[{
	"id": "_meta",
	"name": "唯你独尊",
	"author": "苏通染",
	"logo": "https://i.postimg.cc/4JG6Tcb7/mmexport1680145613166.png",
	"description": "江湖路远不见月黑风高，学海无涯我只求悟出此道。",
	"townsfolkName": "镇民",
	"outsidersName": "外来者",
	"minionsName": "爪牙",
	"demonsName": "恶魔",
	"townsfolk": "镇民",
	"outsider": "外来者",
	"minion": "爪牙",
	"demon": "恶魔"
}, {
	"id": "1c6bf8ab-5955-4f5d-bc74-91a085b0bfae",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9290087694761_94c7b6f3.jpg",
	"edition": "custom",
	"name": "方士",
	"ability": "每局游戏限一次，在夜晚时*，你可以选择查看魔典的部分内容。死亡的玩家数量越多，你能看到的内容也就越多。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 69,
	"firstNightReminder": "",
	"otherNightReminder": "如果这是游戏的最后一夜（场上仅有三名玩家存活，或在其他特殊情况使得明天白天会成为游戏的最后一个白天时），唤醒方士，让他查看魔典，但只对他展示其中一半的内容。",
	"reminders": [],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "c288d091-0724-44f4-898d-27b3a9171df7",
	"image": "https://i.postimg.cc/6p0nmKc3/4-character.png",
	"edition": "custom",
	"name": "刀客",
	"ability": "在你的首个夜晚，得知一名在场的爪牙角色。每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是你得知的角色，他死亡。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 28,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": ["得知", "死亡"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "1fc3a84c-9291-445f-84e9-459f2dcd42b5",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4484677694761_241d43f7.jpg",
	"edition": "custom",
	"name": "钦天监",
	"ability": "在你的首个夜晚，你会得知离你最近的邪恶玩家位于你的哪一侧（左/右/相同）。如果与你邻近的玩家中有邪恶阵营，你会得知错误信息作为替代。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 49,
	"otherNight": 0,
	"firstNightReminder": "唤醒钦天监，对其用拇指指向其左侧或右侧示意。如果两侧邪恶玩家与他距离相同，拇指朝下示意。",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "99d39231-118d-447b-972d-c97a4e1cb67d",
	"image": "https://clocktower-wiki.gstonegames.com/images/a/a7/Wudaozhe.png",
	"edition": "custom",
	"name": "悟道者",
	"ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择了你或对你产生了影响，在该效果生效前你会变成一个不在场的镇民角色。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": ["是悟道者"],
	"setup": 1
}, {
	"id": "71463235-6de3-4970-8147-ecdbe7c038e4",
	"image": "https://clocktower-wiki.gstonegames.com/images/b/b7/Banxian.png",
	"edition": "custom",
	"name": "半仙",
	"ability": "任何使用自身能力选择你的其他玩家，会改为选中另一名邪恶玩家作为替代。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "dba8c0c8-3042-4170-86d1-9d23cd8ab68b",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tea_lady.png",
	"edition": "custom",
	"name": "茶艺师",
	"ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": ["不会死亡"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "d2ac0cd7-7a9b-4ee6-8e19-602f8dc82d84",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
	"edition": "custom",
	"name": "舞蛇人",
	"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 20,
	"otherNight": 12,
	"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "69a56f9f-a9b7-4ec9-865e-44073d5fd57d",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
	"edition": "custom",
	"name": "筑梦师",
	"ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 41,
	"otherNight": 57,
	"firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"reminders": [],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "f656d31f-a7f8-46fa-8054-2715c76e7ca0",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/atheist.png",
	"edition": "custom",
	"name": "无神论者",
	"ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": [],
	"setup": 1
}, {
	"id": "de534b29-56b9-4116-892c-26ac769a7532",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
	"edition": "custom",
	"name": "小精灵",
	"ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 29,
	"otherNight": 0,
	"firstNightReminder": "对小精灵展示一个在场的镇民角色。",
	"otherNightReminder": "",
	"reminders": ["疯狂", "获得能力"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "268c6472-52de-454f-9987-66ca82662350",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lycanthrope.png",
	"edition": "custom",
	"name": "半兽人",
	"ability": "每个夜晚*，你要选择一名存活的玩家，如果他是善良的，他死亡，并且当晚不会再有其他玩家死亡。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 23,
	"firstNightReminder": "",
	"otherNightReminder": "半兽人指向一名存活玩家：如果那名玩家善良，则立刻死去且今夜不会再有玩家死亡。",
	"reminders": ["死亡"],
	"setup": false
}, {
	"id": "36f63cb7-9107-4adf-82d4-113a81585ace",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
	"edition": "custom",
	"name": "博学者",
	"ability": "每个白天，拜访说书人并获取两条信息，其中一条是正确的，一条是错误的。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": false
}, {
	"id": "2a2d9c19-b532-4ed3-94c7-d96a27577c7d",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
	"edition": "custom",
	"name": "哲学家",
	"ability": "整局游戏限一次，夜晚，选择一个善良身份，获取他的技能，如果有玩家为该身份，他醉酒。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 2,
	"otherNight": 2,
	"firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"reminders": ["醉酒", "是哲学家"],
