[
    {
        "id": "_meta",
        "name": "剜肉剔骨",
        "logo": "https://www.helloimg.com/i/2024/10/29/67207dc83a296.png",
        "author":"钟楼剧本博物馆",
        "description": "剜肉剔骨",
        "townsfolkName": "镇民",
        "outsidersName": "外来者",
        "minionsName": "爪牙",
        "demonsName": "恶魔",
        "townsfolk": "镇民",
        "outsider": "外来者",
        "minion": "爪牙",
        "demon": "恶魔",
        "a jinxedName": "相克",
        "a jinxed": "相克"
    },
    {
        "id": "qingtianjianbei111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shugenja.png",
        "edition": "custom",
        "name": "修行者",
        "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 61,
        "otherNight": 0,
        "firstNightReminder": "唤醒修行者，对他指向对应方向来告知他最近的邪恶玩家的方向。",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "ainiii11111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png",
        "edition": "custom",
        "name": "共情者",
        "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 39,
        "otherNight": 80,
        "firstNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
        "otherNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
        "reminders": [],
        "setup": false
    },
    {
        "id": "mofashuijingqiu111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
        "edition": "custom",
        "name": "占卜师",
        "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 40,
        "otherNight": 81,
        "firstNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
        "otherNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
        "reminders": [
            "干扰项"
        ],
        "setup": false
    },
    {
        "id": "yeshimeishengmeyongdejuese111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/high_priestess.png",
        "edition": "custom",
        "name": "女祭司",
        "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 60,
        "otherNight": 98,
        "firstNightReminder": "唤醒女祭司，对她指向一名玩家。",
        "otherNightReminder": "唤醒女祭司，对她指向一名玩家。",
        "reminders": [],
        "setup": false
    },
    {
        "id": "tixingguanuahosnrowan34613",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tixingguan.png",
        "edition": "custom",
        "name": "提刑官",
        "ability": "在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 83.5,
        "firstNightReminder": "",
        "otherNightReminder": "在提刑官首次提名后的当晚，唤醒提刑官，告知被其提名的玩家的角色。",
        "reminders": [
            "提名"
        ],
        "remindersGlobal": [],
        "setup": false
    },
    {
        "id": "weishenmesenglvjiaomoke111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/monk.png",
        "edition": "custom",
        "name": "僧侣",
        "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 14,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒僧侣，让他选择除自己以外的一名玩家，那名玩家今晚免受恶魔负面效果影响。",
        "reminders": [
            "保护"
        ],
        "setup": false
    },
    {
        "id": "wolaishouhunidemama111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/nightwatchman.png",
        "edition": "custom",
        "name": "守夜人",
        "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 56,
        "otherNight": 95,
        "firstNightReminder": "唤醒守夜人，他可以摇头不使用能力，或选择一名玩家。如果守夜人选择了玩家，则在守夜人入睡后通知那名玩家谁是守夜人。",
        "otherNightReminder": "如果守夜人未曾使用能力，唤醒守夜人，他可以摇头不使用能力，或选择一名玩家。如果守夜人选择了玩家，则在守夜人入睡后通知那名玩家谁是守夜人。",
        "reminders": [
            "失去能力"
        ],
        "setup": false
    },
    {
        "id": "zhenaosheajwiejp214ui90-japtu90q23j5t",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/zhen.png",
        "edition": "custom",
        "name": "鸩",
        "ability": "每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他醉酒并死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 60.5,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒鸩，如果鸩使用能力，让鸩选择一个镇民角色：如果这个镇民角色在场，这个镇民角色先醉酒，再死亡。",
        "reminders": [
            "醉酒",
            "死亡"
        ],
        "remindersGlobal": [],
        "setup": false
    },
    {
        "id": "chunzaoyaoa",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png",
        "edition": "custom",
        "name": "造谣者",
        "ability": "每个白天，你可以公开发表一个声明。在当晚，如果该声明是正确的，会有一名玩家死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 62,
        "firstNightReminder": "",
        "otherNightReminder": "如果造谣者今天白天的声明正确，一名玩家死亡。",
        "reminders": [
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "biubiubiu111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/slayer.png",
        "edition": "custom",
        "name": "猎手",
        "ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "失去能力"
        ],
        "setup": false
    },
    {
        "id": "diaoshangyizhengtiandeyu111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fisherman.png",
        "edition": "custom",
        "name": "渔夫",
        "ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "失去能力"
        ],
        "setup": false
    },
    {
        "id": "chichichichichichichi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png",
        "edition": "custom",
        "name": "食人族",
        "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "死于今日",
            "中毒"
        ],
        "setup": false
    },
    {
        "id": "wofuhuolawoshijiangbu111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/banshee.png",
