以选择三名玩家（所有玩家都会得知你选了谁）：他们分别秘密决定自己的生死，然后如果他们都存活则都死亡。",
    "firstNight": 0,
    "otherNight": 36.7,
    "reminders": [
      "1",
      "2",
      "3",
      "选择生",
      "选择死"
    ],
    "setup": false,
    "team": "demon",
    "name": "哈迪寂亚",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/al-hadikhia.png",
    "id": "al_hadikhia"
  },
  {
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "firstNight": 0,
    "otherNight": 32,
    "remindersGlobal": [
      "限一次"
    ],
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "team": "demon",
    "name": "方古",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fang_gu_b.png"
    ],
    "id": "fang_gu"
  }
]