[
  {
    "id": "_meta",
    "name": "旧历华章2023",
    "author": "钟楼剧本博物馆",
    "logo": "https://i.postimg.cc/g25zkHQW/image.png",
    "townsfolkName": "镇民",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/bowuguan%3A03_bowuguan%2F%E5%BF%AB%E9%80%9F%E4%B8%8A%E6%89%8B%E4%B8%8E%E8%A7%92%E8%89%B2%E4%B8%BB%E9%A2%98%E7%AB%9E%E8%B5%9B%E5%89%A7%E6%9C%AC%2F%E5%8D%9A%E7%89%A9%E9%A6%86%E6%8E%A8%E8%8D%90%2F%E6%97%A7%E5%8E%86%E5%8D%8E%E7%AB%A02023-%E9%92%9F%E6%A5%BC%E5%89%A7%E6%9C%AC%E5%8D%9A%E7%89%A9%E9%A6%86.json"
  },
  {
    "otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "kazali",
        "reason": "在卡扎力行动完毕后，如果赏金猎人仍然在场，才会创造邪恶镇民。"
      }
    ],
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "firstNight": 58.7,
    "otherNight": 82.3,
    "reminders": [
      "被得知",
      "邪恶"
    ],
    "setup": true,
    "firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
    "team": "townsfolk",
    "name": "赏金猎人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_bountyhunter_r.png"
    ],
    "id": "bounty_hunter"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "firstNight": 52.4,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "setup": false,
    "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
    "team": "townsfolk",
    "name": "事务官",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202305/c_9219342584861_b889322f.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_steward_r.png"
    ],
    "id": "steward"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
    "firstNight": 53.1,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "setup": false,
    "firstNightReminder": "唤醒骑士，然后指向标记了“得知”的两名玩家。",
    "team": "townsfolk",
    "name": "骑士",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_7251125151861_73cfd5f9.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_knight_r.png"
    ],
    "id": "knight"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
    "firstNight": 63.6,
    "otherNight": 0,
    "setup": false,
    "firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
    "team": "townsfolk",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "顺时针"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "逆时针"
      }
    ],
    "name": "修行者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_9825126871371_4fbea129.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_shugenja_r.png"
    ],
    "id": "shugenja"
  },
  {
    "otherNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
    "firstNight": 62.9,
    "otherNight": 86.1,
    "setup": false,
    "firstNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "team": "townsfolk",
    "name": "女祭司",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_7239274181171_90052fc9.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_highpriestess_r.png"
    ],
    "id": "high_priestess"
  },
  {
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 14.1,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "赌徒",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gambler_r.png"
    ],
    "id": "gambler"
  },
  {
    "otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "firstNight": 0,
    "otherNight": 13.3,
    "reminders": [
      "不会死亡",
      "醉酒"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "旅店老板",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/innkeeper.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/innkeeper_r.png"
    ],
    "id": "innkeeper"
  },
  {
    "otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
    "firstNight": 0,
    "otherNight": 24.3,
    "reminders": [
      "被选择"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "驱魔人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/exorcist.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/exorcist_r.png"
    ],
    "id": "exorcist"
  },
  {
    "otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
    "firstNight": 0,
    "otherNight": 70.7,
    "reminders": [
      "死于今日"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "送葬者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/undertaker_r.png"
    ],
    "id": "undertaker"
  },
  {
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "edition": "custom",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "firstNight": 0,
    "otherNight": 55.2,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "造谣者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/gossip_r.png"
    ],
    "id": "gossip"
  },
  {
    "otherNightReminder": "如果恶魔杀死了贤者，唤醒贤者并指向两名玩家，其中一名玩家是杀死他的恶魔。",
    "edition": "custom",
    "ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
    "firstNight": 0,
    "otherNight": 62.9,
    "setup": false,
    "team": "townsfolk",
    "name": "贤者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/sage.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/sage_r.png"
    ],
    "id": "sage"
  },
  {
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "firstNight": 67.8,
    "otherNight": 88.5,
    "setup": false,
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "team": "townsfolk",
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "非法目标，重新选择！"
      }
    ],
    "name": "侍女",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/chambermaid_r.png"
    ],
    "id": "chambermaid"
  },
  {
    "otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "edition": "custom",
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "firstNight": 7.9,
    "otherNight": 4.7,
    "reminders": [
      "？"
    ],
    "setup": false,
    "firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "team": "townsfolk",
    "name": "失忆者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_amnesiac_r.png"
    ],
    "id": "amnesiac"
  },
  {
    "otherNightReminder": "当瘟疫医生死亡时，将一个不在场的爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "spy",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      }
    ],
    "ability": "当你死亡时，说书人会获得一个爪牙能力。",
    "firstNight": 0,
    "otherNight": 63.7,
    "reminders": [
