[
  {
    "id": "_meta",
    "name": "混乱再临-Soulusion",
    "author": "Soulusion",
    "description": "混乱再临",
    "logo": "https://img.picui.cn/free/2025/04/08/67f528d6ca0e6.png",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克",
    "state": [
      {
          "stateName": "不稳定阵营药剂",
          "stateDescription": "所有玩家阵营随机分配，玩家不会得知自身阵营。[爪牙与外来者数量任意]"
      }
  ],
  "status": [
      {
          "name": "不稳定阵营药剂",
          "skill": "所有玩家阵营随机分配，玩家不会得知自身阵营。[爪牙与外来者数量任意]"
      }
  ]
  },
  {
    "id": "_sihuoshangren",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/300px-Bootlegger.png",
    "reminders": [],
    "name": "私货商人",
    "team": "fabled",
    "ability": "这个剧本包含有自制角色或自制规则"
  },
  {
    "id": "ferryman_button",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_5466274308961_88a6d609.jpg",
    "edition": "custom",
    "name": "摆渡人",
    "ability": "在游戏的最后一天，所有已死亡玩家会重新获得投票标记。",
    "team": "fabled",
    "firstNight": 0,
    "otherNight": 0
  },
  {
    "id": "meishenmeyongdejuese111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/steward.png",
    "edition": "custom",
    "name": "事务官",
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 47,
    "otherNight": 0,
    "firstNightReminder": "唤醒事务官，对他指向一名善良玩家。",
    "otherNightReminder": "",
    "reminders": [
        "得知"
    ],
    "setup": false
  },
  {
    "id": "daerduotutu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/librarian.png",
    "edition": "custom",
    "name": "图书管理员",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 36,
    "otherNight": 0,
    "firstNightReminder": "唤醒图书管理员，对他指向两名玩家，并展示一个外来者角色标记。这两名玩家其中之一是这个外来者。",
    "otherNightReminder": "",
    "reminders": [
        "外来者",
        "错误"
    ],
    "setup": false
  },
  {
    "id": "ainiii11111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png",
    "edition": "custom",
    "name": "共情者",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 39,
    "otherNight": 80,
    "firstNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "otherNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "tashuofengyuzhongzhediantongsuanshenme111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png",
    "edition": "custom",
    "name": "水手",
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 13,
    "otherNight": 5,
    "firstNightReminder": "唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。",
    "otherNightReminder": "唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。",
    "reminders": [
        "醉酒"
    ],
    "setup": false
  },
  {
    "id": "lushichuanshuodelaoban111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/innkeeper.png",
    "edition": "custom",
    "name": "旅店老板",
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 10,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒旅店老板，让他选择两名玩家。这两名玩家今晚不死，同时需要决定他俩其中谁因为旅店老板能力醉酒。",
    "reminders": [
        "不会死亡",
        "醉酒"
    ],
    "setup": false
  },
  {
    "id": "makesi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
    "edition": "custom",
    "name": "哲学家",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 3,
    "otherNight": 2,
    "firstNightReminder": "唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "otherNightReminder": "如果哲学家未曾使用能力，唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "reminders": [
        "醉酒"
    ],
    "remindersGlobal": [
        "是哲学家"
    ],
    "setup": false
  },
  {
    "id": "shiyizhezhezhezhe",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/amnesiac.png",
    "edition": "custom",
    "name": "失忆者",
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 1.5,
    "otherNight": 1.5,
    "firstNightReminder": "决定失忆者的能力，并根据具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
    "otherNightReminder": "根据失忆者的具体能力决定是否需要唤醒失忆者、何时唤醒、唤醒后让他做出什么操作或得知什么信息。",
    "reminders": [
        "？"
    ],
    "setup": false
  },
  {
    "id": "babatuosi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/minstrel.png",
    "edition": "custom",
    "name": "吟游诗人",
    "ability": "当一名爪牙死于处决时，除了你和旅行者以外的所有其他玩家醉酒直到明天黄昏。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
        "全员醉酒"
    ],
    "setup": false
  },
  {
    "id": "zhongdayande111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poppy_grower.png",
    "edition": "custom",
    "name": "罂粟种植者",
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 3.4,
    "otherNight": 4,
    "firstNightReminder": "如果罂粟种植者在场，跳过今晚的爪牙信息和恶魔信息环节。",
    "otherNightReminder": "如果罂粟种植者死于白天，插入执行爪牙信息和恶魔信息（不包含恶魔伪装）流程。如果罂粟种植者死于夜晚，则在当前玩家行动结束后立即执行相关流程。",
    "reminders": [
        "唤醒邪恶"
    ],
    "setup": false
  },
  {
    "id": "wofuhuolawoshijiangbu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/banshee.png",
    "edition": "custom",
    "name": "报丧女妖",
    "ability": "如果恶魔杀死了你，所有玩家都会得知此事。从现在开始，你每天可以发起两次提名，每次投票时可以投两票。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 75,
    "firstNightReminder": "如果恶魔杀死了报丧女妖，宣布“报丧女妖觉醒了”，并使用“具有能力”标记报丧女妖。",
    "reminders": [
        "具有能力"
    ],
    "setup": false
  },
  {
    "id": "chichichichichichichi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png",
