[
  {
    "id": "_meta",
    "name": "怙恶不悛",
    "author": "罗怜草",
    "logo": "https://free.picui.cn/free/2025/12/14/693e7e5370610.png",
    "almanac": "https://www.bloodstar.xyz/p/SerraEvelyn/guebujun/almanac.html"
  },
  {
    "id": "_guebujun",
    "image": "https://www.bloodstar.xyz/p/SerraEvelyn/guebujun/_guebujun.png",
    "reminders": [
      "目标"
    ],
    "name": "异术士",
    "team": "fabled",
    "ability": "一名或多名玩家各自拥有一个目标。当达成目标后，他会获得一条正确信息。"
  },
  {
    "id": "1_guebujun",
    "image": "https://www.bloodstar.xyz/p/SerraEvelyn/guebujun/1_guebujun.png",
    "reminders": [
      "好的事情"
    ],
    "name": "麒麟",
    "team": "fabled",
    "ability": "在游戏的最后一天，最幸运的玩家身上会发生一些好的事情。"
  },
  {
    "id": "2_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/investigator.png",
    "firstNightReminder": "唤醒调查员，对他指向两名玩家，并展示一个爪牙角色标记。这两名玩家其中之一是这个爪牙。",
    "reminders": [
      "爪牙",
      "错误"
    ],
    "name": "调查员",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "firstNight": 3700
  },
  {
    "id": "3_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png",
    "firstNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "otherNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "name": "共情者",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 3800,
    "otherNight": 16
  },
  {
    "id": "4_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/ravenkeeper.png",
    "otherNightReminder": "如果守鸦人死于夜晚，唤醒守鸦人，让他选择一名玩家。对他展示这名玩家的角色标记。",
    "name": "守鸦人",
    "team": "townsfolk",
    "ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
    "otherNight": 13
  },
  {
    "id": "5_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pacifist.png",
    "name": "和平主义者",
    "team": "townsfolk",
    "ability": "被处决的善良玩家可能不会死亡。"
  },
  {
    "id": "6_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
    "firstNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "otherNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "name": "筑梦师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 3900,
    "otherNight": 17
  },
  {
    "id": "7_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png",
    "otherNightReminder": "唤醒卖花女孩，以点头或摇头告知她今天白天是否有恶魔参与投票。",
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "name": "卖花女孩",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "otherNight": 18
  },
  {
    "id": "8_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/town_crier.png",
    "otherNightReminder": "唤醒城镇公告员，以点头或摇头告知他今天白天是否有爪牙发起提名。",
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "name": "城镇公告员",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "otherNight": 19
  },
  {
    "id": "9_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/oracle.png",
    "otherNightReminder": "唤醒神谕者，对他用手势比划数字来告知他当前死亡玩家中邪恶玩家的数量。",
    "name": "神谕者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "otherNight": 20
  },
  {
    "id": "10_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/juggler.png",
    "otherNightReminder": "如果杂耍艺人在今天白天使用了能力，唤醒杂耍艺人，对他用手势比划数字来告知他白天猜测正确的次数。",
    "reminders": [
      "猜测正确"
    ],
    "name": "杂耍艺人",
    "team": "townsfolk",
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "otherNight": 21
  },
  {
    "id": "11_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png",
    "otherNightReminder": "如果农夫死于夜晚，唤醒一名存活的善良玩家告知他角色变化。",
    "name": "农夫",
    "team": "townsfolk",
    "ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
    "otherNight": 14
  },
  {
    "id": "12_guebujun",
    "image": "https://clocktower-wiki.gstonegames.com/images/d/d6/Alsaahir.png",
    "name": "戏法师",
    "team": "townsfolk",
    "ability": "'每个白天，你可以公开进行一次谁是爪牙，谁是恶魔的猜测。如果你猜对，善良阵营获胜。"
  },
  {
    "id": "13_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bingbi.png",
    "otherNightReminder": "在夜晚时，如果秉笔旁放置了“死于今日”提示标记，唤醒秉笔。对他指向一名善良玩家。让秉笔重新入睡。移除“死于今日”提示标记。如果秉笔在夜晚死亡，唤醒秉笔。对他指向一名邪恶玩家。让秉笔重新入睡。",
    "reminders": [
      "死于今日"
    ],
    "name": "秉笔",
    "team": "townsfolk",
    "ability": "如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。",
    "otherNight": 15