      "说书人能力"
    ],
    "setup": false,
    "team": "outsider",
    "name": "瘟疫医生",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_plaguedoctor_r.png"
    ],
    "id": "plague_doctor"
  },
  {
    "otherNightReminder": "当帽匠死亡时，在其角色标记旁放置“今晚茶会”提示标记。一同（或分别地）唤醒所有爪牙和恶魔。对他们展示“该角色的能力对你生效”信息标记，然后展示帽匠角色标记。每名以此被唤醒的玩家可以选择摇头或指向角色列表上与自己当前角色类型相同的一个角色。",
    "edition": "custom",
    "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
    "firstNight": 0,
    "otherNight": 6.5,
    "reminders": [
      "今晚茶会"
    ],
    "setup": false,
    "team": "outsider",
    "name": "帽匠",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_9723021341071_86da6df4.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_hatter_r.png"
    ],
    "id": "hatter"
  },
  {
    "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
    "edition": "custom",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "firstNight": 0,
    "otherNight": 58.3,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "outsider",
    "name": "月之子",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/moonchild_r.png"
    ],
    "id": "moonchild"
  },
  {
    "edition": "custom",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "酒鬼",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/drunk_r.png"
    ],
    "id": "drunk"
  },
  {
    "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "firstNight": 35.6,
    "otherNight": 18.1,
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "setup": false,
    "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "team": "minion",
    "name": "鹰身女妖",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Harpy_b.png"
    ],
    "id": "harpy"
  },
  {
    "otherNightReminder": "街头风琴手点头或摇头。街头风琴手如果点头：放置“醉酒”提示标记；如果摇头：移除“醉酒”提示标记。",
    "edition": "custom",
    "ability": "所有玩家在投票时闭眼，且票数会秘密统计。每个夜晚，你要选择自己是否醉酒，直到你下次选择。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "即将被处决"
    ],
    "setup": false,
    "firstNightReminder": "街头风琴手点头或摇头。街头风琴手如果点头：放置“醉酒”提示标记；如果摇头：移除“醉酒”提示标记。",
    "team": "minion",
    "special": [
      {
        "name": "hidden",
        "type": "vote"
      }
    ],
    "name": "街头风琴手",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_4549185199271_d0420902.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_organgrinder_b.png"
    ],
    "id": "organ_grinder"
  },
  {
    "otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      }
    ],
    "ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
    "firstNight": 60.8,
    "otherNight": 85.4,
    "setup": false,
    "firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "team": "minion",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "间谍",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/spy.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/spy_b.png"
    ],
    "id": "spy"
  },
  {
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "firstNight": 0,
    "otherNight": 49,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "setup": false,
    "team": "minion",
    "name": "刺客",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/assassin_b.png"
    ],
    "id": "assassin"
  },
  {
    "otherNightReminder": "除首个夜晚以外的每个夜晚，唤醒卡扎力。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让卡扎力重新入睡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "bounty_hunter",
        "reason": "在卡扎力行动完毕后，如果赏金猎人仍然在场，才会创造邪恶镇民。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[由你决定谁是什么爪牙，-或+任意数量外来者]",
    "firstNight": 12.9,
    "otherNight": 39,
    "reminders": [
      "死亡"
    ],
    "setup": true,
    "firstNightReminder": "在首个夜晚，唤醒卡扎力。让他指向一名玩家，和角色列表上的一个爪牙角色。用这个爪牙的角色标记替换该玩家原本的角色标记，然后唤醒该玩家，对他展示“你是”信息标记和这个爪牙角色标记，然后展示向下的大拇指。重复这个流程，直到场上有与初始设置时同等数量的爪牙。让卡扎力重新入睡。",
    "team": "demon",
    "name": "卡扎力",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_7795403383071_0f9107d8.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_kazali_b.png"
    ],
    "id": "kazali"
  },
  {
    "otherNightReminder": "唤醒奥赫。让奥赫指向角色列表上的一个角色标记。如果被选择的角色在场，对应的玩家死亡——使用“死亡”提示标记标记那名玩家。如果被选择的角色不在场，那么改为你来选择任意一名玩家，那名玩家死亡——使用“死亡”提示标记标记那名玩家。让奥赫重新入睡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
    "firstNight": 0,
    "otherNight": 35.9,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "demon",
    "name": "奥赫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_6886084308961_f221dd48.jpg",
      "https://i.postimg.cc/691sR26W/Icon-ojo-b.png"
    ],
    "id": "ojo"
  },
  {
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "firstNight": 38.4,
    "otherNight": 29.7,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "team": "demon",
    "name": "普卡",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/pukka_b.png"
    ],
    "id": "pukka"
  },
  {
    "otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
    "firstNight": 0,
    "otherNight": 31.2,
    "reminders": [
      "死亡",
      "攻击三次"
    ],
    "setup": false,
    "team": "demon",
    "name": "珀",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/po_b.png"
    ],
    "id": "po"
  },
  {
    "edition": "custom",
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "firstNight": 0,
    "setup": false,
    "team": "fabled",
    "name": "灯神",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
    "id": "djinnbutton"
  },
  {
    "edition": "custom",
    "ability": "这个剧本包含自制角色或自制规则。",
    "setup": false,
    "team": "fabled",
    "name": "私货商人",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bootlegger.png",
    "id": "bootleggerbutton"
  },
  {
    "otherNightReminder": "唤醒恶魔：并让他示意是否要杀死埃米尔。如果是，由说书人选择标记一名埃米尔死亡。",
    "edition": "custom",
    "ability": "如果你是善良的，在一次提名中有三名玩家投票并包含至少一名善良玩家时，你可以让被提名者立即被处决。如果你是邪恶的，改为只要有善良玩家投票，你就可以让被提名者立即被处决。每个夜晚*，恶魔可以让你们之一死亡。",
    "firstNight": 0,
    "otherNight": 45,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "traveller",
    "name": "埃米尔",
    "image": "https://www.bloodstar.xyz/p/Airell_clocktower/Assets_of_Lei_Gallery/emir_assets_of_lei_gallery.png",
    "id": "emirbutton"
  }
]