    "edition": "custom",
    "name": "食人族",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
        "饱餐",
        "中毒"
    ],
    "setup": false
  },
  {
    "id": "woheduolema111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "edition": "custom",
    "name": "酒鬼",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [
        "是酒鬼"
    ],
    "setup": true
  },
  {
    "id": "wocaishiemo111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lunatic.png",
    "edition": "custom",
    "name": "疯子",
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 5.3,
    "otherNight": 28,
    "firstNightReminder": "唤醒疯子并向他提供恶魔信息。如可能，则让疯子进行相应的恶魔行动。随后在恶魔信息环节对恶魔提供疯子的相关信息。",
    "otherNightReminder": "如果疯子以为的恶魔会在当晚行动，唤醒疯子，并让他以恶魔的方式行动。",
    "reminders": [
        "被选择"
    ],
    "remindersGlobal": [
        "是疯子"
    ],
    "setup": true
  },
  {
    "id": "wudidejiemidashi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/puzzlemaster.png",
    "edition": "custom",
    "name": "解谜大师",
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
        "醉酒",
        "已猜测"
    ],
    "setup": false
  },
  {
    "id": "tougexiangxian111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/politician.png",
    "edition": "custom",
    "name": "政客",
    "ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "abaaba111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snitch.png",
    "edition": "custom",
    "name": "告密者",
    "ability": "爪牙会在其首个夜晚得知三个伪装。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 5,
    "otherNight": 0,
    "firstNightReminder": "如果告密者在场，对爪牙展示三个不在场的善良角色标记。",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "bushiwo111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/damsel.png",
    "edition": "custom",
    "name": "落难少女",
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 5.1,
    "otherNight": 0,
    "firstNightReminder": "如果落难少女在场，对爪牙展示落难少女角色标记。",
    "otherNightReminder": "0",
    "reminders": [
        "已被猜测"
    ],
    "setup": false
  },
  {
    "id": "xixi111111111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png",
    "edition": "custom",
    "name": "洗脑师",
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 25,
    "otherNight": 20,
    "firstNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "otherNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "reminders": [
        "疯狂"
    ],
    "setup": false
  },
  {
    "id": "touduzheeeeeeee111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png",
    "edition": "custom",
    "name": "投毒者",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 18,
    "otherNight": 9,
    "firstNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "otherNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "reminders": [
        "中毒"
    ],
    "setup": false
  },
  {
    "id": "chukouchengzhang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mezepheles.png",
    "edition": "custom",
    "name": "灵言师",
    "ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 28,
    "otherNight": 23,
    "firstNightReminder": "唤醒灵言师，对他展示他的关键词。",
    "otherNightReminder": "如果首次有善良玩家说出了灵言师的关键词，唤醒该玩家并通知他阵营变化。",
    "reminders": [
        "转为邪恶",
        "失去能力"
    ]
  },
  {
    "id": "tiehuaibi11111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vizier.png",
    "edition": "custom",
    "name": "维齐尔",
    "ability": "所有玩家都知道你是维齐尔。你在白天时不会死亡。如果一次提名中有善良玩家投票，你可以让被提名者立即被处决。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 75,
    "otherNight": 0,
    "firstNightReminder": "如果维齐尔在场，告知所有人谁是维齐尔。"
  },
  {
    "id": "lllllllllllllllllllllll11111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
    "edition": "custom",
    "name": "麻脸巫婆",
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 0,
    "otherNight": 8,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒麻脸巫婆，让她选择一名玩家和角色列表上的一个角色。如果该角色不在场，则在麻脸巫婆入睡后通知该玩家角色变化。根据实际情况，可以将相关通知合并，例如玩家变成了恶魔，则在恶魔行动时一并唤醒，通知角色变化并让他执行相应行动。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "kakakakkakakakakakakakaakakak111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/kazali.png",
    "edition": "custom",
    "name": "卡扎力",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[由你决定谁是什么爪牙，-或+任意数量外来者]",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 3.5,
    "otherNight": 46,
    "firstNightReminder": "唤醒卡扎力，让他选择玩家变成邪恶爪牙。",
    "otherNightReminder": "唤醒卡扎力，让他攻击一名玩家。",
    "reminders": [
        "死亡"
    ],
    "setup": true
  },
  {
    "id": "fangguuuuuuuuuuuuuu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fang_gu.png",
    "edition": "custom",
    "name": "方古",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 36,
    "otherNightReminder": "唤醒方古，让他攻击一名玩家。如果该玩家是外来者并成功转化，则方古死亡，在他入睡后通知那名外来者角色变化。",
    "reminders": [
        "死亡",
        "限一次"
    ],
    "setup": true
  },
  {
    "id": "woliuliuliu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png",
    "edition": "custom",
    "name": "涡流",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 38,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒涡流，让他攻击一名玩家。",
    "reminders": [
        "死亡"
    ],
    "setup": false
  }
]