[{
	"logo": "https://i.postimg.cc/kGVkKP03/copy.png",
	"id": "_meta",
	"name": "如履薄冰"
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/professor.png",
	"edition": "custom",
	"flavor": "",
	"id": "20236_45",
	"firstNightReminder": "",
	"otherNightReminder": "教授可以选择一名死亡玩家。如果他这么做了，标记教授失去能力，然后如果那名玩家是镇民，标记那名玩家被复活。之后的夜晚无需再唤醒教授。",
	"name": "教授",
	"name_id": "professor",
	"otherNight": 45,
	"setup": 0,
	"reminders": ["复活", "失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20236_12",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "猎手",
	"name_id": "slayer",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/virgin.png",
	"edition": "custom",
	"flavor": "",
	"id": "20236_13",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "贞洁者",
	"name_id": "virgin",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
	"edition": "custom",
	"flavor": "",
	"id": "20236_62",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "艺术家",
	"name_id": "artist",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
	"edition": "custom",
	"flavor": "",
	"id": "20236_64",
	"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"name": "女裁缝",
	"name_id": "seamstress",
	"otherNight": 61,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 42
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
	"edition": "custom",
	"flavor": "",
	"id": "20236_63",
	"firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"name": "哲学家",
	"name_id": "philosopher",
	"otherNight": 2,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": ["是哲学家"],
	"team": "townsfolk",
	"firstNight": 2
}, {
	"ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_56",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "呆瓜",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_33",
	"firstNightReminder": "",
	"otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
	"name": "月之子",
	"otherNight": 49,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你与一名对立阵营的玩家互相知道对方是什么角色。如果其中善良玩家被处决，邪恶阵营获胜。如果你们都存活，善良阵营无法获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/evil_twin.png",
	"edition": "custom",
	"flavor": "",
	"id": "20236_55",
	"firstNightReminder": "唤醒镜像双子和他的对立双子，让他们进行眼神接触。对镜像双子展示对立双子的角色标记，并对对立双子展示镜像双子的角色标记。",
	"otherNightReminder": "",
	"name": "镜像双子",
	"name_id": "evil_twin",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["对立双子"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 23
}, {
	"ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mastermind.png",
	"edition": "custom",
	"flavor": "",
	"id": "20236_27",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "主谋",
	"name_id": "mastermind",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
	"edition": "custom",
	"flavor": "",
	"id": "20236_25",
	"firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
	"otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
	"name": "普卡",
	"name_id": "pukka",
	"otherNight": 26,
	"setup": 0,
	"reminders": ["死亡", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 28
}]