  },
  {
    "id": "14_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png",
    "otherNightReminder": "在夜晚的任意时机，你都可以决定杀死修补匠。这里只是一个提示以免遗忘修补匠。",
    "reminders": [
      "死亡"
    ],
    "name": "修补匠",
    "team": "outsider",
    "ability": "你随时可能死亡。",
    "otherNight": 11
  },
  {
    "id": "15_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/moonchild.png",
    "otherNightReminder": "如果月之子在今天白天的时候使用自己的能力选择了一名善良玩家，那名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "name": "月之子",
    "team": "outsider",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "otherNight": 12
  },
  {
    "id": "16_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mutant.png",
    "name": "畸形秀演员",
    "team": "outsider",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。"
  },
  {
    "id": "17_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shusheng.png",
    "firstNightReminder": "如果书生在场，对恶魔展示书生角色标记。",
    "otherNightReminder": "如果恶魔猜中了书生，让恶魔选择一名玩家，该玩家死亡。",
    "reminders": [
      "已猜测",
      "死亡"
    ],
    "name": "书生",
    "team": "outsider",
    "ability": "恶魔知道书生在场。每局游戏限一次，恶魔可以拜访说书人并猜测你是书生。如果恶魔猜测正确，即使你已死亡，当晚该恶魔可以选择一名玩家：他死亡。",
    "firstNight": 3200,
    "otherNight": 8
  },
  {
    "id": "18_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png",
    "firstNightReminder": "唤醒教父，对他展示外来者角色标记，告诉他有哪些外来者在场。",
    "otherNightReminder": "如果今天白天有外来者死亡，唤醒教父，让他攻击一名玩家。",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "name": "教父",
    "team": "minion",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 3500,
    "otherNight": 10
  },
  {
    "id": "19_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png",
    "otherNightReminder": "如果刺客未曾使用能力，唤醒刺客，他可以摇头不使用能力，或选择攻击一名玩家。",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "otherNight": 9
  },
  {
    "id": "20_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png",
    "firstNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "otherNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "reminders": [
      "疯狂"
    ],
    "name": "洗脑师",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "firstNight": 3600,
    "otherNight": 3
  },
  {
    "id": "21_guebujun",
    "image":"https://clocktower-wiki.gstonegames.com/images/archive/c/c7/20250103031516%21Wizard.png",
    "otherNightReminder": "愿望",
    "reminders": [
      "失去能力",
      "兑现",
      "代价",
      "线索"
    ],
    "name": "巫师",
    "team": "minion",
    "ability": "每局游戏限一次，你可以向说书人许愿。如果愿望被实现，可能会伴随着代价和线索。",
    "otherNight": 2
  },
  {
    "id": "22_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png",
    "otherNightReminder": "唤醒亡骨魔，让他攻击一名玩家。",
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true,
    "name": "亡骨魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "firstNight": 3400,
    "otherNight": 5
  },
  {
    "id": "23_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/no_dashii.png",
    "otherNightReminder": "唤醒诺-达鲺，让他攻击一名玩家。",
    "reminders": [
      "死亡",
      "中毒"
    ],
    "name": "诺-达鲺",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "otherNight": 4
  },
  {
    "id": "24_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png",
    "firstNightReminder": "唤醒痢蛭，让他选择一名玩家以寄生。",
    "otherNightReminder": "唤醒痢蛭，让他攻击一名玩家。",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "name": "痢蛭",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
    "firstNight": 3300,
    "otherNight": 6
  },
  {
    "id": "25_guebujun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/taowu.png",
    "firstNightReminder": "如果梼杌在场，跳过他的恶魔信息环节。",
    "otherNightReminder": "唤醒梼杌，让他攻击一名玩家。",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "name": "梼杌",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。当你将要死亡时，改为一名存活且具有能力的爪牙失去能力。你不会得知恶魔信息。",
    "firstNight": 2100,
    "otherNight": 7
  },
  {
    "id": "26_guebujun",
    "image": "https://free.picui.cn/free/2025/12/01/692d980b16fc7.png",
    "name": "水烟蒙蔽了我的双眼",
    "team": "fabled",
    "ability": "当“戏法师”进行（无论是否醉酒/中毒）猜测后，会转变为角色列表上未登场的镇民。恶魔在首夜得知的三个不在场角色，后续也不会因为私货商人而登场。"
  }
]