	"setup": false
}, {
	"id": "d3b9dab7-8ae1-4856-83a6-d5693d89e21e",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6302887694761_9ba8a0f3.jpg",
	"edition": "custom",
	"name": "逆臣",
	"ability": "在你的首个夜晚，你要选择除你以外的一名玩家：如果他先死于处决，你转变为邪恶；如果你先死于处决，他转变为邪恶。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 38,
	"otherNight": 1,
	"firstNightReminder": "唤醒逆臣，让其选择一名玩家。在该玩家的角色标记旁放置“不共戴天”提示标记。",
	"otherNightReminder": "如果逆臣或标记了“不共戴天”的玩家死于处决，唤醒两者之中的另一名玩家，告诉他变为邪恶阵营。",
	"reminders": ["不共戴天"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "97a241e7-929e-40ed-abd2-061bf2016805",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"name": "酒鬼",
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"setup": 1
}, {
	"id": "595724a0-c656-43c9-8bf1-1346e3cc331d",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "custom",
	"name": "疯子",
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 7,
	"otherNight": 21,
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子"],
	"setup": 0
}, {
	"id": "b0f668cb-9d85-4649-b683-63b5a9e697d4",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2950297694761_eb0206cd.jpg",
	"edition": "custom",
	"name": "书生",
	"ability": "恶魔知道你在场。每局游戏限一次，恶魔可以拜访说书人并猜测谁是书生。如果恶魔猜测正确，即使你已死亡，当晚该恶魔可以选择一名玩家：他死亡。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 7,
	"otherNight": 23,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": false
}, {
	"id": "c8a51c27-9fad-4d77-8648-2804d95d7a7a",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4078497694761_5c6ddcce.jpg",
	"edition": "custom",
	"name": "蛊雕",
	"ability": "每个夜晚，选择左或右：你朝这个方向飞行至下一名存活的善良玩家。在你停留位置的玩家中毒且被当作邪恶阵营和爪牙角色，你会知道他原本的角色。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 17,
	"otherNight": 8,
	"firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
	"otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "191f1f21-b2d9-4730-85fe-ff8504fa47da",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/custom/d_9408718037761_88458122.jpg",
	"edition": "custom",
	"name": "采莲君",
	"ability": "每局游戏限一次，在夜晚时*，你可以设计一个答案为是/否的问题并告知说书人答案，然后你选择一名玩家让说书人向他提问，若他的回答与之相符，他加入邪恶阵营；反之他死亡。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 17,
	"reminders": ["死亡", "邪恶"]
}, {
	"id": "3518dba4-5a6a-460a-bf36-f1ece6fb275a",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4215797694761_97f10b13.jpg",
	"edition": "custom",
	"name": "赶尸人",
	"ability": "与你邻近的两名镇民玩家会在首次死亡时被当作仍然存活。[-1 外来者]",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": ["以为存活"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "12ec375a-c952-4173-a78e-12bb886cac4e",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
	"edition": "custom",
	"name": "洗脑师",
	"ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 25,
	"otherNight": 16,
	"firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"reminders": ["疯狂"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "b0c358ae-086f-4d93-895a-0dc215bb7887",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/custom/d_5792628037761_86b08ae9.jpg",
	"edition": "custom",
	"name": "镜中魔",
	"ability": "每个夜晚*，你可以选择一名玩家：他死亡。或选择两名玩家：如果他们角色相同则一同死亡。[场上存在一对及以上的相同善良镇民角色，每对中的一个中毒，-1外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 1,
	"otherNight": 30,
	"reminders": ["死亡", "中毒"],
	"setup": true
}, {
	"id": "1082f459-dd93-453d-8ed9-2db7b1fa51ad",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_1550997694761_18049940.jpg",
	"edition": "custom",
	"name": "典狱长",
	"ability": "每个夜晚，你要选择一至三名玩家。如果明天白天其中之一被处决，其余玩家会在当晚死亡。否则，当晚他们之中会有一名玩家死亡。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 31,
	"otherNight": 33,
	"firstNightReminder": "唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
	"otherNightReminder": "如果今天白天被处决的玩家标记有“囚禁”，则其他标记有囚禁的玩家死亡。否则，将其中一人标记为死亡。移除所有“囚禁”提示标记。唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
	"reminders": ["囚禁", "死亡"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "51761769-9aac-414d-a20e-c992d81b9abc",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
	"edition": "custom",
	"name": "珀",
	"ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 28,
	"firstNightReminder": "",
	"otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
	"reminders": ["死亡", "攻击三次"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "46e1831b-4f3c-485c-8f6f-2076919d3200",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
	"edition": "custom",
	"name": "饕餮",
	"ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 34
}, {
		"ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spirit_of_ivory.png",
		"edition": "custom",
		"flavor": "",
		"id": "20003_106",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "圣洁之魂",
		"otherNight": 0,
		"setup": 0,
		"reminders": ["禁止邪恶"],
		"remindersGlobal": [],
		"team": "fabled",
		"firstNight": 0
}]