        "edition": "custom",
        "name": "报丧女妖",
        "ability": "如果恶魔杀死了你，所有玩家都会得知此事。从现在开始，你每天可以发起两次提名，每次投票时可以投两票。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 75,
        "firstNightReminder": "如果恶魔杀死了报丧女妖，宣布“报丧女妖觉醒了”，并使用“具有能力”标记报丧女妖。",
        "reminders": [
            "具有能力"
        ],
        "setup": false
    },
    {
        "id": "zhegeshimonk111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/recluse.png",
        "edition": "custom",
        "name": "陌客",
        "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "bazijishuaisile111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/acrobat.png",
        "edition": "custom",
        "name": "杂技演员",
        "ability": "每个夜晚*，如果与你邻近的存活善良玩家之一醉酒或中毒，你死亡。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 60,
        "firstNightReminder": "",
        "otherNightReminder": "在夜晚的任意时机如果与杂技演员邻近的存活善良玩家醉酒中毒，杂技演员死亡。",
        "reminders": [
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "wuwusidehaocan111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sweetheart.png",
        "edition": "custom",
        "name": "心上人",
        "ability": "当你死亡时，会有一名玩家开始醉酒。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 68,
        "firstNightReminder": "",
        "otherNightReminder": "如果心上人死亡，一名玩家醉酒。",
        "reminders": [
            "醉酒"
        ],
        "setup": false
    },
    {
        "id": "fengmaoziyuailisi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/hatter.png",
        "edition": "custom",
        "name": "帽匠",
        "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 3,
        "firstNightReminder": "",
        "otherNightReminder": "如果帽匠死于白天，（建议分别）唤醒恶魔和爪牙并让他们选择是否改变角色。如果帽匠死于夜晚，则在当前玩家行动结束后立即开始茶会。",
        "reminders": [
            "今晚茶会"
        ],
        "setup": false
    },
    {
        "id": "weishenmebushilianjinshushi111",
        "image": "https://clocktower-wiki.gstonegames.com/images/f/f1/Boffin.png",
        "edition": "custom",
        "name": "科学怪人",
        "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 1.45,
        "otherNight": 0,
        "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。",
        "otherNightReminder": "",
        "reminders": [],
        "setup": true
    },
    {
        "id": "hongchunnvlangaaaaaaaa111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png",
        "edition": "custom",
        "name": "红唇女郎",
        "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 0,
        "otherNight": 26,
        "otherNightReminder": "如果红唇女郎的能力曾被触发，唤醒她并告知她变成了哪个恶魔角色。",
        "reminders": [
            "是恶魔"
        ]
    },
    {
        "id": "zhijiagedaziji111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png",
        "edition": "custom",
        "name": "教父",
        "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 21,
        "otherNight": 53,
        "firstNightReminder": "唤醒教父，对他展示外来者角色标记，告诉他有哪些外来者在场。",
        "otherNightReminder": "如果今天白天有外来者死亡，唤醒教父，让他攻击一名玩家。",
        "reminders": [
            "死于今日",
            "死亡"
        ],
        "setup": true
    },
    {
        "id": "gudiaoxieedeniaoekukufei",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gudiao.png",
        "edition": "custom",
        "name": "蛊雕",
        "ability": "每个夜晚，你要选择左或右：你得知该方向上的下一名存活善良玩家的角色，他中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 19.5,
        "otherNight": 9.5,
        "firstNightReminder": "唤醒蛊雕，让他选择左或者右，他得知该方向上的下一名存活善良玩家的角色，这个善良玩家中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
        "otherNightReminder": "唤醒蛊雕，让他选择左或者右，他得知该方向上的下一名存活善良玩家的角色，这个善良玩家中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
        "reminders": [
            "中毒"
        ],
        "setup": false
    },
    {
        "id": "xiaoemo1111111eee111eee111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png",
        "edition": "custom",
        "name": "小恶魔",
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 31,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒小恶魔，让他攻击一名玩家。如果他成功自杀，则在他入睡后通知一名爪牙角色变化。",
        "reminders": [
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "hundundundundun111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/hundun.png",
        "edition": "custom",
        "name": "混沌",
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，除旅行者外的所有善良玩家会中毒直到下个黄昏。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 47,
        "firstNightReminder": "0",
        "otherNightReminder": "唤醒混沌，让他攻击一名玩家。如果他杀死了自己邻近的镇民，所有善良玩家中毒。",
        "reminders": [
            "死亡",
            "善良中毒"
        ],
        "setup": false
    },
    {
        "id": "meiyoudashi11111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/no_dashii.png",
        "edition": "custom",
        "name": "诺-达鲺",
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 37,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒诺-达鲺，让他攻击一名玩家。",
        "reminders": [
            "死亡",
            "中毒"
        ],
        "setup": false
    },
    {
        "id": "opppppppppp1111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/po.png",
        "edition": "custom",
        "name": "珀",
        "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 35,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒珀，他可以攻击一名玩家或不进行攻击，如果他上一次选择了不进行攻击，则此次必须攻击三名玩家。",
        "reminders": [
            "攻击三次",
            "死亡"
        ],
        "setup": false
    }
]
